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< title > GLM_GTX_wrap: Texture coordinate wrap modes< / title >
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< div class = "title" > GLM_GTX_wrap: Texture coordinate wrap modes< / div > < / div >
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< hr / > < a name = "details" id = "details" > < / a > < h2 > Detailed Description< / h2 >
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< p > Wrapping mode of texture coordinates. < / p >
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< p > < < a class = "el" href = "a00137.html" title = "OpenGL Mathematics (glm.g-truc.net)" > glm/gtx/wrap.hpp< / a > > need to be included to use these functionalities. < / p >
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< hr / > < h2 > Function Documentation< / h2 >
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< p > Simulate GL_CLAMP OpenGL wrap mode From GLM_GTX_wrap extension. < / p >
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< a class = "anchor" id = "ga5ebbf9029b98578fcaa682939ced093a" > < / a > <!-- doxytag: member="glm::mirrorRepeat" ref="ga5ebbf9029b98578fcaa682939ced093a" args="(genType const &Texcoord)" -->
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< p > Simulate GL_MIRROR_REPEAT OpenGL wrap mode From GLM_GTX_wrap extension. < / p >
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