<trclass="memdesc:ga5506dee301160e3a06aef9b9bc7a0a83"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. <ahref="a00173.html#ga5506dee301160e3a06aef9b9bc7a0a83">More...</a><br/></td></tr>
<trclass="memdesc:gae989c26a2899b2fb7444abe7c275c29c"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. <ahref="a00173.html#gae989c26a2899b2fb7444abe7c275c29c">More...</a><br/></td></tr>
<trclass="memdesc:gad3a3ee7d26502a31ba552cb627a68606"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. <ahref="a00173.html#gad3a3ee7d26502a31ba552cb627a68606">More...</a><br/></td></tr>
<trclass="memdesc:ga5193a83e49e4fdc5652c084711083574"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Generate random numbers in the interval [Min, Max], according a gaussian distribution. <ahref="a00173.html#ga5193a83e49e4fdc5652c084711083574">More...</a><br/></td></tr>
<trclass="memdesc:ga12aebc19b85a8c736f5801c2f7b9b716"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Generate random numbers in the interval [Min, Max], according a linear distribution. <ahref="a00173.html#ga12aebc19b85a8c736f5801c2f7b9b716">More...</a><br/></td></tr>
<trclass="memitem:gaba9cec867916d894d794a32897b7fdfd"><tdclass="memTemplParams"colspan="2">template<typename T , precision P, template< typename, precision > class vecType></td></tr>
<trclass="memitem:gaba9cec867916d894d794a32897b7fdfd"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL vecType< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00173.html#gaba9cec867916d894d794a32897b7fdfd">linearRand</a> (vecType< T, P > const &Min, vecType< T, P > const &Max)</td></tr>
<trclass="memdesc:gaba9cec867916d894d794a32897b7fdfd"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Generate random numbers in the interval [Min, Max], according a linear distribution. <ahref="a00173.html#gaba9cec867916d894d794a32897b7fdfd">More...</a><br/></td></tr>
<trclass="memdesc:gaa9a6fc2d7a295b3857f7db23b1053d9d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. <ahref="a00173.html#gaa9a6fc2d7a295b3857f7db23b1053d9d">More...</a><br/></td></tr>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00155.html"title="The core of GLM, which implements exactly and only the GLSL specification to the degree possible...">GLM Core</a> (dependence) </dd>