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Fixed perspective with zNear == 0 (#71)
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@ -31,7 +31,7 @@
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#define GLM_MESSAGES
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#include "../glm.hpp"
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/*
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#if(GLM_ARCH & GLM_ARCH_SSE2)
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struct float4
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{
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@ -54,16 +54,17 @@ int test_simd()
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}
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#endif//GLM_ARCH
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*/
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int main()
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{
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glm::mat4 A(1.0f);
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glm::vec4 B(1.0f);
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glm::vec4 C = A * B;
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/*
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# if(GLM_ARCH & GLM_ARCH_SSE2)
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test_simd();
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# endif
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*/
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return 0;
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}
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@ -243,15 +243,11 @@ namespace glm
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#else
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valType const rad = glm::radians(fovy);
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#endif
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valType range = tan(rad / valType(2)) * zNear;
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valType left = -range * aspect;
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valType right = range * aspect;
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valType bottom = -range;
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valType top = range;
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valType tanHalfFovy = tan(rad / valType(2));
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detail::tmat4x4<valType, defaultp> Result(valType(0));
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Result[0][0] = (valType(2) * zNear) / (right - left);
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Result[1][1] = (valType(2) * zNear) / (top - bottom);
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Result[0][0] = valType(1) / (aspect * tanHalfFovy);
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Result[1][1] = valType(1) / (tanHalfFovy);
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Result[2][2] = - (zFar + zNear) / (zFar - zNear);
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Result[2][3] = - valType(1);
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Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
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@ -50,10 +50,7 @@ GLM 0.9.5.0: 2013-XX-XX
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- Fixed GTX_multiple for negative value
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- Removed GTX_ocl_type extension
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- Fixed post increment and decrement operators
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================================================================================
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GLM 0.9.4.4: 2013-0X-XX
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--------------------------------------------------------------------------------
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- Fixed perspective with zNear == 0 (#71)
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- Fixed slerp when costheta is close to 1
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- Fixed mat4x2 value_type constructor
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@ -14,6 +14,7 @@ int main()
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{
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int Error = 0;
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glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.0f);
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glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240));
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return Error;
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