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&#160;<span id="projectnumber">0.9.5</span>
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<a href="#typedef-members">Typedefs</a> </div>
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<div class="title">Precision types<div class="ingroups"><a class="el" href="a00167.html">GLM Core</a> &#124; <a class="el" href="a00168.html">Types</a></div></div> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga05bd26ad4a0b8530807df3aeeef0edce"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; bool, <br class="typebreak"/>
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<tr class="memitem:ga3e04f6b59da9d7bbbf4ddf9623a2c267"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; bool, <br class="typebreak"/>
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<tr class="memitem:ga2672313a96c4edc46ef9703f46afc787"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; bool, <br class="typebreak"/>
highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga2672313a96c4edc46ef9703f46afc787">highp_bvec4</a></td></tr>
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<tr class="memitem:ga3fa1b729efbe0f14139e0ffa7da5b876"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:gae279348c2565002f3cf09b4d4c049577"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:ga7d1e9820c6fc85782fd459b136fd67eb"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3<br class="typebreak"/>
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<tr class="memitem:ga9d697ef4a54b8fc160b3db57a20fefab"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4<br class="typebreak"/>
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<tr class="memitem:gae1faf76977019c1394423a08812fc4b4"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3<br class="typebreak"/>
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<tr class="memitem:ga6cf8e57f4df82bd24b619c2805897c44"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2<br class="typebreak"/>
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<tr class="memitem:gab65e2d68d45e8558ac5944b26dcb07f1"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4<br class="typebreak"/>
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<tr class="memitem:ga6b8a002f4e877d42b89bd4e12c603f58"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4<br class="typebreak"/>
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<tr class="memitem:gabfac91d1a389c2abcfa49a0ec30cc21d"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; double, <br class="typebreak"/>
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<tr class="memitem:ga51823edb62147baf91ea5ddd4b2ad65a"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; double, <br class="typebreak"/>
highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga51823edb62147baf91ea5ddd4b2ad65a">highp_dvec3</a></td></tr>
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<tr class="memitem:ga95be0fa71dbf00c222652ec3e79385a9"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga95be0fa71dbf00c222652ec3e79385a9">highp_ivec2</a></td></tr>
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<tr class="memitem:gab40a13d90d83e807604f026a3ca7f4e4"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga8b42f1f62b841309af4917599b665ef0"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga8b42f1f62b841309af4917599b665ef0">highp_mat2x2</a></td></tr>
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<tr class="memitem:ga41b557707b4d05a1fc5e81a81013a846"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga8bea26a56a163d858445bf9755d596b2"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4&lt; float, <br class="typebreak"/>
highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga8bea26a56a163d858445bf9755d596b2">highp_mat2x4</a></td></tr>
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<tr class="memitem:ga95de3fed7c74dd7f56720e68285a604b"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga7637073472ffc6142f55481a42ed3f4b"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga8b84780f484c9db1b9acec5170381e35"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga3deb6f746c2def511a51926dc349dd5d"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga918cf8b23ad6e8fa2bb95b5f9a1758e8"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:gaf06776feb18015cc4a11aa6cf99464df"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga7bbd85740e60f39fff4277f1c73d877f"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4&lt; float, <br class="typebreak"/>
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2013-12-25 22:48:55 +00:00
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<tr class="memitem:ga9d567d82d88889f31fced157daaef649"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; uint, <br class="typebreak"/>
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<tr class="memitem:ga367921cf329ada97c3c71238edc01f56"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; uint, <br class="typebreak"/>
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<tr class="memitem:gaa5e89063e3baccca49aeee301cbf2225"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; uint, <br class="typebreak"/>
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<tr class="memitem:ga69088b40479da79685c98dc3b44791de"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga23ff5f18823a153197242d58bd9447ec"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; float, <br class="typebreak"/>
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<tr class="memitem:gaa44aa4063d0618b6e962fe633a7c502c"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga1b6933222fd7a72a2a5d074667775617"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:gae11f91d2e4836b802072f9dc8497fae9"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:ga89392ef4ea3e54229306c7196e4505de"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3<br class="typebreak"/>
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<tr class="memitem:ga1e5b2e290f6102648cc2d3b9f85b18e8"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4<br class="typebreak"/>
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<tr class="memitem:ga86e5bf08549fa7633f95398e9dcfb51c"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:gac993c286d196c85e16ca030720ec7cbc"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2<br class="typebreak"/>
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<tr class="memitem:ga3ab2661f9df0bc6f3c8cd4959b8588f1"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3<br class="typebreak"/>
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<tr class="memitem:ga311187be035068a00bb1638b4159c211"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4<br class="typebreak"/>
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<tr class="memitem:gabd9cae69dd85f1817a32ef59aa326d88"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4<br class="typebreak"/>
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<tr class="memitem:ga7cb8981ee693f5d1652fdc9cc2b73f13"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; double, <br class="typebreak"/>
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<tr class="memitem:ga3e4db605412ca077ea6419dc794b60cb"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; double, <br class="typebreak"/>
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<tr class="memitem:gacbadcf15682e82fca10283388c11721f"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; double, <br class="typebreak"/>
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<tr class="memitem:ga358d69e11b1c0f6c7c469e0d39ab7fd1"><td class="memItemLeft" align="right" valign="top">typedef lowp_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga358d69e11b1c0f6c7c469e0d39ab7fd1">lowp_float</a></td></tr>
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<tr class="memitem:ga50e7d9c2945b7782d5af800308d405ae"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; int, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga50e7d9c2945b7782d5af800308d405ae">lowp_ivec2</a></td></tr>
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<tr class="memitem:gaa26fc645613180b70810b08540d0cfc1"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; int, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#gaa26fc645613180b70810b08540d0cfc1">lowp_ivec3</a></td></tr>
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<tr class="memitem:ga8a0b1c858e18ab0b7c4c1ac17a852c3d"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; int, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga8a0b1c858e18ab0b7c4c1ac17a852c3d">lowp_ivec4</a></td></tr>
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2014-01-11 22:35:39 +00:00
<tr class="memitem:ga8bbc6c3690c8815a2fa2c1ca9b0cdfa2"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:gabdf4ec944a89eb6b1f479ae9d88ec22f"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga585b93de0091cdf71c8d334939db8258"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga36e6a5d20941eb640d9ba8630707ae23"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga11ddd7c391637de3df8bf6b5ed99c26e"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:gab64fadf0703a9308d8034e35e405e9ef"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:gaa5fb99108b51e3032c21dd5d1d4bf778"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x3&lt; float, <br class="typebreak"/>
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2013-12-25 22:48:55 +00:00
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<tr class="memitem:ga821650b20994dad9770e91d86302b42d"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga8c8a85be1a8319825cf921e73a29c936"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; bool, <br class="typebreak"/>
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<tr class="memitem:ga265740b3bbc0bf86ff98ceb3d2e35786"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; bool, <br class="typebreak"/>
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<tr class="memitem:ga1b85c3b8164a533ed30844f3931c7176"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; bool, <br class="typebreak"/>
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<tr class="memitem:ga4132dc9a10d1396846258b82422ea9cf"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:ga934630e46da12eaf421dc5ed8b7d4c5e"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:ga1a7fb5b308a345cc1abb95ef1a3baf23"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3<br class="typebreak"/>
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<tr class="memitem:ga2fde2c0b5e667944668bb57871c7f7f4"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4<br class="typebreak"/>
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<tr class="memitem:gaf96e8fe50c308100e436a6640efd852a"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3<br class="typebreak"/>
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<tr class="memitem:gae69eadc264012a7de7c1681d5f472708"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2<br class="typebreak"/>
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<tr class="memitem:gaf3a35efeb57c5c3bb01b39e478679bf4"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3<br class="typebreak"/>
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<tr class="memitem:gabd1e9d79870061223d535e3897ea5dfb"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4<br class="typebreak"/>
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<tr class="memitem:ga9ce043eb2378f1664779afd665762c34"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4<br class="typebreak"/>
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<tr class="memitem:gae6a964d8c2292789869eacf1b5574154"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x2<br class="typebreak"/>
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<tr class="memitem:ga7afd44eae51358e4f1453ec391fe758b"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x3<br class="typebreak"/>
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<tr class="memitem:ga124a0865759d58dff59a840b24adc582"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4<br class="typebreak"/>
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<tr class="memitem:ga8a008bf4d28794bc969cff8f68e1b6bd"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; double, <br class="typebreak"/>
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<tr class="memitem:ga6a1628d7466e829695c213d76c70aa5a"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; double, <br class="typebreak"/>
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<tr class="memitem:ga3857d4f32bc508358ecff9a359fde166"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; double, <br class="typebreak"/>
mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga3857d4f32bc508358ecff9a359fde166">mediump_dvec4</a></td></tr>
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<tr class="memitem:ga280c68f537f4b1e03a00b23e62573b98"><td class="memItemLeft" align="right" valign="top">typedef mediump_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga280c68f537f4b1e03a00b23e62573b98">mediump_float</a></td></tr>
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<tr class="memitem:ga212ef8f883878cb7430228a279a7d866"><td class="memItemLeft" align="right" valign="top">typedef detail::mediump_int_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga212ef8f883878cb7430228a279a7d866">mediump_int</a></td></tr>
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<tr class="memitem:gaa87db292a999d1d2f4f0c221118642cf"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; int, <br class="typebreak"/>
mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#gaa87db292a999d1d2f4f0c221118642cf">mediump_ivec2</a></td></tr>
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<tr class="memitem:gaefb1b8d2e46bf13146ef6c97f3706bb8"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; int, <br class="typebreak"/>
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<tr class="memitem:ga7f9dbdd9d30022aa22f925c81a2594be"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; int, <br class="typebreak"/>
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<tr class="memitem:ga3cee2c857f9396b1f268b7c16693ee9d"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:gab69eab5128ea1b8635e6b534ed1a94a1"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga7e0e11e493cba08337fc64efdcd9bbaf"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga415fdce57da34eafddbecfe592721ef2"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga5fb65e05966815cd44a7ee2a463b8769"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga4a1545f23f3dbf49cddb26ffd1c7eb72"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:gab52b8692e7417e91f8f5838dcb6aec92"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga6d4f08b5ae69a27503d9d3497b21aca1"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:gad4b6a1e477ca75d3680ce1bcaeb8c6e5"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga21871ba547793be6fd150f6d1dd333be"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga3ab303f594c1aa54d4b05f75f5f976cc"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga5e65a8f07e6c1075de01b2a9cae00cd1"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:gac2c803b0ce905f315a92c239b9fd04bc"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; uint, <br class="typebreak"/>
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<tr class="memitem:ga99d2cca02c258b6d92f2c95262890df9"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; uint, <br class="typebreak"/>
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<tr class="memitem:ga84d35a204e8bc8fdf188532fffda5199"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; float, <br class="typebreak"/>
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<tr class="memitem:gaf7da574e31d519569f8de525500ec0aa"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; float, <br class="typebreak"/>
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<tr class="memitem:gaf2c4fa3eaa33bf2249ed9d668ec37757"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga91ad9478d81a7aaf2593e8d9c3d06a14"><td class="memItemLeft" align="right" valign="top">typedef unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a></td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
2013-12-25 22:48:55 +00:00
<p>Non-GLSL types that are used to define precision-based types. </p>
<p>The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they <em>do</em> have an effect.</p>
<p>C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the <a class="el" href="a00170.html">Template types</a> that use a particular precision.</p>
<p>None of these types make any guarantees about the actual precision used. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<td class="memname">typedef detail::tvec2&lt;bool, highp&gt; highp_bvec2</td>
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<p>2 components vector of high precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00149">149</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;bool, highp&gt; highp_bvec3</td>
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<p>3 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00259">259</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;bool, highp&gt; highp_bvec4</td>
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<p>4 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00354">354</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;double, highp&gt; highp_dmat2</td>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00466">466</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;double, highp&gt; highp_dmat2x2</td>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00484">484</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x3&lt;double, highp&gt; highp_dmat2x3</td>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00507">507</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x4&lt;double, highp&gt; highp_dmat2x4</td>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00530">530</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x3&lt;double, highp&gt; highp_dmat3</td>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00576">576</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x2&lt;double, highp&gt; highp_dmat3x2</td>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00553">553</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x3&lt;double, highp&gt; highp_dmat3x3</td>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00594">594</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<td class="memname">typedef detail::tmat3x4&lt;double, highp&gt; highp_dmat3x4</td>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00617">617</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt;double, highp&gt; highp_dmat4</td>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00686">686</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x2&lt;double, highp&gt; highp_dmat4x2</td>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00640">640</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<td class="memname">typedef detail::tmat4x3&lt;double, highp&gt; highp_dmat4x3</td>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00663">663</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt;double, highp&gt; highp_dmat4x4</td>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00704">704</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>2 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00086">86</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>3 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00197">197</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high double-precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00300">300</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef highp_float_t highp_float</td>
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<p>High precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00118_source.html#l00067">67</a> of file <a class="el" href="a00118_source.html">type_float.hpp</a>.</p>
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<td class="memname">typedef detail::highp_int_t highp_int</td>
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<p>High precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00121">121</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;int, highp&gt; highp_ivec2</td>
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<p>2 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00107">107</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;int, highp&gt; highp_ivec3</td>
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<p>3 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00218">218</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision signed integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00318">318</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00079">79</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00100">100</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00126">126</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00152">152</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00204">204</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00178">178</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00225">225</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00251">251</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt; float, highp &gt; highp_mat4</td>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00330">330</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00277">277</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x3&lt; float, highp &gt; highp_mat4x3</td>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00303">303</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt; float, highp &gt; highp_mat4x4</td>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00351">351</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>High precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00142">142</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00128">128</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;uint, highp&gt; highp_uvec3</td>
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<p>3 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00239">239</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision unsigned integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00336">336</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00065">65</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00176">176</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>4 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00282">282</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of low precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00163">163</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00271">271</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00366">366</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00454">454</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00472">472</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00495">495</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x4&lt;double, lowp&gt; lowp_dmat2x4</td>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00518">518</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<td class="memname">typedef detail::tmat3x3&lt;float, lowp&gt; lowp_dmat3</td>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00564">564</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00541">541</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00582">582</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<td class="memname">typedef detail::tmat3x4&lt;double, lowp&gt; lowp_dmat3x4</td>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00605">605</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<td class="memname">typedef detail::tmat4x4&lt;double, lowp&gt; lowp_dmat4</td>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00674">674</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00628">628</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00651">651</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00692">692</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>2 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00100">100</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00211">211</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low double-precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00312">312</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>Low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00118_source.html#l00053">53</a> of file <a class="el" href="a00118_source.html">type_float.hpp</a>.</p>
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<p>Low precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00107">107</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00121">121</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;int, lowp&gt; lowp_ivec3</td>
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<p>3 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00232">232</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;int, lowp&gt; lowp_ivec4</td>
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<p>4 components vector of low precision signed integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00330">330</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00065">65</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00086">86</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00112">112</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x4&lt; float, lowp &gt; lowp_mat2x4</td>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00138">138</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00190">190</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00164">164</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00211">211</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00237">237</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00316">316</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00263">263</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00289">289</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00337">337</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::lowp_uint_t lowp_uint</td>
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<p>Low precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00128">128</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;uint, lowp&gt; lowp_uvec2</td>
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<p>2 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00142">142</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;uint, lowp&gt; lowp_uvec3</td>
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<p>3 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00253">253</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision unsigned integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00348">348</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00079">79</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>3 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00190">190</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>4 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00294">294</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>2 components vector of medium precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00156">156</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of medium precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00265">265</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00134_source.html#l00360">360</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;double, mediump&gt; mediump_dmat2</td>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00460">460</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00478">478</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<td class="memname">typedef detail::tmat2x3&lt;double, mediump&gt; mediump_dmat2x3</td>
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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00501">501</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00524">524</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00570">570</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00547">547</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00588">588</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
2013-12-25 22:48:55 +00:00
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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00611">611</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00680">680</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00634">634</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00657">657</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00698">698</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of medium double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00093">93</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;double, mediump&gt; mediump_dvec3</td>
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<p>3 components vector of medium double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00204">204</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium double-precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00306">306</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef mediump_float_t mediump_float</td>
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<p>Medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00118_source.html#l00060">60</a> of file <a class="el" href="a00118_source.html">type_float.hpp</a>.</p>
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<td class="memname">typedef detail::mediump_int_t mediump_int</td>
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<p>Medium precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00114">114</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;int, mediump&gt; mediump_ivec2</td>
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<p>2 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00114">114</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;int, mediump&gt; mediump_ivec3</td>
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<p>3 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00225">225</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium precision signed integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00324">324</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00072">72</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00093">93</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00119">119</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x4&lt; float, mediump &gt; mediump_mat2x4</td>
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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00145">145</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2014-01-11 22:35:39 +00:00
<p>Definition at line <a class="el" href="a00122_source.html#l00197">197</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00171">171</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00218">218</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00244">244</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00323">323</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00270">270</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00296">296</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt; float, mediump &gt; mediump_mat4x4</td>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00122_source.html#l00344">344</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::mediump_uint_t mediump_uint</td>
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<p>Medium precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00135">135</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;uint, mediump&gt; mediump_uvec2</td>
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<p>2 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00135">135</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;uint, mediump&gt; mediump_uvec3</td>
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<p>3 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00246">246</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;uint, mediump&gt; mediump_uvec4</td>
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<p>4 components vector of medium precision unsigned integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00342">342</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00072">72</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt; float, mediump &gt; mediump_vec3</td>
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<p>3 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00183">183</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00134_source.html#l00288">288</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef unsigned int uint</td>
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<p>Unsigned integer type. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00171">171</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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