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< title > intrinsic_matrix.hpp Source File< / title >
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< div class = "title" > intrinsic_matrix.hpp< / div > < / div >
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< div class = "fragment" > < pre class = "fragment" > < a name = "l00001" > < / a > 00001
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< a name = "l00027" > < / a > 00027
< a name = "l00028" > < / a > 00028
< a name = "l00029" > < / a > 00029 < span class = "preprocessor" > #ifndef glm_detail_intrinsic_matrix< / span >
< a name = "l00030" > < / a > 00030 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #define glm_detail_intrinsic_matrix< / span >
< a name = "l00031" > < / a > 00031 < span class = "preprocessor" > < / span >
< a name = "l00032" > < / a > 00032 < span class = "preprocessor" > #include " < a class = "code" href = "a00098.html" title = "OpenGL Mathematics (glm.g-truc.net)" > setup.hpp< / a > " < / span >
< a name = "l00033" > < / a > 00033
< a name = "l00034" > < / a > 00034 < span class = "preprocessor" > #if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)< / span >
< a name = "l00035" > < / a > 00035 < span class = "preprocessor" > < / span > < span class = "preprocessor" > # error " SSE2 instructions not supported or enabled" < / span >
< a name = "l00036" > < / a > 00036 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #else< / span >
< a name = "l00037" > < / a > 00037 < span class = "preprocessor" > < / span >
< a name = "l00038" > < / a > 00038 < span class = "preprocessor" > #include " < a class = "code" href = "a00061.html" title = "OpenGL Mathematics (glm.g-truc.net)" > intrinsic_geometric.hpp< / a > " < / span >
< a name = "l00039" > < / a > 00039
< a name = "l00040" > < / a > 00040 < span class = "keyword" > namespace < / span > glm{
< a name = "l00041" > < / a > 00041 < span class = "keyword" > namespace < / span > detail
< a name = "l00042" > < / a > 00042 {
< a name = "l00043" > < / a > 00043 < span class = "keywordtype" > void< / span > sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
< a name = "l00044" > < / a > 00044
< a name = "l00045" > < / a > 00045 < span class = "keywordtype" > void< / span > sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
< a name = "l00046" > < / a > 00046
< a name = "l00047" > < / a > 00047 __m128 sse_mul_ps(__m128 m[4], __m128 v);
< a name = "l00048" > < / a > 00048
< a name = "l00049" > < / a > 00049 __m128 sse_mul_ps(__m128 v, __m128 m[4]);
< a name = "l00050" > < / a > 00050
< a name = "l00051" > < / a > 00051 < span class = "keywordtype" > void< / span > sse_mul_ps(__m128 < span class = "keyword" > const< / span > in1[4], __m128 < span class = "keyword" > const< / span > in2[4], __m128 out[4]);
< a name = "l00052" > < / a > 00052
< a name = "l00053" > < / a > 00053 < span class = "keywordtype" > void< / span > sse_transpose_ps(__m128 < span class = "keyword" > const< / span > in[4], __m128 out[4]);
< a name = "l00054" > < / a > 00054
< a name = "l00055" > < / a > 00055 < span class = "keywordtype" > void< / span > sse_inverse_ps(__m128 < span class = "keyword" > const< / span > in[4], __m128 out[4]);
< a name = "l00056" > < / a > 00056
< a name = "l00057" > < / a > 00057 < span class = "keywordtype" > void< / span > sse_rotate_ps(__m128 < span class = "keyword" > const< / span > in[4], < span class = "keywordtype" > float< / span > Angle, < span class = "keywordtype" > float< / span > < span class = "keyword" > const< / span > v[3], __m128 out[4]);
< a name = "l00058" > < / a > 00058
< a name = "l00059" > < / a > 00059 __m128 sse_det_ps(__m128 < span class = "keyword" > const< / span > m[4]);
< a name = "l00060" > < / a > 00060
< a name = "l00061" > < / a > 00061 __m128 sse_slow_det_ps(__m128 < span class = "keyword" > const< / span > m[4]);
< a name = "l00062" > < / a > 00062
< a name = "l00063" > < / a > 00063 }< span class = "comment" > //namespace detail< / span >
< a name = "l00064" > < / a > 00064 }< span class = "comment" > //namespace glm< / span >
< a name = "l00065" > < / a > 00065
< a name = "l00066" > < / a > 00066 < span class = "preprocessor" > #include " intrinsic_matrix.inl" < / span >
< a name = "l00067" > < / a > 00067
< a name = "l00068" > < / a > 00068 < span class = "preprocessor" > #endif//GLM_ARCH< / span >
< a name = "l00069" > < / a > 00069 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #endif//glm_detail_intrinsic_matrix< / span >
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