2011-04-21 11:27:05 +00:00
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-04-21
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2011-04-26 14:46:22 +00:00
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// Updated : 2011-04-26
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2011-04-21 11:27:05 +00:00
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// Licence : This source is under MIT licence
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// File : test/gtx/noise.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtx/noise.hpp>
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#include <iostream>
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int main()
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{
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2011-05-08 00:51:18 +00:00
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float ValueSNoise2D = glm::simplex(glm::vec2(0.5f));
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float ValueSNoise3D = glm::simplex(glm::vec3(0.5f));
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float ValueSNoise4D = glm::simplex(glm::vec4(0.5f));
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2011-04-26 14:46:22 +00:00
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2011-05-08 00:51:18 +00:00
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float ValueCNoise2D = glm::perlin(glm::vec2(0.5f));
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float ValueCNoise3D = glm::perlin(glm::vec3(0.5f));
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float ValueCNoise4D = glm::perlin(glm::vec4(0.5f));
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2011-04-28 10:26:18 +00:00
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2011-05-08 00:51:18 +00:00
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float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f));
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float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f));
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float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f));
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2011-04-21 11:27:05 +00:00
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}
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