Added GLI for GLM tests

This commit is contained in:
Christophe Riccio 2011-06-23 20:07:13 +01:00
parent f1a56a6ba1
commit 124780e826
46 changed files with 4668 additions and 6 deletions

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@ -22,6 +22,7 @@ if(CMAKE_COMPILER_IS_GNUCXX)
endif()
include_directories(".")
include_directories("./test/extenal")
add_subdirectory(glm)
add_subdirectory(test)

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@ -73,12 +73,6 @@
/// These templetes are implementation details of GLM types and should not be used explicitly.
///
/// @ingroup core
///
/// @defgroup core_funcs Functions
///
/// @brief The functions defined by the specification.
///
/// @ingroup core
///////////////////////////////////////////////////////////////////////////////////
#include "core/_fixes.hpp"

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test/external/gli/CMakeLists.txt vendored Normal file
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set(NAME gli)
file(GLOB ROOT_SOURCE *.cpp)
file(GLOB ROOT_INLINE *.inl)
file(GLOB ROOT_HEADER *.hpp)
file(GLOB_RECURSE CORE_SOURCE ./core/*.cpp)
file(GLOB_RECURSE CORE_INLINE ./core/*.inl)
file(GLOB_RECURSE CORE_HEADER ./core/*.hpp)
file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
source_group("Core Files" FILES ${CORE_SOURCE})
source_group("Core Files" FILES ${CORE_INLINE})
source_group("Core Files" FILES ${CORE_HEADER})
source_group("GTX Files" FILES ${GTX_SOURCE})
source_group("GTX Files" FILES ${GTX_INLINE})
source_group("GTX Files" FILES ${GTX_HEADER})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
add_executable(${NAME}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER} )

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test/external/gli/core/dummy.cpp vendored Normal file
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int main()
{
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-27
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/core/generate_mipmaps.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GENERATE_MIPMAPS_INCLUDED
#define GLI_GENERATE_MIPMAPS_INCLUDED
#include "texture2d.hpp"
namespace gli
{
texture2D generateMipmaps(
texture2D const & Texture,
texture2D::level_type const & BaseLevel);
}//namespace gli
#include "generate_mipmaps.inl"
#endif//GLI_GENERATE_MIPMAPS_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-27
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/core/generate_mipmaps.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline texture2D generateMipmaps
(
texture2D const & Image,
texture2D::level_type const & BaseLevel
)
{
assert(BaseLevel < Image.levels());
texture2D::format_type Format = Image[BaseLevel].format();
assert(Format == R8U || Format == RG8U || Format == RGB8U || Format == RGBA8U);
texture2D::level_type Levels = std::size_t(glm::log2(float(glm::compMax(Image[0].dimensions())))) + 1;
texture2D Result(Levels);
for(texture2D::level_type Level = 0; Level <= BaseLevel; ++Level)
Result[Level] = detail::duplicate(Image[Level]);
for(texture2D::level_type Level = BaseLevel; Level < Levels - 1; ++Level)
{
std::size_t BaseWidth = Result[Level + 0].dimensions().x;
texture2D::value_type * DataSrc = Result[Level + 0].data();
texture2D::dimensions_type LevelDimensions = Result[Level + 0].dimensions() >> texture2D::dimensions_type(1);
LevelDimensions = glm::max(LevelDimensions, texture2D::dimensions_type(1));
texture2D::size_type ValueSize = Result[Level + 0].value_size();
texture2D::size_type Components = Result[Level + 0].components();
texture2D::data_type DataDst(glm::compMul(LevelDimensions) * Components);
for(std::size_t j = 0; j < LevelDimensions.y; ++j)
for(std::size_t i = 0; i < LevelDimensions.x; ++i)
for(std::size_t c = 0; c < Components; ++c)
{
std::size_t x = (i << 1);
std::size_t y = (j << 1);
std::size_t Index00 = ((x + 0) + (y + 0) * BaseWidth) * Components + c;
std::size_t Index01 = ((x + 0) + (y + 1) * BaseWidth) * Components + c;
std::size_t Index11 = ((x + 1) + (y + 1) * BaseWidth) * Components + c;
std::size_t Index10 = ((x + 1) + (y + 0) * BaseWidth) * Components + c;
glm::u32 Data00 = reinterpret_cast<texture2D::value_type*>(DataSrc)[Index00];
glm::u32 Data01 = reinterpret_cast<texture2D::value_type*>(DataSrc)[Index01];
glm::u32 Data11 = reinterpret_cast<texture2D::value_type*>(DataSrc)[Index11];
glm::u32 Data10 = reinterpret_cast<texture2D::value_type*>(DataSrc)[Index10];
texture2D::value_type Result = (Data00 + Data01 + Data11 + Data10) >> 2;
texture2D::value_type * Data = reinterpret_cast<texture2D::value_type*>(DataDst.data());
*(Data + ((i + j * LevelDimensions.x) * Components + c)) = Result;
}
Result[Level + 1] = image2D(LevelDimensions, Format, DataDst);
}
return Result;
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-05
// Updated : 2011-04-05
// Licence : This source is under MIT License
// File : gli/core/image2d.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_IMAGE2D_INCLUDED
#define GLI_CORE_IMAGE2D_INCLUDED
// STD
#include <vector>
#include <cassert>
#include <cmath>
#include <cstring>
// GLM
#include <glm/glm.hpp>
#include <glm/gtx/number_precision.hpp>
#include <glm/gtx/raw_data.hpp>
#include <glm/gtx/gradient_paint.hpp>
#include <glm/gtx/component_wise.hpp>
namespace gli
{
enum format
{
FORMAT_NULL,
// Unsigned integer formats
R8U,
RG8U,
RGB8U,
RGBA8U,
R16U,
RG16U,
RGB16U,
RGBA16U,
R32U,
RG32U,
RGB32U,
RGBA32U,
// Signed integer formats
R8I,
RG8I,
RGB8I,
RGBA8I,
R16I,
RG16I,
RGB16I,
RGBA16I,
R32I,
RG32I,
RGB32I,
RGBA32I,
// Floating formats
R16F,
RG16F,
RGB16F,
RGBA16F,
R32F,
RG32F,
RGB32F,
RGBA32F,
// Packed formats
RGBE8,
RGB9E5,
RG11B10F,
R5G6B5,
RGBA4,
RGB10A2,
// Depth formats
D16,
D24X8,
D24S8,
D32F,
D32FS8X24,
// Compressed formats
DXT1,
DXT3,
DXT5,
ATI1N_UNORM,
ATI1N_SNORM,
ATI2N_UNORM,
ATI2N_SNORM,
BP_UF16,
BP_SF16,
BP,
FORMAT_MAX
};
enum size_type
{
LINEAR_SIZE,
BLOCK_SIZE,
BIT_PER_PIXEL,
COMPONENT
};
class image2D
{
public:
typedef glm::uvec2 dimensions_type;
typedef glm::vec2 texcoord_type;
typedef glm::uint32 size_type;
typedef glm::byte value_type;
typedef gli::format format_type;
typedef std::vector<value_type> data_type;
public:
image2D();
image2D(
image2D const & Image);
explicit image2D(
dimensions_type const & Dimensions,
format_type const & Format);
template <typename genType>
explicit image2D(
dimensions_type const & Dimensions,
format_type const & Format,
genType const & Value);
explicit image2D(
dimensions_type const & Dimensions,
format_type const & Format,
std::vector<value_type> const & Data);
~image2D();
template <typename genType>
void setPixel(
dimensions_type const & TexelCoord,
genType const & TexelData);
size_type value_size() const;
size_type capacity() const;
dimensions_type dimensions() const;
size_type components() const;
format_type format() const;
value_type * data();
value_type const * const data() const;
private:
data_type Data;
dimensions_type Dimensions;
format_type Format;
};
}//namespace gli
#include "image2d.inl"
#endif//GLI_CORE_IMAGE2D_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-05
// Updated : 2011-04-05
// Licence : This source is under MIT License
// File : gli/core/image2d.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
namespace detail
{
struct format_desc
{
image2D::size_type BlockSize;
image2D::size_type BBP;
image2D::size_type Component;
};
inline format_desc getFormatInfo(format const & Format)
{
format_desc Desc[FORMAT_MAX] =
{
{ 0, 0, 0}, //FORMAT_NULL
// Unsigned integer formats
{ 1, 8, 1}, //R8U,
{ 2, 16, 2}, //RG8U,
{ 3, 24, 3}, //RGB8U,
{ 4, 32, 4}, //RGBA8U,
{ 2, 16, 1}, //R16U,
{ 4, 32, 2}, //RG16U,
{ 6, 48, 3}, //RGB16U,
{ 8, 64, 4}, //RGBA16U,
{ 4, 32, 1}, //R32U,
{ 8, 64, 2}, //RG32U,
{ 12, 96, 3}, //RGB32U,
{ 16, 128, 4}, //RGBA32U,
//// Signed integer formats
{ 4, 32, 1}, //R8I,
{ 8, 64, 2}, //RG8I,
{ 12, 96, 3}, //RGB8I,
{ 16, 128, 4}, //RGBA8I,
{ 2, 16, 1}, //R16I,
{ 4, 32, 2}, //RG16I,
{ 6, 48, 3}, //RGB16I,
{ 8, 64, 4}, //RGBA16I,
{ 4, 32, 1}, //R32I,
{ 8, 64, 2}, //RG32I,
{ 12, 96, 3}, //RGB32I,
{ 16, 128, 4}, //RGBA32I,
//// Floating formats
{ 2, 16, 1}, //R16F,
{ 4, 32, 2}, //RG16F,
{ 6, 48, 3}, //RGB16F,
{ 8, 64, 4}, //RGBA16F,
{ 4, 32, 1}, //R32F,
{ 8, 64, 2}, //RG32F,
{ 12, 96, 3}, //RGB32F,
{ 16, 128, 4}, //RGBA32F,
//// Packed formats
{ 4, 32, 3}, //RGBE8,
{ 4, 32, 3}, //RGB9E5,
{ 4, 32, 3}, //RG11B10F,
{ 2, 16, 3}, //R5G6B5,
{ 2, 16, 4}, //RGBA4,
{ 4, 32, 3}, //RGB10A2,
//// Depth formats
{ 2, 16, 1}, //D16,
{ 4, 32, 1}, //D24X8,
{ 4, 32, 2}, //D24S8,
{ 4, 32, 1}, //D32F,
{ 8, 64, 2}, //D32FS8X24,
//// Compressed formats
{ 8, 4, 4}, //DXT1,
{ 16, 8, 4}, //DXT3,
{ 16, 8, 4}, //DXT5,
{ 8, 4, 1}, //ATI1N_UNORM,
{ 8, 4, 1}, //ATI1N_SNORM,
{ 16, 8, 2}, //ATI2N_UNORM,
{ 16, 8, 2}, //ATI2N_SNORM,
{ 16, 8, 3}, //BP_UF16,
{ 16, 8, 3}, //BP_SF16,
{ 16, 8, 4}, //BP,
};
return Desc[Format];
};
inline image2D::size_type sizeBlock
(
format const & Format
)
{
return getFormatInfo(Format).BlockSize;
}
inline image2D::size_type sizeBitPerPixel
(
format const & Format
)
{
return getFormatInfo(Format).BBP;
}
inline image2D::size_type sizeComponent
(
format const & Format
)
{
return getFormatInfo(Format).Component;
}
inline image2D::size_type sizeLinear
(
image2D const & Image
)
{
image2D::dimensions_type Dimension = Image.dimensions();
Dimension = glm::max(Dimension, image2D::dimensions_type(1));
image2D::size_type BlockSize = sizeBlock(Image.format());
image2D::size_type BPP = sizeBitPerPixel(Image.format());
image2D::size_type BlockCount = 0;
if((BlockSize << 3) == BPP)
BlockCount = Dimension.x * Dimension.y;
else
BlockCount = ((Dimension.x + 3) >> 2) * ((Dimension.y + 3) >> 2);
return BlockCount * BlockSize;
}
}//namespace detail
inline image2D::image2D() :
Data(0),
Dimensions(0),
Format(FORMAT_NULL)
{}
inline image2D::image2D
(
image2D const & Image
) :
Data(Image.Data),
Dimensions(Image.Dimensions),
Format(Image.Format)
{}
inline image2D::image2D
(
dimensions_type const & Dimensions,
format_type const & Format
) :
Data((glm::compMul(Dimensions) * detail::sizeBitPerPixel(Format)) >> 3),
Dimensions(Dimensions),
Format(Format)
{
std::size_t Size = (glm::compMul(Dimensions) * detail::sizeBitPerPixel(Format)) >> 3;
}
inline image2D::image2D
(
dimensions_type const & Dimensions,
format_type const & Format,
std::vector<value_type> const & Data
) :
Data(Data),
Dimensions(Dimensions),
Format(Format)
{}
inline image2D::~image2D()
{}
template <typename genType>
inline void image2D::setPixel
(
dimensions_type const & TexelCoord,
genType const & TexelData
)
{
size_type Index = this->dimensions().x * sizeof(genType) * TexelCoord.y + sizeof(genType) * TexelCoord.x;
memcpy(this->data() + Index, &TexelData[0], sizeof(genType));
}
inline image2D::size_type image2D::value_size() const
{
return detail::sizeBitPerPixel(this->format());
}
inline image2D::size_type image2D::capacity() const
{
return detail::sizeLinear(*this);
}
inline image2D::dimensions_type image2D::dimensions() const
{
return this->Dimensions;
}
inline image2D::size_type image2D::components() const
{
return detail::sizeComponent(this->format());
}
inline image2D::format_type image2D::format() const
{
return this->Format;
}
inline image2D::value_type * image2D::data()
{
return &this->Data[0];
}
inline image2D::value_type const * const image2D::data() const
{
return &this->Data[0];
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-01-09
// Licence : This source is under MIT License
// File : gli/operation.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_OPERATION_INCLUDED
#define GLI_OPERATION_INCLUDED
#include "texture2d.hpp"
namespace gli
{
texture2D duplicate(texture2D const & Texture);
texture2D flip(texture2D const & Texture);
texture2D mirror(texture2D const & Texture);
texture2D swizzle(
texture2D const & Texture,
glm::uvec4 const & Channel);
texture2D crop(
texture2D const & Texture,
texture2D::dimensions_type const & Position,
texture2D::dimensions_type const & Size);
image2D crop(
image2D const & Image,
texture2D::dimensions_type const & Position,
texture2D::dimensions_type const & Size);
image2D copy(
image2D const & SrcImage,
image2D::dimensions_type const & SrcPosition,
image2D::dimensions_type const & SrcSize,
image2D & DstImage,
image2D::dimensions_type const & DstPosition);
//image operator+(image const & MipmapA, image const & MipmapB);
//image operator-(image const & MipmapA, image const & MipmapB);
//image operator*(image const & MipmapA, image const & MipmapB);
//image operator/(image const & MipmapA, image const & MipmapB);
//namespace wip
//{
// template <typename GENTYPE, template <typename> class SURFACE>
// GENTYPE fetch(SURFACE<GENTYPE> const & Image)
// {
// return GENTYPE();
// }
// template
// <
// typename GENTYPE,
// template
// <
// typename
// >
// class SURFACE,
// template
// <
// typename,
// template
// <
// typename
// >
// class
// >
// class IMAGE
// >
// GENTYPE fetch(IMAGE<GENTYPE, SURFACE> const & Image)
// {
// return GENTYPE();
// }
//}//namespace wip
}//namespace gli
#include "operation.inl"
#endif//GLI_OPERATION_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-09-08
// Licence : This source is under MIT License
// File : gli/core/operation.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <cstring>
namespace gli
{
namespace detail
{
inline image2D duplicate(image2D const & Mipmap2D)
{
image2D Result(Mipmap2D.dimensions(), Mipmap2D.format());
memcpy(Result.data(), Mipmap2D.data(), Mipmap2D.capacity());
return Result;
}
inline image2D flip(image2D const & Mipmap2D)
{
image2D Result(Mipmap2D.dimensions(), Mipmap2D.format());
std::size_t ValueSize = Result.value_size();
glm::byte * DstPtr = Result.data();
glm::byte const * const SrcPtr = Mipmap2D.data();
for(std::size_t j = 0; j < Result.dimensions().y; ++j)
for(std::size_t i = 0; i < Result.dimensions().x; ++i)
{
std::size_t DstIndex = (i + j * Result.dimensions().y) * ValueSize;
std::size_t SrcIndex = (i + (Result.dimensions().y - j) * Result.dimensions().x) * ValueSize;
memcpy(DstPtr + DstIndex, SrcPtr + SrcIndex, ValueSize);
}
return Result;
}
inline image2D mirror(image2D const & Mipmap2D)
{
image2D Result(Mipmap2D.dimensions(), Mipmap2D.format());
std::size_t ValueSize = Mipmap2D.value_size();
glm::byte * DstPtr = Result.data();
glm::byte const * const SrcPtr = Mipmap2D.data();
for(std::size_t j = 0; j < Result.dimensions().y; ++j)
for(std::size_t i = 0; i < Result.dimensions().x; ++i)
{
std::size_t DstIndex = (i + j * Result.dimensions().x) * ValueSize;
std::size_t SrcIndex = ((Result.dimensions().x - i) + j * Result.dimensions().x) * ValueSize;
memcpy(DstPtr + DstIndex, SrcPtr + SrcIndex, ValueSize);
}
return Result;
}
inline image2D swizzle
(
image2D const & Mipmap,
glm::uvec4 const & Channel
)
{
image2D Result = detail::duplicate(Mipmap);
glm::byte * DataDst = Result.data();
glm::byte const * const DataSrc = Mipmap.data();
gli::texture2D::size_type CompSize = Mipmap.value_size() / Mipmap.components();
gli::texture2D::size_type TexelCount = Mipmap.capacity() / Mipmap.value_size();
for(gli::texture2D::size_type t = 0; t < TexelCount; ++t)
for(gli::texture2D::size_type c = 0; c < Mipmap.components(); ++c)
{
gli::texture2D::size_type IndexSrc = t * Mipmap.components() + Channel[glm::uvec4::size_type(c)];
gli::texture2D::size_type IndexDst = t * Mipmap.components() + c;
memcpy(DataDst + IndexDst, DataSrc + IndexSrc, CompSize);
}
return Result;
}
inline image2D crop
(
image2D const & Image,
image2D::dimensions_type const & Position,
image2D::dimensions_type const & Size
)
{
assert((Position.x + Size.x) <= Image.dimensions().x && (Position.y + Size.y) <= Image.dimensions().y);
image2D Result(Size, Image.format());
glm::byte* DstData = Result.data();
glm::byte const * const SrcData = Image.data();
for(std::size_t j = 0; j < Size.y; ++j)
{
std::size_t DstIndex = 0 + (0 + j) * Size.x * Image.value_size();
std::size_t SrcIndex = Position.x * Image.value_size() + (Position.y + j) * Image.dimensions().x * Image.value_size();
memcpy(DstData + DstIndex, SrcData + SrcIndex, Image.value_size() * Size.x);
}
return Result;
}
inline image2D copy
(
image2D const & SrcMipmap,
image2D::dimensions_type const & SrcPosition,
image2D::dimensions_type const & SrcSize,
image2D & DstMipmap,
image2D::dimensions_type const & DstPosition
)
{
assert((SrcPosition.x + SrcSize.x) <= SrcMipmap.dimensions().x && (SrcPosition.y + SrcSize.y) <= SrcMipmap.dimensions().y);
assert(SrcMipmap.format() == DstMipmap.format());
glm::byte * DstData = DstMipmap.data();
glm::byte const * const SrcData = SrcMipmap.data();
std::size_t SizeX = std::min(std::size_t(SrcSize.x + SrcPosition.x), std::size_t(DstMipmap.dimensions().x + DstPosition.x));
std::size_t SizeY = std::min(std::size_t(SrcSize.y + SrcPosition.y), std::size_t(DstMipmap.dimensions().y + DstPosition.y));
for(std::size_t j = 0; j < SizeY; ++j)
{
std::size_t DstIndex = DstPosition.x * DstMipmap.value_size() + (DstPosition.y + j) * DstMipmap.dimensions().x * DstMipmap.value_size();
std::size_t SrcIndex = SrcPosition.x * SrcMipmap.value_size() + (SrcPosition.y + j) * SrcMipmap.dimensions().x * SrcMipmap.value_size();
memcpy(DstData + DstIndex, SrcData + SrcIndex, SrcMipmap.value_size() * SizeX);
}
return DstMipmap;
}
}//namespace detail
inline texture2D duplicate(texture2D const & Texture2D)
{
texture2D Result(Texture2D.levels());
for(texture2D::level_type Level = 0; Level < Texture2D.levels(); ++Level)
Result[Level] = detail::duplicate(Texture2D[Level]);
return Result;
}
inline texture2D flip(texture2D const & Texture2D)
{
texture2D Result(Texture2D.levels());
for(texture2D::level_type Level = 0; Level < Texture2D.levels(); ++Level)
Result[Level] = detail::flip(Texture2D[Level]);
return Result;
}
inline texture2D mirror(texture2D const & Texture2D)
{
texture2D Result(Texture2D.levels());
for(texture2D::level_type Level = 0; Level < Texture2D.levels(); ++Level)
Result[Level] = detail::mirror(Texture2D[Level]);
return Result;
}
inline texture2D crop
(
texture2D const & Texture2D,
texture2D::dimensions_type const & Position,
texture2D::dimensions_type const & Size
)
{
texture2D Result(Texture2D.levels());
for(texture2D::level_type Level = 0; Level < Texture2D.levels(); ++Level)
Result[Level] = detail::crop(
Texture2D[Level],
Position >> texture2D::dimensions_type(Level),
Size >> texture2D::dimensions_type(Level));
return Result;
}
inline texture2D swizzle
(
texture2D const & Texture2D,
glm::uvec4 const & Channel
)
{
texture2D Result(Texture2D.levels());
for(texture2D::level_type Level = 0; Level < Texture2D.levels(); ++Level)
Result[Level] = detail::swizzle(Texture2D[Level], Channel);
return Result;
}
inline texture2D copy
(
texture2D const & SrcImage,
texture2D::level_type const & SrcLevel,
texture2D::dimensions_type const & SrcPosition,
texture2D::dimensions_type const & SrcDimensions,
texture2D & DstMipmap,
texture2D::level_type const & DstLevel,
texture2D::dimensions_type const & DstDimensions
)
{
detail::copy(
SrcImage[SrcLevel],
SrcPosition,
SrcDimensions,
DstMipmap[DstLevel],
DstDimensions);
return DstMipmap;
}
//inline image operator+(image const & MipmapA, image const & MipmapB)
//{
//
//}
//inline image operator-(image const & MipmapA, image const & MipmapB)
//{
//
//}
//inline image operator*(image const & MipmapA, image const & MipmapB)
//{
//
//}
//inline image operator/(image const & MipmapA, image const & MipmapB)
//{
//
//}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-19
// Updated : 2010-01-19
// Licence : This source is under MIT License
// File : gli/core/operator.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_OPERATOR_INCLUDED
#define GLI_OPERATOR_INCLUDED
#include "texture2d.hpp"
namespace gli{
namespace detail
{
}//namespace detail
texture2D operator+(texture2D const & TextureA, texture2D const & TextureB);
texture2D operator-(texture2D const & TextureA, texture2D const & TextureB);
}//namespace gli
#include "operator.inl"
#endif//GLI_OPERATOR_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-19
// Updated : 2010-01-19
// Licence : This source is under MIT License
// File : gli/core/operator.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
namespace detail
{
template <typename T>
void element
(
T & DataDst,
T const & DataSrcA,
T const & DataSrcB,
std::binary_function<T, T, T> const & Func
)
{
*DataDst = Func(DataSrcA, DataSrcB);
}
void op
(
texture2D::value_type * DataDst,
texture2D::value_type const * const DataSrcA,
texture2D::value_type const * const DataSrcB,
format Format
)
{
std::plus<>()
switch(Format)
{
case R8U:
*((glm::u8*)DataDst) = *((glm::u8*)DataSrcA) + *((glm::u8*)DataSrcB);
break;
case RG8U:
*((glm::u8vec2*)DataDst) = *((glm::u8vec2*)DataSrcA) + *((glm::u8vec2*)DataSrcB);
break;
case RGB8U:
*((glm::u8vec3*)DataDst) = *((glm::u8vec3*)DataSrcA) + *((glm::u8vec3*)DataSrcB);
break;
case RGBA8U:
*((glm::u8vec4*)DataDst) = *((glm::u8vec4*)DataSrcA) + *((glm::u8vec4*)DataSrcB);
break;
case R16U:
*((glm::u16*)DataDst) = *((glm::u16*)DataSrcA) + *((glm::u16*)DataSrcB);
break;
case RG16U:
*((glm::u16vec2*)DataDst) = *((glm::u16vec2*)DataSrcA) + *((glm::u16vec2*)DataSrcB);
break;
case RGB16U:
*((glm::u16vec3*)DataDst) = *((glm::u16vec3*)DataSrcA) + *((glm::u16vec3*)DataSrcB);
break;
case RGBA16U:
*((glm::u16vec4*)DataDst) = *((glm::u16vec4*)DataSrcA) + *((glm::u16vec4*)DataSrcB);
break;
case R32U:
*((glm::u32*)DataDst) = *((glm::u32*)DataSrcA) + *((glm::u32*)DataSrcB);
break;
case RG32U:
*((glm::u32vec2*)DataDst) = *((glm::u32vec2*)DataSrcA) + *((glm::u32vec2*)DataSrcB);
break;
case RGB32U:
*((glm::u32vec3*)DataDst) = *((glm::u32vec3*)DataSrcA) + *((glm::u32vec3*)DataSrcB);
break;
case RGBA32U:
*((glm::u32vec4*)DataDst) = *((glm::u32vec4*)DataSrcA) + *((glm::u32vec4*)DataSrcB);
break;
case R8I:
*((glm::i8*)DataDst) = *((glm::i8*)DataSrcA) + *((glm::i8*)DataSrcB);
break;
case RG8I:
*((glm::i8vec2*)DataDst) = *((glm::i8vec2*)DataSrcA) + *((glm::i8vec2*)DataSrcB);
break;
case RGB8I:
*((glm::i8vec3*)DataDst) = *((glm::i8vec3*)DataSrcA) + *((glm::i8vec3*)DataSrcB);
break;
case RGBA8I:
*((glm::i8vec4*)DataDst) = *((glm::i8vec4*)DataSrcA) + *((glm::i8vec4*)DataSrcB);
break;
case R16I:
*((glm::i16*)DataDst) = *((glm::i16*)DataSrcA) + *((glm::i16*)DataSrcB);
break;
case RG16I:
*((glm::i16vec2*)DataDst) = *((glm::i16vec2*)DataSrcA) + *((glm::i16vec2*)DataSrcB);
break;
case RGB16I:
*((glm::i16vec3*)DataDst) = *((glm::i16vec3*)DataSrcA) + *((glm::i16vec3*)DataSrcB);
break;
case RGBA16I:
*((glm::i16vec4*)DataDst) = *((glm::i16vec4*)DataSrcA) + *((glm::i16vec4*)DataSrcB);
break;
case R32I:
*((glm::i32*)DataDst) = *((glm::i32*)DataSrcA) + *((glm::i32*)DataSrcB);
break;
case RG32I:
*((glm::i32vec2*)DataDst) = *((glm::i32vec2*)DataSrcA) + *((glm::i32vec2*)DataSrcB);
break;
case RGB32I:
*((glm::i32vec3*)DataDst) = *((glm::i32vec3*)DataSrcA) + *((glm::i32vec3*)DataSrcB);
break;
case RGBA32I:
*((glm::i32vec4*)DataDst) = *((glm::i32vec4*)DataSrcA) + *((glm::i32vec4*)DataSrcB);
break;
case R16F:
*((glm::f16*)DataDst) = *((glm::f16*)DataSrcA) + *((glm::f16*)DataSrcB);
break;
case RG16F:
*((glm::f16vec2*)DataDst) = *((glm::f16vec2*)DataSrcA) + *((glm::f16vec2*)DataSrcB);
break;
case RGB16F:
*((glm::f16vec3*)DataDst) = *((glm::f16vec3*)DataSrcA) + *((glm::f16vec3*)DataSrcB);
break;
case RGBA16F:
*((glm::f16vec4*)DataDst) = *((glm::f16vec4*)DataSrcA) + *((glm::f16vec4*)DataSrcB);
break;
case R32F:
*((glm::f32*)DataDst) = *((glm::f32*)DataSrcA) + *((glm::f32*)DataSrcB);
break;
case RG32F:
*((glm::f32vec2*)DataDst) = *((glm::f32vec2*)DataSrcA) + *((glm::f32vec2*)DataSrcB);
break;
case RGB32F:
*((glm::f32vec3*)DataDst) = *((glm::f32vec3*)DataSrcA) + *((glm::f32vec3*)DataSrcB);
break;
case RGBA32F:
*((glm::f32vec4*)DataDst) = *((glm::f32vec4*)DataSrcA) + *((glm::f32vec4*)DataSrcB);
break;
default:
assert(0);
}
}
void add
(
texture2D::image & Result,
texture2D::image const & ImageA,
texture2D::image const & ImageB,
)
{
}
}//namespace detail
texture2D operator+
(
texture2D const & ImageA,
texture2D const & ImageB
)
{
assert(ImageA.levels() == ImageB.levels());
texture2D Result[ImageA.levels()];
for(texture2D::level_type Level = 0; Level < Result.levels(); ++Level)
{
assert(ImageA.capacity() == ImageB.capacity());
assert(ImageA.format() == ImageB.format());
Result[Level] = texture2D::image(ImageA[Level].dimensions(), ImageA[Level].format());
add(Result[Level], ImageA[Level], ImageB[Level]);
texture2D::size_type ValueSize = Result.value_size();
texture2D::size_type TexelCount = this->capacity() / ValueSize;
for(texture2D::size_type Texel = 0; Texel < TexelCount; ++Texel)
{
texture2D::value_type * DataDst = Result[Level].data() + Texel * ValueSize;
texture2D::value_type const * const DataSrcA = ImageA[Level].data() + Texel * ValueSize;
texture2D::value_type const * const DataSrcB = ImageB[Level].data() + Texel * ValueSize;
detail::op(DataDst, DataSrcA, DataSrcB, Result.format(), std::plus);
}
}
return Result;
}
texture2D operator-
(
texture2D const & ImageA,
texture2D const & ImageB
)
{
assert(ImageA.levels() == ImageB.levels());
texture2D Result[ImageA.levels()];
for(texture2D::level_type Level = 0; Level < ImageA.levels(); ++Level)
{
assert(ImageA.capacity() == ImageB.capacity());
}
return Result;
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2005-06-13
// Licence : This source is under MIT License
// File : gli/shared_array.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_SHARED_ARRAY_INCLUDED
#define GLI_SHARED_ARRAY_INCLUDED
namespace gli
{
template <typename T>
class shared_array
{
public:
shared_array();
shared_array(shared_array const & SharedArray);
shared_array(T * Pointer);
virtual ~shared_array();
void reset();
void reset(T * Pointer);
T & operator*();
T * operator->();
T const & operator*() const;
T const * const operator->() const;
T * get();
T const * const get() const;
shared_array & operator=(shared_array const & SharedArray);
bool operator==(shared_array const & SharedArray) const;
bool operator!=(shared_array const & SharedArray) const;
private:
int * Counter;
T * Pointer;
};
}//namespace gli
#include "shared_array.inl"
#endif //GLI_SHARED_ARRAY_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2005-06-13
// Licence : This source is under MIT License
// File : gli/shared_array.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
template <typename T>
shared_array<T>::shared_array() :
Counter(0),
Pointer(0)
{}
template <typename T>
shared_array<T>::shared_array
(
shared_array<T> const & SharedArray
)
{
this->Counter = SharedArray.Counter;
this->Pointer = SharedArray.Pointer;
(*this->Counter)++;
}
template <typename T>
shared_array<T>::shared_array
(
T * Pointer
)
{
this->reset(Pointer);
}
template <typename T>
shared_array<T>::~shared_array()
{
this->reset();
}
template <typename T>
void shared_array<T>::reset()
{
if(this->Pointer)
{
(*this->Counter)--;
if(*this->Counter <= 0)
{
delete this->Counter;
this->Counter = 0;
delete[] this->Pointer;
this->Pointer = 0;
}
}
}
template <typename T>
void shared_array<T>::reset(T * Pointer)
{
this->Counter = new int;
this->Pointer = Pointer;
*this->Counter = 1;
}
template <typename T>
shared_array<T>& shared_array<T>::operator=
(
shared_array<T> const & SharedArray
)
{
this->reset();
this->Counter = SharedArray.Counter;
this->Pointer = SharedArray.Pointer;
(*this->Counter)++;
return *this;
}
//template <typename T>
//shared_array<T> & shared_array<T>::operator=(T * Pointer)
//{
// if(this->Pointer)
// {
// (*this->Counter)--;
// if(*this->Counter <= 0)
// {
// delete this->Counter;
// delete[] this->Pointer;
// }
// }
// this->Counter = new int;
// this->Pointer = this->Pointer;
// (*this->Counter) = 1;
// return *this;
//}
template <typename T>
bool shared_array<T>::operator==(shared_array<T> const & SharedArray) const
{
return this->Pointer == SharedArray.Pointer;
}
template <typename T>
bool shared_array<T>::operator!=(shared_array<T> const & SharedArray) const
{
return this->Pointer != SharedArray.Pointer;
}
template <typename T>
T & shared_array<T>::operator*()
{
return *this->Pointer;
}
template <typename T>
T * shared_array<T>::operator->()
{
return this->Pointer;
}
template <typename T>
T const & shared_array<T>::operator*() const
{
return * this->Pointer;
}
template <typename T>
T const * const shared_array<T>::operator->() const
{
return this->Pointer;
}
template <typename T>
T * shared_array<T>::get()
{
return this->Pointer;
}
template <typename T>
T const * const shared_array<T>::get() const
{
return this->Pointer;
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2005-06-13
// Licence : This source is under MIT License
// File : gli/fetch.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_SHARED_PTR_INCLUDED
#define GLI_SHARED_PTR_INCLUDED
namespace gli
{
template <typename T>
class shared_ptr
{
public:
shared_ptr();
shared_ptr(shared_ptr const & SmartPtr);
shared_ptr(T* pPointer);
~shared_ptr();
T& operator*();
T* operator->();
const T& operator*() const;
const T* operator->() const;
shared_ptr& operator=(shared_ptr const & SmartPtr);
shared_ptr& operator=(T* pPointer);
bool operator==(shared_ptr const & SmartPtr) const;
bool operator!=(shared_ptr const & SmartPtr) const;
private:
int* m_pReference;
T* m_pPointer;
};
}//namespace gli
#include "shared_ptr.inl"
#endif //GLI_SHARED_PTR_INCLUDED

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///////////////////////////////////////////////////////////////////////////
// Interstate Gangs : smart_ptr.inl
///////////////////////////////////////////////////////////////////////////
// This file is under GPL licence
///////////////////////////////////////////////////////////////////////////
// CHANGELOG
// Groove - 13/06/2005 :
// - Create file
///////////////////////////////////////////////////////////////////////////
namespace gli
{
template <typename T>
util::CSmartPtr<T>::CSmartPtr()
{
m_pPointer = 0;
}
template <typename T>
util::CSmartPtr<T>::CSmartPtr(const util::CSmartPtr<T> & SmartPtr)
{
m_pReference = SmartPtr.m_pReference;
m_pPointer = SmartPtr.m_pPointer;
(*m_pReference)++;
}
template <typename T>
util::CSmartPtr<T>::CSmartPtr(T* pPointer)
{
m_pReference = new int;
m_pPointer = pPointer;
(*m_pReference) = 1;
}
template <typename T>
util::CSmartPtr<T>::~CSmartPtr()
{
if(!m_pPointer)
return;
(*m_pReference)--;
if(*m_pReference <= 0)
{
delete m_pReference;
delete m_pPointer;
}
}
template <typename T>
util::CSmartPtr<T>& util::CSmartPtr<T>::operator=(const util::CSmartPtr<T> & SmartPtr)
{
if(m_pPointer)
{
(*m_pReference)--;
if(*m_pReference <= 0)
{
delete m_pReference;
delete m_pPointer;
}
}
m_pReference = SmartPtr.m_pReference;
m_pPointer = SmartPtr.m_pPointer;
(*m_pReference)++;
return *this;
}
template <typename T>
util::CSmartPtr<T>& util::CSmartPtr<T>::operator=(T* pPointer)
{
if(m_pPointer)
{
(*m_pReference)--;
if(*m_pReference <= 0)
{
delete m_pReference;
delete m_pPointer;
}
}
m_pReference = new int;
m_pPointer = pPointer;
(*m_pReference) = 1;
return *this;
}
template <typename T>
bool util::CSmartPtr<T>::operator==(const util::CSmartPtr<T> & SmartPtr) const
{
return m_pPointer == SmartPtr.m_pPointer;
}
template <typename T>
bool util::CSmartPtr<T>::operator!=(const util::CSmartPtr<T> & SmartPtr) const
{
return m_pPointer != SmartPtr.m_pPointer;
}
template <typename T>
T& util::CSmartPtr<T>::operator*()
{
return *m_pPointer;
}
template <typename T>
T* util::CSmartPtr<T>::operator->()
{
return m_pPointer;
}
template <typename T>
const T& util::CSmartPtr<T>::operator*() const
{
return *m_pPointer;
}
template <typename T>
const T* util::CSmartPtr<T>::operator->() const
{
return m_pPointer;
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-08
// Updated : 2010-09-08
// Licence : This source is under MIT License
// File : gli/core/size.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_SIZE_INCLUDED
#define GLI_CORE_SIZE_INCLUDED
#include "texture2d.hpp"
namespace gli
{
//template <size_type sizeType>
image2D::size_type size(
image2D const & Image,
image2D::size_type const & SizeType);
//template <size_type sizeType>
texture2D::size_type size(
texture2D const & Texture,
texture2D::size_type const & SizeType);
}//namespace gli
#include "size.inl"
#endif//GLI_CORE_SIZE_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-09-08
// Licence : This source is under MIT License
// File : gli/core/size.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline image2D::size_type size
(
image2D const & Image,
image2D::size_type const & SizeType
)
{
switch(SizeType)
{
case LINEAR_SIZE:
return detail::sizeLinear(Image);
case BLOCK_SIZE:
return detail::sizeBlock(Image.format());
case BIT_PER_PIXEL:
return detail::sizeBitPerPixel(Image.format());
case COMPONENT:
return detail::sizeComponent(Image.format());
default:
assert(0);
return 0;
};
}
inline texture2D::size_type size
(
texture2D const & Texture,
texture2D::size_type const & SizeType
)
{
texture2D::size_type Size = 0;
for(texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
Size += size(Texture[Level], SizeType);
return Size;
}
}//namespace

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-09
// Updated : 2010-01-09
// Licence : This source is under MIT License
// File : gli/core/texture2d.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_TEXTURE2D_INCLUDED
#define GLI_CORE_TEXTURE2D_INCLUDED
#include "image2d.hpp"
namespace gli
{
//template <template <typename> class mem>
class texture2D
{
public:
typedef image2D::dimensions_type dimensions_type;
typedef image2D::texcoord_type texcoord_type;
typedef image2D::size_type size_type;
typedef image2D::value_type value_type;
typedef image2D::format_type format_type;
typedef image2D::data_type data_type;
typedef std::size_t level_type;
public:
texture2D();
explicit texture2D(level_type const & Levels);
//texture2D(image const & Mipmap, bool GenerateMipmaps = false);
~texture2D();
image2D & operator[] (
level_type const & Level);
image2D const & operator[] (
level_type const & Level) const;
bool empty() const;
format_type format() const;
level_type levels() const;
void resize(level_type const & Levels);
template <typename genType>
void swizzle(glm::comp X, glm::comp Y, glm::comp Z, glm::comp W);
private:
std::vector<image2D> Images;
};
//namespace wip
//{
// // plain
// template <typename genType>
// class plain
// {
// public:
//
// private:
// boost::shared_array<genType> Data;
// };
//
// // texture2D
// template
// <
// typename genType,
// template <typename> class surface = plain
// >
// class texture2D
// {
// public:
// typedef genType value_type;
//
// private:
// class image_impl
// {
// public:
// template <typename coordType>
// value_type const & operator() (coordType const & Coord) const;
//
// private:
// surface<value_type> Surface;
// };
//
// public:
// typedef image_impl image;
// typedef std::vector<image> mipmaps;
// typedef typename mipmaps::size_type level_type;
//
// level_type levels() const;
// image & operator[] (level_type Level);
// image const & operator[] (level_type Level) const;
//
// private:
// mipmaps Mipmaps;
// };
//
//}//namespace wip
}//namespace gli
#include "texture2d.inl"
#endif//GLI_CORE_TEXTURE2D_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-27
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/core/texture2D.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
namespace detail
{
inline texture2D::size_type sizeLinear
(
texture2D const & Texture
)
{
texture2D::size_type Result = 0;
for(texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
Result += sizeLinear(Texture[Level]);
return Result;
}
}//namespace detail
inline texture2D::texture2D()
{}
inline texture2D::texture2D
(
level_type const & Levels
)
{
this->Images.resize(Levels);
}
//inline texture2D::texture2D
//(
// image const & Mipmap,
// bool GenerateMipmaps // ToDo
//)
//{
// //std::size_t Levels = !GenerateMipmaps ? 1 : std::size_t(glm::log2(float(glm::max(Mipmap.width(), Mipmap.height()))));
// texture2D::level_type Levels = !GenerateMipmaps ? 1 : std::size_t(glm::log2(float(glm::compMax(Mipmap.dimensions()))));
// this->Mipmaps.resize(Levels);
// this->Mipmaps[0] = Mipmap;
// if(GenerateMipmaps)
// this->generateMipmaps(0);
//}
inline texture2D::~texture2D()
{}
inline image2D & texture2D::operator[] (level_type const & Level)
{
return this->Images[Level];
}
inline image2D const & texture2D::operator[] (level_type const & Level) const
{
return this->Images[Level];
}
inline bool texture2D::empty() const
{
return this->Images.size() == 0;
}
inline texture2D::format_type texture2D::format() const
{
return this->Images.empty() ? FORMAT_NULL : this->Images[0].format();
}
inline texture2D::level_type texture2D::levels() const
{
return this->Images.size();
}
inline void texture2D::resize
(
texture2D::level_type const & Levels
)
{
this->Images.resize(Levels);
}
template <typename genType>
inline void texture2D::swizzle(glm::comp X, glm::comp Y, glm::comp Z, glm::comp W)
{
for(texture2D::level_type Level = 0; Level < this->levels(); ++Level)
{
genType * Data = reinterpret_cast<genType*>(this->Images[Level].data());
texture2D::size_type Components = this->Images[Level].components();
//gli::detail::getComponents(this->Images[Level].format());
texture2D::size_type Size = (glm::compMul(this->Images[Level].dimensions()) * Components) / sizeof(genType);
for(texture2D::size_type i = 0; i < Size; ++i)
{
genType Copy = Data[i];
if(Components > 0)
Data[i][0] = Copy[X];
if(Components > 1)
Data[i][1] = Copy[Y];
if(Components > 2)
Data[i][2] = Copy[Z];
if(Components > 3)
Data[i][3] = Copy[W];
}
}
}
/*
template <typename T>
inline T texture<T>::texture(float x, float y) const
{
size_type x_below = size_type(std::floor(x * (_width - 1)));
size_type x_above = size_type(std::ceil(x * (_width - 1)));
size_type y_below = size_type(std::floor(y * (_height - 1)));
size_type y_above = size_type(std::ceil(y * (_height - 1)));
float x_step = 1.0f / float(_width);
float y_step = 1.0f / float(_height);
float x_below_normalized = float(x_below) / float(_width - 1);
float x_above_normalized = float(x_above) / float(_width - 1);
float y_below_normalized = float(y_below) / float(_height - 1);
float y_above_normalized = float(y_above) / float(_height - 1);
T value1 = _data[x_below + y_below * _width];
T value2 = _data[x_above + y_below * _width];
T value3 = _data[x_above + y_above * _width];
T value4 = _data[x_below + y_above * _width];
T valueA = glm::mix(value1, value2, x - x_below_normalized);
T valueB = glm::mix(value4, value3, x - x_below_normalized);
T valueC = glm::mix(valueA, valueB, y - y_below_normalized);
return valueC;
}
*/
/*
template <typename T>
inline T texture(const texture2D<T>& Image2D, const glm::vec2& TexCoord)
{
texture2D<T>::size_type s_below = texture2D<T>::size_type(std::floor(TexCoord.s * (Image2D.width() - 1)));
texture2D<T>::size_type s_above = texture2D<T>::size_type(std::ceil(TexCoord.s * (Image2D.width() - 1)));
texture2D<T>::size_type t_below = texture2D<T>::size_type(std::floor(TexCoord.t * (Image2D.height() - 1)));
texture2D<T>::size_type t_above = texture2D<T>::size_type(std::ceil(TexCoord.t * (Image2D.height() - 1)));
glm::vec2::value_type s_step = 1.0f / glm::vec2::value_type(Image2D.width());
glm::vec2::value_type t_step = 1.0f / glm::vec2::value_type(Image2D.height());
glm::vec2::value_type s_below_normalized = glm::vec2::value_type(s_below) / glm::vec2::value_type(Image2D.width() - 1);
glm::vec2::value_type s_above_normalized = glm::vec2::value_type(s_above) / glm::vec2::value_type(Image2D.width() - 1);
glm::vec2::value_type t_below_normalized = glm::vec2::value_type(t_below) / glm::vec2::value_type(Image2D.height() - 1);
glm::vec2::value_type t_above_normalized = glm::vec2::value_type(t_above) / glm::vec2::value_type(Image2D.height() - 1);
T value1 = Image2D[s_below + t_below * Image2D.width()];
T value2 = Image2D[s_above + t_below * Image2D.width()];
T value3 = Image2D[s_above + t_above * Image2D.width()];
T value4 = Image2D[s_below + t_above * Image2D.width()];
T valueA = glm::mix(value1, value2, TexCoord.s - s_below_normalized);
T valueB = glm::mix(value4, value3, TexCoord.s - s_below_normalized);
T valueC = glm::mix(valueA, valueB, TexCoord.t - t_below_normalized);
return valueC;
}
template <typename T>
inline T textureNearest(const texture2D<T>& Image2D, const glm::vec2& TexCoord)
{
texture2D<T>::size_type s = texture2D<T>::size_type(glm::roundGTX(TexCoord.s * (Image2D.width() - 1)));
texture2D<T>::size_type t = texture2D<T>::size_type(std::roundGTX(TexCoord.t * (Image2D.height() - 1)));
return Image2D[s + t * Image2D.width()];
}
*/
namespace wip
{
////////////////
// image
/*
//
template
<
typename coordType
>
template
<
typename genType,
template <typename> class surface
>
typename texture2D<genType, surface>::value_type &
texture2D<genType, surface>::image_impl<coordType>::operator()
(
coordType const & Coord
)
{
}
*/
/*
//
template
<
typename coordType
>
template
<
typename genType,
template <typename> class surface
>
typename texture2D<genType, surface>::value_type const &
texture2D<genType, surface>::image_impl::operator()
(
coordType const & Coord
) const
{
return value_type(0);
}
*/
/*
//
template
<
typename coordType
>
template
<
typename genType,
template <typename> class surface
>
void texture2D<genType, surface>::image_impl::operator()
(
coordType const & Coord
) const
{
}
*/
////
//template
//<
// typename genType,
// template <typename> class surface
//>
//template
//<
// typename coordType
//>
//typename texture2D<genType, surface>::value_type const &
//texture2D<genType, surface>::image_impl::operator()
//(
// coordType const & Coord
//) const
//{
// return value_type(0);
//}
//////////////////
//// texture2D
////
//template
//<
// typename genType,
// template <typename> class surface
//>
//typename texture2D<genType, surface>::level_type texture2D<genType, surface>::levels() const
//{
// return this->Mipmaps.size();
//}
////
//template
//<
// typename genType,
// template <typename> class surface
//>
//typename texture2D<genType, surface>::image & texture2D<genType, surface>::operator[]
//(
// typename texture2D<genType, surface>::level_type Level
//)
//{
// return this->Mipmaps[Level];
//}
////
//template
//<
// typename genType,
// template <typename> class surface
//>
//typename texture2D<genType, surface>::image const & texture2D<genType, surface>::operator[]
//(
// typename texture2D<genType, surface>::level_type Level
//) const
//{
// return this->Mipmaps[Level];
//}
}//namespace wip
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture2d_array.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
#define GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
#include "texture2d.hpp"
namespace gli
{
class texture2DArray
{
public:
typedef texture2D::dimensions_type dimensions_type;
typedef texture2D::texcoord_type texcoord_type;
typedef texture2D::size_type size_type;
typedef texture2D::value_type value_type;
typedef texture2D::format_type format_type;
typedef texture2D::data_type data_type;
typedef texture2D::level_type level_type;
typedef std::vector<texture2D>::size_type layer_type;
public:
texture2DArray();
explicit texture2DArray(
layer_type const & Layers,
level_type const & Levels);
~texture2DArray();
texture2D & operator[] (
layer_type const & Layer);
texture2D const & operator[] (
layer_type const & Layer) const;
bool empty() const;
format_type format() const;
layer_type layers() const;
level_type levels() const;
void resize(
layer_type const & Layers,
level_type const & Levels);
private:
std::vector<texture2D> Arrays;
};
}//namespace gli
#include "texture2d_array.inl"
#endif//GLI_CORE_TEXTURE2D_ARRAY_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline texture2DArray::texture2DArray()
{}
inline texture2DArray::texture2DArray
(
texture2DArray::layer_type const & Layers,
texture2DArray::level_type const & Levels
)
{
this->Arrays.resize(Layers);
for(texture2DArray::size_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
inline texture2DArray::~texture2DArray()
{}
inline texture2D & texture2DArray::operator[]
(
layer_type const & Layer
)
{
return this->Arrays[Layer];
}
inline texture2D const & texture2DArray::operator[]
(
layer_type const & Layer
) const
{
return this->Arrays[Layer];
}
inline bool texture2DArray::empty() const
{
return this->Arrays.empty();
}
inline texture2DArray::format_type texture2DArray::format() const
{
return this->Arrays.empty() ? FORMAT_NULL : this->Arrays[0].format();
}
inline texture2DArray::layer_type texture2DArray::layers() const
{
return this->Arrays.size();
}
inline texture2DArray::level_type texture2DArray::levels() const
{
if(this->empty())
return 0;
return this->Arrays[0].levels();
}
inline void texture2DArray::resize
(
texture2DArray::layer_type const & Layers,
texture2DArray::level_type const & Levels
)
{
this->Arrays.resize(Layers);
for(texture2DArray::layer_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_TEXTURE_CUBE_INCLUDED
#define GLI_CORE_TEXTURE_CUBE_INCLUDED
#include "texture2d.hpp"
namespace gli
{
enum face
{
POSITIVE_X,
NEGATIVE_X,
POSITIVE_Y,
NEGATIVE_Y,
POSITIVE_Z,
NEGATIVE_Z,
FACE_MAX
};
class textureCube
{
public:
typedef texture2D::dimensions_type dimensions_type;
typedef texture2D::texcoord_type texcoord_type;
typedef texture2D::size_type size_type;
typedef texture2D::value_type value_type;
typedef texture2D::format_type format_type;
typedef texture2D::data_type data_type;
typedef texture2D::level_type level_type;
typedef face face_type;
public:
textureCube();
explicit textureCube(level_type const & Levels);
~textureCube();
texture2D & operator[] (
face_type const & Face);
texture2D const & operator[] (
face_type const & Face) const;
bool empty() const;
format_type format() const;
level_type levels() const;
void resize(level_type const & Levels);
private:
std::vector<texture2D> Faces;
};
}//namespace gli
#include "texture_cube.inl"
#endif//GLI_CORE_TEXTURE_CUBE_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline textureCube::textureCube()
{}
inline textureCube::textureCube
(
level_type const & Levels
)
{
this->Faces.resize(FACE_MAX);
for(textureCube::size_type i = 0; i < FACE_MAX; ++i)
this->Faces[i].resize(Levels);
}
inline textureCube::~textureCube()
{}
inline texture2D & textureCube::operator[]
(
face_type const & Face
)
{
return this->Faces[Face];
}
inline texture2D const & textureCube::operator[]
(
face_type const & Face
) const
{
return this->Faces[Face];
}
inline bool textureCube::empty() const
{
return this->Faces.size() == 0;
}
inline textureCube::format_type textureCube::format() const
{
return this->Faces.empty() ? FORMAT_NULL : this->Faces[0].format();
}
inline textureCube::level_type textureCube::levels() const
{
if(this->empty())
return 0;
return this->Faces[POSITIVE_X].levels();
}
inline void textureCube::resize
(
level_type const & Levels
)
{
for(textureCube::size_type i = 0; i < FACE_MAX; ++i)
this->Faces[i].resize(Levels);
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube_array.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_TEXTURE_CUBE_ARRAY_INCLUDED
#define GLI_CORE_TEXTURE_CUBE_ARRAY_INCLUDED
#include "texture_cube.hpp"
namespace gli
{
class textureCubeArray
{
public:
typedef textureCube::dimensions_type dimensions_type;
typedef textureCube::texcoord_type texcoord_type;
typedef textureCube::size_type size_type;
typedef textureCube::value_type value_type;
typedef textureCube::format_type format_type;
typedef std::vector<textureCube> data_type;
typedef textureCube::level_type level_type;
typedef data_type::size_type layer_type;
public:
textureCubeArray();
explicit textureCubeArray(
layer_type const & Layers,
level_type const & Levels);
~textureCubeArray();
textureCube & operator[] (
layer_type const & Layer);
textureCube const & operator[] (
layer_type const & Layer) const;
bool empty() const;
format_type format() const;
layer_type layers() const;
level_type levels() const;
void resize(
layer_type const & Layers,
level_type const & Levels);
private:
data_type Arrays;
};
}//namespace gli
#include "texture_cube_array.inl"
#endif//GLI_CORE_TEXTURE_CUBE_ARRAY_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube_array.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline textureCubeArray::textureCubeArray()
{}
inline textureCubeArray::textureCubeArray
(
layer_type const & Layers,
level_type const & Levels
)
{
this->Arrays.resize(Layers);
for(textureCubeArray::size_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
inline textureCubeArray::~textureCubeArray()
{}
inline textureCube & textureCubeArray::operator[]
(
layer_type const & Layer
)
{
return this->Arrays[Layer];
}
inline textureCube const & textureCubeArray::operator[]
(
layer_type const & Layer
) const
{
return this->Arrays[Layer];
}
inline bool textureCubeArray::empty() const
{
return this->Arrays.empty();
}
inline textureCubeArray::format_type textureCubeArray::format() const
{
return this->Arrays.empty() ? FORMAT_NULL : this->Arrays[0].format();
}
inline textureCubeArray::level_type textureCubeArray::levels() const
{
if(this->empty())
return 0;
return this->Arrays[0].levels();
}
inline void textureCubeArray::resize
(
layer_type const & Layers,
level_type const & Levels
)
{
for(textureCubeArray::size_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-09-29
// Licence : This source is under MIT License
// File : gli/gli.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
/*! \mainpage OpenGL Image
*
*/
#ifndef GLI_GLI_INCLUDED
#define GLI_GLI_INCLUDED
#define GLI_VERSION 31
#define GLI_VERSION_MAJOR 0
#define GLI_VERSION_MINOR 3
#define GLI_VERSION_PATCH 1
#define GLI_VERSION_REVISION 0
#include "./core/texture2d.hpp"
#include "./core/texture2d_array.hpp"
#include "./core/texture_cube.hpp"
#include "./core/texture_cube_array.hpp"
#include "./core/size.hpp"
#include "./core/operation.hpp"
#include "./core/generate_mipmaps.hpp"
#endif//GLI_GLI_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-01-09
// Licence : This source is under MIT License
// File : gli/gtx/compression.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GTX_COMPRESSION_INCLUDED
#define GLI_GTX_COMPRESSION_INCLUDED
namespace gli{
namespace gtx{
namespace compression
{
}//namespace compression
}//namespace gtx
}//namespace gli
namespace gli{using namespace gtx::compression;}
#include "compression.inl"
#endif//GLI_GTX_COMPRESSION_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-01-09
// Licence : This source is under MIT License
// File : gli/gtx/compression.inl
///////////////////////////////////////////////////////////////////////////////////////////////////

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/fetch.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GTX_FETCH_INCLUDED
#define GLI_GTX_FETCH_INCLUDED
#include "../gli.hpp"
namespace gli{
namespace gtx{
namespace fetch
{
template <typename genType>
genType texelFetch(
texture2D const & Texture,
texture2D::dimensions_type const & Texcoord,
texture2D::level_type const & Level);
template <typename genType>
genType textureLod(
texture2D const & Texture,
texture2D::texcoord_type const & Texcoord,
texture2D::level_type const & Level);
template <typename genType>
void texelWrite(
texture2D & Texture,
texture2D::dimensions_type const & Texcoord,
texture2D::level_type const & Level,
genType const & Color);
}//namespace fetch
}//namespace gtx
}//namespace gli
namespace gli{using namespace gtx::fetch;}
#include "fetch.inl"
#endif//GLI_GTX_FETCH_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/fetch.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli{
namespace gtx{
namespace fetch
{
template <typename genType>
inline genType texelFetch
(
texture2D const & Image,
texture2D::dimensions_type const & TexCoord,
texture2D::level_type const & Level
)
{
assert(Image[Level].format() == R8U || Image[Level].format() == RG8U || Image[Level].format() == RGB8U || Image[Level].format() == RGBA8U);
texture2D::dimensions_type Dimensions = Image[Level].dimensions();
texture2D::value_type const * const Data = Image[Level].data();
return reinterpret_cast<genType const * const>(Data)[TexCoord.x + TexCoord.y * Dimensions.x];
}
template <typename genType>
inline genType textureLod
(
texture2D const & Image,
texture2D::texcoord_type const & TexCoord,
texture2D::level_type const & Level
)
{
assert(Image[Level].format() == R8U || Image[Level].format() == RG8U || Image[Level].format() == RGB8U || Image[Level].format() == RGBA8U);
texture2D::dimensions_type Dimensions = Image[Level].dimensions();
texture2D::value_type const * const Data = Image[Level].data();
std::size_t s_below = std::size_t(glm::floor(TexCoord.s * float(Dimensions.x - 1)));
std::size_t s_above = std::size_t(glm::ceil( TexCoord.s * float(Dimensions.x - 1)));
std::size_t t_below = std::size_t(glm::floor(TexCoord.t * float(Dimensions.y - 1)));
std::size_t t_above = std::size_t(glm::ceil( TexCoord.t * float(Dimensions.y - 1)));
float s_step = 1.0f / float(Dimensions.x);
float t_step = 1.0f / float(Dimensions.y);
float s_below_normalized = s_below / float(Dimensions.x);
float s_above_normalized = s_above / float(Dimensions.x);
float t_below_normalized = t_below / float(Dimensions.y);
float t_above_normalized = t_above / float(Dimensions.y);
genType Value1 = reinterpret_cast<genType const * const>(Data)[s_below + t_below * Dimensions.x];
genType Value2 = reinterpret_cast<genType const * const>(Data)[s_above + t_below * Dimensions.x];
genType Value3 = reinterpret_cast<genType const * const>(Data)[s_above + t_above * Dimensions.x];
genType Value4 = reinterpret_cast<genType const * const>(Data)[s_below + t_above * Dimensions.x];
float BlendA = float(TexCoord.s - s_below_normalized) * float(Dimensions.x - 1);
float BlendB = float(TexCoord.s - s_below_normalized) * float(Dimensions.x - 1);
float BlendC = float(TexCoord.t - t_below_normalized) * float(Dimensions.y - 1);
genType ValueA(glm::mix(Value1, Value2, BlendA));
genType ValueB(glm::mix(Value4, Value3, BlendB));
return genType(glm::mix(ValueA, ValueB, BlendC));
}
template <typename genType>
void texelWrite
(
texture2D & Image,
texture2D::dimensions_type const & Texcoord,
texture2D::level_type const & Level,
genType const & Color
)
{
genType * Data = (genType*)Image[Level].data();
std::size_t Index = Texcoord.x + Texcoord.y * Image[Level].dimensions().x;
std::size_t Capacity = Image[Level].capacity();
assert(Index < Capacity);
*(Data + Index) = Color;
}
}//namespace fetch
}//namespace gtx
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-27
// Updated : 2010-10-01
// Licence : This source is under MIT License
// File : gli/gtx/gl_texture2d.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GTX_GL_TEXTURE2D_INCLUDED
#define GLI_GTX_GL_TEXTURE2D_INCLUDED
#include "../gli.hpp"
#include "../gtx/loader.hpp"
#ifndef GL_VERSION_1_1
#error "ERROR: OpenGL must be included before GLI_GTX_gl_texture2d"
#endif//GL_VERSION_1_1
namespace gli{
namespace gtx{
namespace gl_texture2d
{
GLuint createTexture2D(std::string const & Filename);
}//namespace gl_texture2d
}//namespace gtx
}//namespace gli
namespace gli{using namespace gtx::gl_texture2d;}
#include "gl_texture2d.inl"
#endif//GLI_GTX_GL_TEXTURE2D_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-27
// Updated : 2010-10-01
// Licence : This source is under MIT License
// File : gli/gtx/gl_texture2d.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli{
namespace gtx{
namespace gl_texture2d{
namespace detail
{
//GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA,
//GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8
struct texture_desc
{
GLint InternalFormat;
GLint InternalFormatCompressed;
GLint InternalFormatSRGB;
GLint InternalFormatCompressedSRGB;
GLenum ExternalFormat;
GLenum ExternalFormatRev;
GLenum Type;
};
//GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
//GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,
//GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
//GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
//GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
//GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
//GL_UNSIGNED_INT_2_10_10_10_REV
# ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
# define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
# endif
# ifndef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
# define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
# endif
# ifndef GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
# define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
# endif
# ifndef GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
# define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
# endif
inline texture_desc gli2ogl_cast(format const & Format)
{
texture_desc Cast[] =
{
{GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE},
//// Normalized
//{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_UNSIGNED_BYTE},
//{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_UNSIGNED_BYTE},
//{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_BYTE},
//{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE},
//{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_UNSIGNED_SHORT},
//{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_UNSIGNED_SHORT},
//{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_SHORT},
//{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT},
//{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_UNSIGNED_INT},
//{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_UNSIGNED_INT},
//{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_INT},
//{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_UNSIGNED_INT},
// Unsigned
{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_UNSIGNED_BYTE},
{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_UNSIGNED_BYTE},
{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_BYTE},
{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE},
{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_UNSIGNED_SHORT},
{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_UNSIGNED_SHORT},
{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_SHORT},
{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT},
{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_UNSIGNED_INT},
{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_UNSIGNED_INT},
{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_INT},
{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_UNSIGNED_INT},
// Signed
{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_BYTE},
{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_BYTE},
{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_BYTE},
{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_BYTE},
{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_SHORT},
{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_SHORT},
{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_SHORT},
{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_SHORT},
{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_INT},
{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_INT},
{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_INT},
{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_INT},
// Float
{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_HALF_FLOAT},
{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_HALF_FLOAT},
{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_HALF_FLOAT},
{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_HALF_FLOAT},
{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_FLOAT},
{GL_RG, GL_COMPRESSED_RG, GL_RG, GL_COMPRESSED_RG, GL_RG, GL_RG, GL_FLOAT},
{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_FLOAT},
{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_FLOAT},
// Packed
{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_HALF_FLOAT},
{GL_RGB9_E5, GL_RGB9_E5, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_HALF_FLOAT},
{GL_R11F_G11F_B10F, GL_R11F_G11F_B10F, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_HALF_FLOAT},
{GL_RED, GL_COMPRESSED_RED, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_HALF_FLOAT},
{GL_RGBA4, GL_RGBA4, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_HALF_FLOAT},
{GL_RGB10_A2, GL_RGB10_A2, GL_RED, GL_COMPRESSED_RED, GL_RED, GL_RED, GL_HALF_FLOAT},
// Depth
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT},
{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT},
{GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_UNSIGNED_INT},
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT},
{GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_UNSIGNED_INT},
// Compressed formats
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_NONE, GL_NONE, GL_NONE},
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_NONE, GL_NONE, GL_NONE},
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_NONE, GL_NONE, GL_NONE},
{GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, GL_NONE, GL_NONE, GL_NONE},
{GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_NONE, GL_NONE, GL_NONE},
{GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, GL_NONE, GL_NONE, GL_NONE},
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_NONE, GL_NONE, GL_NONE},
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_NONE, GL_NONE, GL_NONE},
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_NONE, GL_NONE, GL_NONE},
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_NONE, GL_NONE, GL_NONE},
};
return Cast[Format];
}
}//namespace detail
inline GLuint createTexture2D(std::string const & Filename)
{
gli::texture2D Texture = gli::load(Filename);
if(Texture.empty())
return 0;
detail::texture_desc TextureDesc = detail::gli2ogl_cast(Texture.format());
GLint Alignment = 0;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &Alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLuint Name = 0;
glGenTextures(1, &Name);
glBindTexture(GL_TEXTURE_2D, Name);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Texture.levels() > 1 ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if(size(Texture, BIT_PER_PIXEL) == size(Texture, BLOCK_SIZE) << 3)
{
for(gli::texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
{
glTexImage2D(
GL_TEXTURE_2D,
GLint(Level),
TextureDesc.InternalFormat,
GLsizei(Texture[Level].dimensions().x),
GLsizei(Texture[Level].dimensions().y),
0,
TextureDesc.ExternalFormatRev,
TextureDesc.Type,
Texture[Level].data());
}
}
else
{
for(gli::texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
{
glCompressedTexImage2D(
GL_TEXTURE_2D,
GLint(Level),
TextureDesc.InternalFormat,
GLsizei(Texture[Level].dimensions().x),
GLsizei(Texture[Level].dimensions().y),
0,
GLsizei(Texture[Level].capacity()),
Texture[Level].data());
}
}
glBindTexture(GL_TEXTURE_2D, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, Alignment);
return Name;
}
}//namespace gl_texture_2d
}//namespace gtx
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-01-09
// Licence : This source is under MIT License
// File : gli/gtx/gradient.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GTX_GRADIENT_INCLUDED
#define GLI_GTX_GRADIENT_INCLUDED
#include "../gli.hpp"
namespace gli{
namespace gtx{
namespace gradient
{
texture2D radial(
texture2D::dimensions_type const & Size,
texture2D::texcoord_type const & Center,
float const & Radius,
texture2D::texcoord_type const & Focal);
texture2D linear(
texture2D::dimensions_type const & Size,
texture2D::texcoord_type const & Point0,
texture2D::texcoord_type const & Point1);
}//namespace gradient
}//namespace gtx
}//namespace gli
namespace gli{using namespace gtx::gradient;}
#include "gradient.inl"
#endif//GLI_GTX_GRADIENT_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-01-09
// Licence : This source is under MIT License
// File : gli/gtx/gradient.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli{
namespace gtx{
namespace gradient
{
inline texture2D radial
(
texture2D::dimensions_type const & Size,
texture2D::texcoord_type const & Center,
float const & Radius,
texture2D::texcoord_type const & Focal
)
{
image2D Result(texture2D::dimensions_type(Size), gli::RGB8U);
glm::u8vec3 * DstData = (glm::u8vec3 *)Result.data();
for(std::size_t y = 0; y < Result.dimensions().y; ++y)
for(std::size_t x = 0; x < Result.dimensions().x; ++x)
{
float Value = glm::radialGradient(
Center * glm::vec2(Size),
Radius,
Focal * glm::vec2(Size),
glm::vec2(x, y));
std::size_t Index = x + y * Result.dimensions().x;
*(DstData + Index) = glm::u8vec3(glm::u8(glm::clamp(Value * 255.f, 0.f, 255.f)));
}
gli::texture2D Image(1);
Image[0] = Result;
return Image;
}
inline texture2D linear
(
texture2D::dimensions_type const & Size,
texture2D::texcoord_type const & Point0,
texture2D::texcoord_type const & Point1
)
{
image2D Result(texture2D::dimensions_type(Size), gli::RGB8U);
glm::u8vec3 * DstData = (glm::u8vec3 *)Result.data();
for(std::size_t y = 0; y < Result.dimensions().y; ++y)
for(std::size_t x = 0; x < Result.dimensions().x; ++x)
{
float Value = glm::linearGradient(
Point0 * glm::vec2(Size),
Point1 * glm::vec2(Size),
texture2D::texcoord_type(x, y));
std::size_t Index = x + y * Result.dimensions().x;
*(DstData + Index) = glm::u8vec3(glm::u8(glm::clamp(Value * 255.f, 0.f, 255.f)));
}
gli::texture2D Image(1);
Image[0] = Result;
return Image;
}
}//namespace gradient
}//namespace gtx
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-08
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/loader.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GTX_LOADER_INCLUDED
#define GLI_GTX_LOADER_INCLUDED
#include "../gli.hpp"
#include "../gtx/loader_dds9.hpp"
#include "../gtx/loader_dds10.hpp"
#include "../gtx/loader_tga.hpp"
namespace gli{
namespace gtx{
namespace loader
{
inline texture2D load(
std::string const & Filename);
inline void save(
texture2D const & Image,
std::string const & Filename);
}//namespace loader
}//namespace gtx
}//namespace gli
namespace gli{using namespace gtx::loader;}
#include "loader.inl"
#endif//GLI_GTX_LOADER_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-08
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/loader.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli{
namespace gtx{
namespace loader
{
inline texture2D load
(
std::string const & Filename
)
{
if(Filename.find(".dds") != std::string::npos)
return loadDDS10(Filename);
else if(Filename.find(".tga") != std::string::npos)
return loadTGA(Filename);
else
{
assert(0); // File format not supported
return texture2D();
}
}
inline void save
(
texture2D const & Image,
std::string const & Filename
)
{
char const * File = Filename.c_str();
if(Filename.find(".dds") != std::string::npos)
saveDDS10(Image, Filename);
else if(Filename.find(".tga") != std::string::npos)
saveTGA(Image, Filename);
else
assert(0); // File format not supported
}
}//namespace loader
}//namespace gtx
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-26
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/loader_dds10.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GTX_LOADER_DDS10_INCLUDED
#define GLI_GTX_LOADER_DDS10_INCLUDED
#include "../gli.hpp"
#include <fstream>
namespace gli{
namespace gtx{
namespace loader_dds10
{
texture2D loadDDS10(
std::string const & Filename);
void saveDDS10(
texture2D const & Image,
std::string const & Filename);
}//namespace loader_dds10
}//namespace gtx
}//namespace gli
namespace gli{using namespace gtx::loader_dds10;}
#include "loader_dds10.inl"
#endif//GLI_GTX_LOADER_DDS10_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-26
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/loader_dds10.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli{
namespace gtx{
namespace loader_dds10{
namespace detail
{
// DDS Documentation
/*
http://msdn.microsoft.com/en-us/library/bb943991(VS.85).aspx#File_Layout1
http://msdn.microsoft.com/en-us/library/bb943992.aspx
*/
#define GLI_MAKEFOURCC(ch0, ch1, ch2, ch3) \
(glm::uint32)( \
(((glm::uint32)(glm::uint8)(ch3) << 24) & 0xFF000000) | \
(((glm::uint32)(glm::uint8)(ch2) << 16) & 0x00FF0000) | \
(((glm::uint32)(glm::uint8)(ch1) << 8) & 0x0000FF00) | \
((glm::uint32)(glm::uint8)(ch0) & 0x000000FF) )
enum DXGI_FORMAT
{
DXGI_FORMAT_UNKNOWN = 0,
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
DXGI_FORMAT_R32G32B32A32_UINT = 3,
DXGI_FORMAT_R32G32B32A32_SINT = 4,
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
DXGI_FORMAT_R32G32B32_FLOAT = 6,
DXGI_FORMAT_R32G32B32_UINT = 7,
DXGI_FORMAT_R32G32B32_SINT = 8,
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
DXGI_FORMAT_R16G16B16A16_UINT = 12,
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
DXGI_FORMAT_R16G16B16A16_SINT = 14,
DXGI_FORMAT_R32G32_TYPELESS = 15,
DXGI_FORMAT_R32G32_FLOAT = 16,
DXGI_FORMAT_R32G32_UINT = 17,
DXGI_FORMAT_R32G32_SINT = 18,
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
DXGI_FORMAT_R10G10B10A2_UINT = 25,
DXGI_FORMAT_R11G11B10_FLOAT = 26,
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
DXGI_FORMAT_R8G8B8A8_UINT = 30,
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
DXGI_FORMAT_R8G8B8A8_SINT = 32,
DXGI_FORMAT_R16G16_TYPELESS = 33,
DXGI_FORMAT_R16G16_FLOAT = 34,
DXGI_FORMAT_R16G16_UNORM = 35,
DXGI_FORMAT_R16G16_UINT = 36,
DXGI_FORMAT_R16G16_SNORM = 37,
DXGI_FORMAT_R16G16_SINT = 38,
DXGI_FORMAT_R32_TYPELESS = 39,
DXGI_FORMAT_D32_FLOAT = 40,
DXGI_FORMAT_R32_FLOAT = 41,
DXGI_FORMAT_R32_UINT = 42,
DXGI_FORMAT_R32_SINT = 43,
DXGI_FORMAT_R24G8_TYPELESS = 44,
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
DXGI_FORMAT_R8G8_TYPELESS = 48,
DXGI_FORMAT_R8G8_UNORM = 49,
DXGI_FORMAT_R8G8_UINT = 50,
DXGI_FORMAT_R8G8_SNORM = 51,
DXGI_FORMAT_R8G8_SINT = 52,
DXGI_FORMAT_R16_TYPELESS = 53,
DXGI_FORMAT_R16_FLOAT = 54,
DXGI_FORMAT_D16_UNORM = 55,
DXGI_FORMAT_R16_UNORM = 56,
DXGI_FORMAT_R16_UINT = 57,
DXGI_FORMAT_R16_SNORM = 58,
DXGI_FORMAT_R16_SINT = 59,
DXGI_FORMAT_R8_TYPELESS = 60,
DXGI_FORMAT_R8_UNORM = 61,
DXGI_FORMAT_R8_UINT = 62,
DXGI_FORMAT_R8_SNORM = 63,
DXGI_FORMAT_R8_SINT = 64,
DXGI_FORMAT_A8_UNORM = 65,
DXGI_FORMAT_R1_UNORM = 66,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
DXGI_FORMAT_BC1_TYPELESS = 70,
DXGI_FORMAT_BC1_UNORM = 71,
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
DXGI_FORMAT_BC2_TYPELESS = 73,
DXGI_FORMAT_BC2_UNORM = 74,
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
DXGI_FORMAT_BC3_TYPELESS = 76,
DXGI_FORMAT_BC3_UNORM = 77,
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
DXGI_FORMAT_BC4_TYPELESS = 79,
DXGI_FORMAT_BC4_UNORM = 80,
DXGI_FORMAT_BC4_SNORM = 81,
DXGI_FORMAT_BC5_TYPELESS = 82,
DXGI_FORMAT_BC5_UNORM = 83,
DXGI_FORMAT_BC5_SNORM = 84,
DXGI_FORMAT_B5G6R5_UNORM = 85,
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
DXGI_FORMAT_BC6H_TYPELESS = 94,
DXGI_FORMAT_BC6H_UF16 = 95,
DXGI_FORMAT_BC6H_SF16 = 96,
DXGI_FORMAT_BC7_TYPELESS = 97,
DXGI_FORMAT_BC7_UNORM = 98,
DXGI_FORMAT_BC7_UNORM_SRGB = 99,
DXGI_FORMAT_FORCE_UINT = 0xffffffffUL
};
enum D3D10_RESOURCE_DIMENSION
{
D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D10_RESOURCE_DIMENSION_BUFFER = 1,
D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
};
enum D3D10_RESOURCE_MISC_FLAG
{
D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1L,
D3D10_RESOURCE_MISC_SHARED = 0x2L,
D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4L,
D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10L,
D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20L
};
enum dds_format
{
GLI_D3DFMT_R8G8B8 = 20,
GLI_D3DFMT_A8R8G8B8 = 21,
GLI_D3DFMT_X8R8G8B8 = 22,
GLI_D3DFMT_A8 = 28,
GLI_D3DFMT_A2B10G10R10 = 31,
GLI_D3DFMT_A8B8G8R8 = 32,
GLI_D3DFMT_X8B8G8R8 = 33,
GLI_D3DFMT_G16R16 = 34,
GLI_D3DFMT_A2R10G10B10 = 35,
GLI_D3DFMT_A16B16G16R16 = 36,
GLI_D3DFMT_L8 = 50,
GLI_D3DFMT_A8L8 = 51,
GLI_D3DFMT_DXT1 = GLI_MAKEFOURCC('D', 'X', 'T', '1'),
GLI_D3DFMT_DXT2 = GLI_MAKEFOURCC('D', 'X', 'T', '2'),
GLI_D3DFMT_DXT3 = GLI_MAKEFOURCC('D', 'X', 'T', '3'),
GLI_D3DFMT_DXT4 = GLI_MAKEFOURCC('D', 'X', 'T', '4'),
GLI_D3DFMT_DXT5 = GLI_MAKEFOURCC('D', 'X', 'T', '5'),
GLI_D3DFMT_DX10 = GLI_MAKEFOURCC('D', 'X', '1', '0'),
GLI_D3DFMT_D32 = 71,
GLI_D3DFMT_D24S8 = 75,
GLI_D3DFMT_D24X8 = 77,
GLI_D3DFMT_D16 = 80,
GLI_D3DFMT_L16 = 81,
GLI_D3DFMT_D32F_LOCKABLE = 82,
GLI_D3DFMT_D24FS8 = 83,
GLI_D3DFMT_R16F = 111,
GLI_D3DFMT_G16R16F = 112,
GLI_D3DFMT_A16B16G16R16F = 113,
GLI_D3DFMT_R32F = 114,
GLI_D3DFMT_G32R32F = 115,
GLI_D3DFMT_A32B32G32R32F = 116
};
struct ddsHeader10
{
DXGI_FORMAT dxgiFormat;
D3D10_RESOURCE_DIMENSION resourceDimension;
glm::uint32 miscFlag; // D3D10_RESOURCE_MISC_GENERATE_MIPS
glm::uint32 arraySize;
glm::uint32 reserved;
};
inline gli::format format_fourcc2gli_cast(glm::uint32 const & FourCC)
{
switch(FourCC)
{
case loader_dds9::detail::GLI_FOURCC_DXT1:
return DXT1;
case loader_dds9::detail::GLI_FOURCC_DXT2:
case loader_dds9::detail::GLI_FOURCC_DXT3:
return DXT3;
case loader_dds9::detail::GLI_FOURCC_DXT4:
case loader_dds9::detail::GLI_FOURCC_DXT5:
return DXT5;
case loader_dds9::detail::GLI_FOURCC_R16F:
return R16F;
case loader_dds9::detail::GLI_FOURCC_G16R16F:
return RG16F;
case loader_dds9::detail::GLI_FOURCC_A16B16G16R16F:
return RGBA16F;
case loader_dds9::detail::GLI_FOURCC_R32F:
return R32F;
case loader_dds9::detail::GLI_FOURCC_G32R32F:
return RG32F;
case loader_dds9::detail::GLI_FOURCC_A32B32G32R32F:
return RGBA32F;
case loader_dds9::detail::GLI_D3DFMT_R8G8B8:
return RGB8U;
case loader_dds9::detail::GLI_D3DFMT_A8R8G8B8:
case loader_dds9::detail::GLI_D3DFMT_X8R8G8B8:
case loader_dds9::detail::GLI_D3DFMT_A8B8G8R8:
case loader_dds9::detail::GLI_D3DFMT_X8B8G8R8:
return RGBA8U;
case loader_dds9::detail::GLI_D3DFMT_R5G6B5:
return R5G6B5;
case loader_dds9::detail::GLI_D3DFMT_A4R4G4B4:
case loader_dds9::detail::GLI_D3DFMT_X4R4G4B4:
return RGBA4;
case loader_dds9::detail::GLI_D3DFMT_G16R16:
return RG16U;
case loader_dds9::detail::GLI_D3DFMT_A16B16G16R16:
return RGBA16U;
case loader_dds9::detail::GLI_D3DFMT_A2R10G10B10:
case loader_dds9::detail::GLI_D3DFMT_A2B10G10R10:
return RGB10A2;
default:
assert(0);
return FORMAT_NULL;
}
}
inline DXGI_FORMAT format_gli2dds_cast(gli::format const & Format)
{
DXGI_FORMAT Cast[] =
{
DXGI_FORMAT_UNKNOWN, //FORMAT_NULL,
// Unsigned integer formats
DXGI_FORMAT_R8_UINT, //R8U,
DXGI_FORMAT_R8G8_UINT, //RG8U,
DXGI_FORMAT_UNKNOWN, //RGB8U,
DXGI_FORMAT_R8G8B8A8_UINT, //RGBA8U,
DXGI_FORMAT_R16_UINT, //R16U,
DXGI_FORMAT_R16G16_UINT, //RG16U,
DXGI_FORMAT_UNKNOWN, //RGB16U,
DXGI_FORMAT_R16G16B16A16_UINT, //RGBA16U,
DXGI_FORMAT_R32_UINT, //R32U,
DXGI_FORMAT_R32G32_UINT, //RG32U,
DXGI_FORMAT_R32G32B32_UINT, //RGB32U,
DXGI_FORMAT_R32G32B32A32_UINT, //RGBA32U,
// Signed integer formats
DXGI_FORMAT_R8_SINT, //R8I,
DXGI_FORMAT_R8G8_SINT, //RG8I,
DXGI_FORMAT_UNKNOWN, //RGB8I,
DXGI_FORMAT_R8G8B8A8_SINT, //RGBA8I,
DXGI_FORMAT_R16_SINT, //R16I,
DXGI_FORMAT_R16G16_SINT, //RG16I,
DXGI_FORMAT_UNKNOWN, //RGB16I,
DXGI_FORMAT_R16G16B16A16_SINT, //RGBA16I,
DXGI_FORMAT_R32_SINT, //R32I,
DXGI_FORMAT_R32G32_SINT, //RG32I,
DXGI_FORMAT_R32G32B32_SINT, //RGB32I,
DXGI_FORMAT_R32G32B32A32_SINT, //RGBA32I,
// Floating formats
DXGI_FORMAT_R16_FLOAT, //R16F,
DXGI_FORMAT_R16G16_FLOAT, //RG16F,
DXGI_FORMAT_UNKNOWN, //RGB16F,
DXGI_FORMAT_R16G16B16A16_FLOAT, //RGBA16F,
DXGI_FORMAT_R32_FLOAT, //R32F,
DXGI_FORMAT_R32G32_FLOAT, //RG32F,
DXGI_FORMAT_R32G32B32_FLOAT, //RGB32F,
DXGI_FORMAT_R32G32B32A32_FLOAT, //RGBA32F,
// Packed formats
DXGI_FORMAT_UNKNOWN, //RGBE8,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP, //RGB9E5,
DXGI_FORMAT_R11G11B10_FLOAT,
DXGI_FORMAT_B5G6R5_UNORM, //R5G6B5,
DXGI_FORMAT_UNKNOWN, //RGBA4,
DXGI_FORMAT_R10G10B10A2_TYPELESS, //RGB10A2,
// Depth formats
DXGI_FORMAT_D16_UNORM, //D16,
DXGI_FORMAT_D24_UNORM_S8_UINT, //D24X8,
DXGI_FORMAT_D24_UNORM_S8_UINT, //D24S8,
DXGI_FORMAT_D32_FLOAT, //D32F,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT, //D32FS8X24,
// Compressed formats
DXGI_FORMAT_BC1_UNORM, //DXT1,
DXGI_FORMAT_BC2_UNORM, //DXT3,
DXGI_FORMAT_BC3_UNORM, //DXT5,
DXGI_FORMAT_BC4_UNORM, //ATI1N_UNORM,
DXGI_FORMAT_BC4_SNORM, //ATI1N_SNORM,
DXGI_FORMAT_BC5_UNORM, //ATI2N_UNORM,
DXGI_FORMAT_BC5_SNORM, //ATI2N_SNORM,
DXGI_FORMAT_BC6H_UF16, //BP_FLOAT,
DXGI_FORMAT_BC6H_SF16, //BP_FLOAT,
DXGI_FORMAT_BC7_UNORM //BP,
};
return Cast[Format];
}
inline gli::format format_dds2gli_cast(DXGI_FORMAT const & Format)
{
gli::format Cast[] =
{
gli::FORMAT_NULL, //DXGI_FORMAT_UNKNOWN = 0,
gli::RGBA32U, //DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
gli::RGBA32F, //DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
gli::RGBA32U, //DXGI_FORMAT_R32G32B32A32_UINT = 3,
gli::RGBA32I, //DXGI_FORMAT_R32G32B32A32_SINT = 4,
gli::RGB32U, //DXGI_FORMAT_R32G32B32_TYPELESS = 5,
gli::RGB32F, //DXGI_FORMAT_R32G32B32_FLOAT = 6,
gli::RGB32U, //DXGI_FORMAT_R32G32B32_UINT = 7,
gli::RGB32I, //DXGI_FORMAT_R32G32B32_SINT = 8,
gli::RGBA16U, //DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
gli::RGBA16F, //DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
gli::RGBA16U, //DXGI_FORMAT_R16G16B16A16_UNORM = 11,
gli::RGBA16I, //DXGI_FORMAT_R16G16B16A16_UINT = 12,
gli::RGBA16I, //DXGI_FORMAT_R16G16B16A16_SNORM = 13,
gli::RGBA16I, //DXGI_FORMAT_R16G16B16A16_SINT = 14,
gli::RG32U, //DXGI_FORMAT_R32G32_TYPELESS = 15,
gli::RG32F, //DXGI_FORMAT_R32G32_FLOAT = 16,
gli::RG32U, //DXGI_FORMAT_R32G32_UINT = 17,
gli::RG32I, //DXGI_FORMAT_R32G32_SINT = 18,
gli::FORMAT_NULL, //DXGI_FORMAT_R32G8X24_TYPELESS = 19,
gli::D32FS8X24, //DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
gli::FORMAT_NULL, //DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
gli::FORMAT_NULL, //DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
gli::RGB10A2, //DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
gli::RGB10A2, //DXGI_FORMAT_R10G10B10A2_UNORM = 24,
gli::RGB10A2, //DXGI_FORMAT_R10G10B10A2_UINT = 25,
gli::RG11B10F, //DXGI_FORMAT_R11G11B10_FLOAT = 26,
gli::RGBA8U, //DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
gli::RGBA8U, //DXGI_FORMAT_R8G8B8A8_UNORM = 28,
gli::RGBA8U, //DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
gli::RGBA8U, //DXGI_FORMAT_R8G8B8A8_UINT = 30,
gli::RGBA8I, //DXGI_FORMAT_R8G8B8A8_SNORM = 31,
gli::RGBA8I, //DXGI_FORMAT_R8G8B8A8_SINT = 32,
gli::RG16U, //DXGI_FORMAT_R16G16_TYPELESS = 33,
gli::RG16F, //DXGI_FORMAT_R16G16_FLOAT = 34,
gli::RG16U, //DXGI_FORMAT_R16G16_UNORM = 35,
gli::RG16U, //DXGI_FORMAT_R16G16_UINT = 36,
gli::RG16I, //DXGI_FORMAT_R16G16_SNORM = 37,
gli::RG16I, //DXGI_FORMAT_R16G16_SINT = 38,
gli::R32F, //DXGI_FORMAT_R32_TYPELESS = 39,
gli::D32F, //DXGI_FORMAT_D32_FLOAT = 40,
gli::R32F, //DXGI_FORMAT_R32_FLOAT = 41,
gli::R32U, //DXGI_FORMAT_R32_UINT = 42,
gli::R32I, //DXGI_FORMAT_R32_SINT = 43,
gli::FORMAT_NULL, //DXGI_FORMAT_R24G8_TYPELESS = 44,
gli::FORMAT_NULL, //DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
gli::FORMAT_NULL, //DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
gli::FORMAT_NULL, //DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
gli::RG8U, //DXGI_FORMAT_R8G8_TYPELESS = 48,
gli::RG8U, //DXGI_FORMAT_R8G8_UNORM = 49,
gli::RG8U, //DXGI_FORMAT_R8G8_UINT = 50,
gli::RG8I, //DXGI_FORMAT_R8G8_SNORM = 51,
gli::RG8I, //DXGI_FORMAT_R8G8_SINT = 52,
gli::R16U, //DXGI_FORMAT_R16_TYPELESS = 53,
gli::R16F, //DXGI_FORMAT_R16_FLOAT = 54,
gli::D16, //DXGI_FORMAT_D16_UNORM = 55,
gli::R16U, //DXGI_FORMAT_R16_UNORM = 56,
gli::R16U, //DXGI_FORMAT_R16_UINT = 57,
gli::R16I, //DXGI_FORMAT_R16_SNORM = 58,
gli::R16I, //DXGI_FORMAT_R16_SINT = 59,
gli::R8U, //DXGI_FORMAT_R8_TYPELESS = 60,
gli::R8U, //DXGI_FORMAT_R8_UNORM = 61,
gli::R8U, //DXGI_FORMAT_R8_UINT = 62,
gli::R8I, //DXGI_FORMAT_R8_SNORM = 63,
gli::R8I, //DXGI_FORMAT_R8_SINT = 64,
gli::R8U, //DXGI_FORMAT_A8_UNORM = 65,
gli::FORMAT_NULL, //DXGI_FORMAT_R1_UNORM = 66,
gli::RGB9E5, //DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
gli::FORMAT_NULL, //DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
gli::FORMAT_NULL, //DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
gli::DXT1, //DXGI_FORMAT_BC1_TYPELESS = 70,
gli::DXT1, //DXGI_FORMAT_BC1_UNORM = 71,
gli::DXT1, //DXGI_FORMAT_BC1_UNORM_SRGB = 72,
gli::DXT3, //DXGI_FORMAT_BC2_TYPELESS = 73,
gli::DXT3, //DXGI_FORMAT_BC2_UNORM = 74,
gli::DXT3, //DXGI_FORMAT_BC2_UNORM_SRGB = 75,
gli::DXT5, //DXGI_FORMAT_BC3_TYPELESS = 76,
gli::DXT5, //DXGI_FORMAT_BC3_UNORM = 77,
gli::DXT5, //DXGI_FORMAT_BC3_UNORM_SRGB = 78,
gli::ATI1N_UNORM, //DXGI_FORMAT_BC4_TYPELESS = 79,
gli::ATI1N_UNORM, //DXGI_FORMAT_BC4_UNORM = 80,
gli::ATI1N_SNORM, //DXGI_FORMAT_BC4_SNORM = 81,
gli::ATI2N_UNORM, //DXGI_FORMAT_BC5_TYPELESS = 82,
gli::ATI2N_UNORM, //DXGI_FORMAT_BC5_UNORM = 83,
gli::ATI2N_SNORM, //DXGI_FORMAT_BC5_SNORM = 84,
gli::FORMAT_NULL, //DXGI_FORMAT_B5G6R5_UNORM = 85,
gli::FORMAT_NULL, //DXGI_FORMAT_B5G5R5A1_UNORM = 86,
gli::RGBA8U, //DXGI_FORMAT_B8G8R8A8_UNORM = 87,
gli::RGBA8U, //DXGI_FORMAT_B8G8R8X8_UNORM = 88,
gli::FORMAT_NULL, //DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
gli::RGBA8U, //DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
gli::RGBA8U, //DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
gli::RGBA8U, //DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
gli::RGBA8U, //DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
gli::BP_UF16, //DXGI_FORMAT_BC6H_TYPELESS = 94,
gli::BP_UF16, //DXGI_FORMAT_BC6H_UF16 = 95,
gli::BP_SF16, //DXGI_FORMAT_BC6H_SF16 = 96,
gli::BP, //DXGI_FORMAT_BC7_TYPELESS = 97,
gli::BP, //DXGI_FORMAT_BC7_UNORM = 98,
gli::BP, //DXGI_FORMAT_BC7_UNORM_SRGB = 99,
gli::R32U //DXGI_FORMAT_FORCE_UINT = 0xffffffffUL
};
return Cast[Format];
}
}//namespace detail
inline texture2D loadDDS10
(
std::string const & Filename
)
{
std::ifstream FileIn(Filename.c_str(), std::ios::in | std::ios::binary);
if(FileIn.fail())
return texture2D();
loader_dds9::detail::ddsHeader HeaderDesc;
detail::ddsHeader10 HeaderDesc10;
char Magic[4];
//* Read magic number and check if valid .dds file
FileIn.read((char*)&Magic, sizeof(Magic));
assert(strncmp(Magic, "DDS ", 4) == 0);
// Get the surface descriptor
FileIn.read((char*)&HeaderDesc, sizeof(HeaderDesc));
if(HeaderDesc.format.flags & loader_dds9::detail::GLI_DDPF_FOURCC && HeaderDesc.format.fourCC == loader_dds9::detail::GLI_FOURCC_DX10)
FileIn.read((char*)&HeaderDesc10, sizeof(HeaderDesc10));
loader_dds9::detail::DDLoader Loader;
if(HeaderDesc.format.fourCC == loader_dds9::detail::GLI_FOURCC_DX10)
Loader.Format = detail::format_dds2gli_cast(HeaderDesc10.dxgiFormat);
else if(HeaderDesc.format.flags & loader_dds9::detail::GLI_DDPF_FOURCC)
Loader.Format = detail::format_fourcc2gli_cast(HeaderDesc.format.fourCC);
else
{
switch(HeaderDesc.format.bpp)
{
case 8:
Loader.Format = R8U;
break;
case 16:
Loader.Format = RG8U;
break;
case 24:
Loader.Format = RGB8U;
break;
case 32:
Loader.Format = RGBA8U;
break;
}
}
Loader.BlockSize = size(image2D(texture2D::dimensions_type(0), Loader.Format), BLOCK_SIZE);
Loader.BPP = size(image2D(image2D::dimensions_type(0), Loader.Format), BIT_PER_PIXEL);
std::size_t Width = HeaderDesc.width;
std::size_t Height = HeaderDesc.height;
gli::format Format = Loader.Format;
std::streamoff Curr = FileIn.tellg();
FileIn.seekg(0, std::ios_base::end);
std::streamoff End = FileIn.tellg();
FileIn.seekg(Curr, std::ios_base::beg);
std::vector<glm::byte> Data(std::size_t(End - Curr), 0);
std::size_t Offset = 0;
FileIn.read((char*)&Data[0], std::streamsize(Data.size()));
//texture2D Image(glm::min(MipMapCount, Levels));//SurfaceDesc.mipMapLevels);
std::size_t MipMapCount = (HeaderDesc.flags & loader_dds9::detail::GLI_DDSD_MIPMAPCOUNT) ? HeaderDesc.mipMapLevels : 1;
//if(Loader.Format == DXT1 || Loader.Format == DXT3 || Loader.Format == DXT5)
// MipMapCount -= 2;
texture2D Image(MipMapCount);
for(std::size_t Level = 0; Level < Image.levels() && (Width || Height); ++Level)
{
Width = glm::max(std::size_t(Width), std::size_t(1));
Height = glm::max(std::size_t(Height), std::size_t(1));
std::size_t MipmapSize = 0;
if((Loader.BlockSize << 3) > Loader.BPP)
MipmapSize = ((Width + 3) >> 2) * ((Height + 3) >> 2) * Loader.BlockSize;
else
MipmapSize = Width * Height * Loader.BlockSize;
std::vector<glm::byte> MipmapData(MipmapSize, 0);
memcpy(&MipmapData[0], &Data[0] + Offset, MipmapSize);
image2D::dimensions_type Dimensions(Width, Height);
Image[Level] = image2D(Dimensions, Format, MipmapData);
Offset += MipmapSize;
Width >>= 1;
Height >>= 1;
}
return Image;
}
inline void saveDDS10
(
gli::texture2D const & Image,
std::string const & Filename
)
{
std::ofstream FileOut(Filename.c_str(), std::ios::out | std::ios::binary);
if (!FileOut)
return;
char const * Magic = "DDS ";
FileOut.write((char*)Magic, sizeof(char) * 4);
glm::uint32 Caps = loader_dds9::detail::GLI_DDSD_CAPS | loader_dds9::detail::GLI_DDSD_HEIGHT | loader_dds9::detail::GLI_DDSD_WIDTH | loader_dds9::detail::GLI_DDSD_PIXELFORMAT;
loader_dds9::detail::ddsHeader HeaderDesc;
HeaderDesc.size = sizeof(loader_dds9::detail::ddsHeader);
HeaderDesc.flags = Caps | (loader_dds9::detail::isCompressed(Image) ? loader_dds9::detail::GLI_DDSD_LINEARSIZE : loader_dds9::detail::GLI_DDSD_PITCH) | (Image.levels() > 1 ? loader_dds9::detail::GLI_DDSD_MIPMAPCOUNT : 0); //659463;
HeaderDesc.width = Image[0].dimensions().x;
HeaderDesc.height = Image[0].dimensions().y;
HeaderDesc.pitch = loader_dds9::detail::isCompressed(Image) ? size(Image, LINEAR_SIZE) : 32;
HeaderDesc.depth = 0;
HeaderDesc.mipMapLevels = glm::uint32(Image.levels());
HeaderDesc.format.size = sizeof(loader_dds9::detail::ddsPixelFormat);
HeaderDesc.format.flags = loader_dds9::detail::GLI_DDPF_FOURCC;
HeaderDesc.format.fourCC = loader_dds9::detail::GLI_FOURCC_DX10;
HeaderDesc.format.bpp = size(Image, BIT_PER_PIXEL);
HeaderDesc.format.redMask = 0;
HeaderDesc.format.greenMask = 0;
HeaderDesc.format.blueMask = 0;
HeaderDesc.format.alphaMask = 0;
HeaderDesc.surfaceFlags = loader_dds9::detail::GLI_DDSCAPS_TEXTURE | (Image.levels() > 1 ? loader_dds9::detail::GLI_DDSCAPS_MIPMAP : 0);
HeaderDesc.cubemapFlags = 0;
FileOut.write((char*)&HeaderDesc, sizeof(HeaderDesc));
detail::ddsHeader10 HeaderDesc10;
HeaderDesc10.arraySize = 1;
HeaderDesc10.resourceDimension = detail::D3D10_RESOURCE_DIMENSION_TEXTURE2D;
HeaderDesc10.miscFlag = 0;//Image.levels() > 0 ? detail::D3D10_RESOURCE_MISC_GENERATE_MIPS : 0;
HeaderDesc10.dxgiFormat = detail::format_gli2dds_cast(Image.format());
HeaderDesc10.reserved = 0;
FileOut.write((char*)&HeaderDesc10, sizeof(HeaderDesc10));
for(gli::texture2D::level_type Level = 0; Level < Image.levels(); ++Level)
{
gli::texture2D::size_type ImageSize = size(Image[Level], gli::LINEAR_SIZE);
FileOut.write((char*)(Image[Level].data()), ImageSize);
}
if(FileOut.fail() || FileOut.bad())
return;
FileOut.close ();
}
}//namespace loader_dds10
}//namespace gtx
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-08
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/loader_dds9.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GTX_LOADER_DDS9_INCLUDED
#define GLI_GTX_LOADER_DDS9_INCLUDED
#include "../gli.hpp"
#include <fstream>
namespace gli{
namespace gtx{
namespace loader_dds9
{
texture2D loadDDS9(
std::string const & Filename);
void saveDDS9(
texture2D const & Texture,
std::string const & Filename);
void saveTextureCubeDDS9(
textureCube const & Texture,
std::string const & Filename);
}//namespace loader_dds9
}//namespace gtx
}//namespace gli
namespace gli{using namespace gtx::loader_dds9;}
#include "loader_dds9.inl"
#endif//GLI_GTX_LOADER_DDS9_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-08
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/loader_dds9.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli{
namespace gtx{
namespace loader_dds9{
namespace detail
{
// DDS Documentation
/*
http://msdn.microsoft.com/en-us/library/bb943991(VS.85).aspx#File_Layout1
http://msdn.microsoft.com/en-us/library/bb943992.aspx
*/
#define GLI_MAKEFOURCC(ch0, ch1, ch2, ch3) \
(glm::uint32)( \
(((glm::uint32)(glm::uint8)(ch3) << 24) & 0xFF000000) | \
(((glm::uint32)(glm::uint8)(ch2) << 16) & 0x00FF0000) | \
(((glm::uint32)(glm::uint8)(ch1) << 8) & 0x0000FF00) | \
((glm::uint32)(glm::uint8)(ch0) & 0x000000FF) )
//enum dds_format
//{
// GLI_D3DFMT_R8G8B8 = 20,
// GLI_D3DFMT_A8R8G8B8 = 21,
// GLI_D3DFMT_X8R8G8B8 = 22,
// GLI_D3DFMT_A8 = 28,
// GLI_D3DFMT_A2B10G10R10 = 31,
// GLI_D3DFMT_A8B8G8R8 = 32,
// GLI_D3DFMT_X8B8G8R8 = 33,
// GLI_D3DFMT_G16R16 = 34,
// GLI_D3DFMT_A2R10G10B10 = 35,
// GLI_D3DFMT_A16B16G16R16 = 36,
// GLI_D3DFMT_L8 = 50,
// GLI_D3DFMT_A8L8 = 51,
// GLI_D3DFMT_DXT1 = GLI_MAKEFOURCC('D', 'X', 'T', '1'),
// GLI_D3DFMT_DXT2 = GLI_MAKEFOURCC('D', 'X', 'T', '2'),
// GLI_D3DFMT_DXT3 = GLI_MAKEFOURCC('D', 'X', 'T', '3'),
// GLI_D3DFMT_DXT4 = GLI_MAKEFOURCC('D', 'X', 'T', '4'),
// GLI_D3DFMT_DXT5 = GLI_MAKEFOURCC('D', 'X', 'T', '5'),
// GLI_D3DFMT_DX10 = GLI_MAKEFOURCC('D', 'X', '1', '0'),
// GLI_D3DFMT_D32 = 71,
// GLI_D3DFMT_D24S8 = 75,
// GLI_D3DFMT_D24X8 = 77,
// GLI_D3DFMT_D16 = 80,
// GLI_D3DFMT_L16 = 81,
// GLI_D3DFMT_D32F_LOCKABLE = 82,
// GLI_D3DFMT_D24FS8 = 83,
// GLI_D3DFMT_R16F = 111,
// GLI_D3DFMT_G16R16F = 112,
// GLI_D3DFMT_A16B16G16R16F = 113,
// GLI_D3DFMT_R32F = 114,
// GLI_D3DFMT_G32R32F = 115,
// GLI_D3DFMT_A32B32G32R32F = 116
//};
enum ddsCubemapflag
{
GLI_DDSCAPS2_CUBEMAP = 0x00000200,
GLI_DDSCAPS2_CUBEMAP_POSITIVEX = 0x00000400,
GLI_DDSCAPS2_CUBEMAP_NEGATIVEX = 0x00000800,
GLI_DDSCAPS2_CUBEMAP_POSITIVEY = 0x00001000,
GLI_DDSCAPS2_CUBEMAP_NEGATIVEY = 0x00002000,
GLI_DDSCAPS2_CUBEMAP_POSITIVEZ = 0x00004000,
GLI_DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x00008000,
GLI_DDSCAPS2_VOLUME = 0x00200000
};
enum ddsSurfaceflag
{
GLI_DDSCAPS_COMPLEX = 0x00000008,
GLI_DDSCAPS_MIPMAP = 0x00400000,
GLI_DDSCAPS_TEXTURE = 0x00001000
};
struct ddsPixelFormat
{
glm::uint32 size; // 32
glm::uint32 flags;
glm::uint32 fourCC;
glm::uint32 bpp;
glm::uint32 redMask;
glm::uint32 greenMask;
glm::uint32 blueMask;
glm::uint32 alphaMask;
};
struct ddsHeader
{
glm::uint32 size;
glm::uint32 flags;
glm::uint32 height;
glm::uint32 width;
glm::uint32 pitch;
glm::uint32 depth;
glm::uint32 mipMapLevels;
glm::uint32 reserved1[11];
ddsPixelFormat format;
glm::uint32 surfaceFlags;
glm::uint32 cubemapFlags;
glm::uint32 reserved2[3];
};
glm::uint32 const GLI_D3DFMT_R8G8B8 = 20;
glm::uint32 const GLI_D3DFMT_A8R8G8B8 = 21;
glm::uint32 const GLI_D3DFMT_X8R8G8B8 = 22;
glm::uint32 const GLI_D3DFMT_R5G6B5 = 23;
glm::uint32 const GLI_D3DFMT_X1R5G5B5 = 24;
glm::uint32 const GLI_D3DFMT_A1R5G5B5 = 25;
glm::uint32 const GLI_D3DFMT_A4R4G4B4 = 26;
glm::uint32 const GLI_D3DFMT_X4R4G4B4 = 30;
glm::uint32 const GLI_D3DFMT_A2B10G10R10 = 31;
glm::uint32 const GLI_D3DFMT_A8B8G8R8 = 32;
glm::uint32 const GLI_D3DFMT_X8B8G8R8 = 33;
glm::uint32 const GLI_D3DFMT_G16R16 = 34;
glm::uint32 const GLI_D3DFMT_A2R10G10B10 = 35;
glm::uint32 const GLI_D3DFMT_A16B16G16R16 = 36;
glm::uint32 const GLI_FOURCC_DXT1 = GLI_MAKEFOURCC('D', 'X', 'T', '1');
glm::uint32 const GLI_FOURCC_DXT2 = GLI_MAKEFOURCC('D', 'X', 'T', '2');
glm::uint32 const GLI_FOURCC_DXT3 = GLI_MAKEFOURCC('D', 'X', 'T', '3');
glm::uint32 const GLI_FOURCC_DXT4 = GLI_MAKEFOURCC('D', 'X', 'T', '4');
glm::uint32 const GLI_FOURCC_DXT5 = GLI_MAKEFOURCC('D', 'X', 'T', '5');
glm::uint32 const GLI_FOURCC_ATI1 = GLI_MAKEFOURCC('A', 'T', 'I', '1'); // ATI1
glm::uint32 const GLI_FOURCC_ATI2 = GLI_MAKEFOURCC('A', 'T', 'I', '2'); // ATI2 (AKA 3Dc)
glm::uint32 const GLI_FOURCC_DX10 = GLI_MAKEFOURCC('D', 'X', '1', '0');
glm::uint32 const GLI_FOURCC_BC4U = GLI_MAKEFOURCC('B', 'C', '4', 'U');
glm::uint32 const GLI_FOURCC_BC4S = GLI_MAKEFOURCC('B', 'C', '4', 'S');
glm::uint32 const GLI_FOURCC_BC5U = GLI_MAKEFOURCC('B', 'C', '5', 'U');
glm::uint32 const GLI_FOURCC_BC5S = GLI_MAKEFOURCC('B', 'C', '5', 'S');
glm::uint32 const GLI_FOURCC_BC6H = GLI_MAKEFOURCC('B', 'C', '6', 'H');
glm::uint32 const GLI_FOURCC_BC7 = GLI_MAKEFOURCC('B', 'C', '7', 'U');
glm::uint32 const GLI_FOURCC_R16F = 0x0000006f; // 16-bit float Red
glm::uint32 const GLI_FOURCC_G16R16F = 0x00000070; // 16-bit float Red/Green
glm::uint32 const GLI_FOURCC_A16B16G16R16F = 0x00000071; // 16-bit float RGBA
glm::uint32 const GLI_FOURCC_R32F = 0x00000072; // 32-bit float Red
glm::uint32 const GLI_FOURCC_G32R32F = 0x00000073; // 32-bit float Red/Green
glm::uint32 const GLI_FOURCC_A32B32G32R32F = 0x00000074; // 32-bit float RGBA
glm::uint32 const GLI_DDPF_ALPHAPIXELS = 0x00000001; // The surface has alpha channel information in the pixel format.
glm::uint32 const GLI_DDPF_ALPHA = 0x00000002; // The pixel format contains alpha only information
glm::uint32 const GLI_DDPF_FOURCC = 0x00000004; // The FourCC code is valid.
glm::uint32 const GLI_DDPF_RGB = 0x00000040; // The RGB data in the pixel format structure is valid.
//glm::uint32 const GLI_DDPF_COMPRESSED = 0x00000080; // The surface will accept pixel data in the format specified and compress it during the write.
//glm::uint32 const GLI_DDPF_RGBTOYUV = 0x00000100; // The surface will accept RGB data and translate it during the write to YUV data.
glm::uint32 const GLI_DDPF_YUV = 0x00000200; // Pixel format is YUV - YUV data in pixel format struct is valid.
//glm::uint32 const GLI_DDPF_ZBUFFER = 0x00000400; // Pixel format is a z buffer only surface
//glm::uint32 const GLI_DDPF_ZPIXELS = 0x00002000; // The surface contains Z information in the pixels
//glm::uint32 const GLI_DDPF_STENCILBUFFER = 0x00004000; // The surface contains stencil information along with Z
//glm::uint32 const GLI_DDPF_ALPHAPREMULT = 0x00008000; // Premultiplied alpha format -- the color components have been premultiplied by the alpha component.
glm::uint32 const GLI_DDPF_LUMINANCE = 0x00020000; // Luminance data in the pixel format is valid.
//glm::uint32 const GLI_DDPF_BUMPLUMINANCE = 0x00040000; // Use this flag for luminance-only or luminance+alpha surfaces, the bit depth is then ddpf.dwLuminanceBitCount.
//glm::uint32 const GLI_DDPF_BUMPDUDV = 0x00080000; // Bump map dUdV data in the pixel format is valid.
glm::uint32 const GLI_DDSD_CAPS = 0x00000001;
glm::uint32 const GLI_DDSD_HEIGHT = 0x00000002;
glm::uint32 const GLI_DDSD_WIDTH = 0x00000004;
glm::uint32 const GLI_DDSD_PITCH = 0x00000008;
glm::uint32 const GLI_DDSD_PIXELFORMAT = 0x00001000;
glm::uint32 const GLI_DDSD_MIPMAPCOUNT = 0x00020000;
glm::uint32 const GLI_DDSD_LINEARSIZE = 0x00080000;
glm::uint32 const GLI_DDSD_DEPTH = 0x00800000;
struct DDLoader
{
glm::uint32 BlockSize;
glm::uint32 BPP;
gli::format Format;
};
enum format_type
{
FORMAT_TYPE_NULL,
FORMAT_RGBA,
FORMAT_FOURCC
};
inline glm::uint32 getFormatFourCC(gli::texture2D const & Image)
{
switch(Image.format())
{
default:
return 0;
case DXT1:
return GLI_FOURCC_DXT1;
case DXT3:
return GLI_FOURCC_DXT3;
case DXT5:
return GLI_FOURCC_DXT5;
case ATI1N_UNORM:
case ATI1N_SNORM:
case ATI2N_UNORM:
case ATI2N_SNORM:
case BP_UF16:
case BP_SF16:
case BP:
return GLI_FOURCC_DX10;
case R16F:
return GLI_FOURCC_R16F;
case RG16F:
return GLI_FOURCC_G16R16F;
case RGBA16F:
return GLI_FOURCC_A16B16G16R16F;
case R32F:
return GLI_FOURCC_R32F;
case RG32F:
return GLI_FOURCC_G32R32F;
case RGBA32F:
return GLI_FOURCC_A32B32G32R32F;
}
}
inline glm::uint32 getFormatBlockSize(gli::texture2D const & Image)
{
switch(Image.format())
{
default:
return 0;
case DXT1:
return 8;
case DXT3:
return 16;
case DXT5:
return 16;
case ATI1N_UNORM:
case ATI1N_SNORM:
return 16;
case ATI2N_UNORM:
case ATI2N_SNORM:
return 32;
case BP_UF16:
case BP_SF16:
return 32;
case BP:
return 32;
case R16F:
return 2;
case RG16F:
return 4;
case RGBA16F:
return 8;
case R32F:
return 4;
case RG32F:
return 8;
case RGBA32F:
return 16;
}
}
inline glm::uint32 getFormatFlags(gli::texture2D const & Image)
{
glm::uint32 Result = 0;
switch(Image.format())
{
default:
break;
case R8U:
case RG8U:
case RGB8U:
case RGBA8U:
case R16U:
case RG16U:
case RGB16U:
case RGBA16U:
case R32U:
case RG32U:
case RGB32U:
case RGBA32U:
case R8I:
case RG8I:
case RGB8I:
case RGBA8I:
case R16I:
case RG16I:
case RGB16I:
case RGBA16I:
case R32I:
case RG32I:
case RGB32I:
case RGBA32I:
Result |= GLI_DDPF_RGB;
break;
case R16F:
case RG16F:
case RGB16F:
case RGBA16F:
case R32F:
case RG32F:
case RGB32F:
case RGBA32F:
case RGBE8:
case RGB9E5:
case RG11B10F:
case R5G6B5:
case RGBA4:
case RGB10A2:
case D16:
case D24X8:
case D24S8:
case D32F:
case D32FS8X24:
case DXT1:
case DXT3:
case DXT5:
case ATI1N_UNORM:
case ATI1N_SNORM:
case ATI2N_UNORM:
case ATI2N_SNORM:
case BP_UF16:
case BP_SF16:
case BP:
Result |= GLI_DDPF_FOURCC;
break;
};
return Result;
}
inline glm::uint32 getFormatBPP(gli::texture2D const & Image)
{
switch(Image.format())
{
default:
return 0;
case R8U:
case R8I:
return 8;
case RG8U:
case RG8I:
return 16;
case RGB8U:
case RGB8I:
return 24;
case RGBA8U:
case RGBA8I:
return 32;
case DXT1:
return 4;
case DXT3:
return 8;
case DXT5:
return 8;
case ATI1N_UNORM:
case ATI1N_SNORM:
return 4;
case ATI2N_UNORM:
case ATI2N_SNORM:
return 8;
case BP_UF16:
case BP_SF16:
return 8;
case BP:
return 8;
}
}
inline bool isCompressed(gli::texture2D const & Image)
{
switch(Image.format())
{
default:
return false;
case DXT1:
case DXT3:
case DXT5:
case ATI1N_UNORM:
case ATI1N_SNORM:
case ATI2N_UNORM:
case ATI2N_SNORM:
case BP_UF16:
case BP_SF16:
case BP:
return true;
}
return false;
}
}//namespace detail
inline texture2D loadDDS9
(
std::string const & Filename
)
{
std::ifstream FileIn(Filename.c_str(), std::ios::in | std::ios::binary);
if(FileIn.fail())
return texture2D();
detail::ddsHeader SurfaceDesc;
char Magic[4];
//* Read magic number and check if valid .dds file
FileIn.read((char*)&Magic, sizeof(Magic));
assert(strncmp(Magic, "DDS ", 4) == 0);
// Get the surface descriptor
FileIn.read((char*)&SurfaceDesc, sizeof(SurfaceDesc));
std::size_t Width = SurfaceDesc.width;
std::size_t Height = SurfaceDesc.height;
//std::size_t Levels = glm::max(glm::highestBit(Width), glm::highestBit(Height));
detail::DDLoader Loader;
if(SurfaceDesc.format.flags & detail::GLI_DDPF_FOURCC)
{
switch(SurfaceDesc.format.fourCC)
{
case detail::GLI_FOURCC_DX10:
assert(0);
break;
case detail::GLI_FOURCC_DXT1:
Loader.BlockSize = 8;
Loader.Format = DXT1;
break;
case detail::GLI_FOURCC_DXT3:
Loader.BlockSize = 16;
Loader.Format = DXT3;
break;
case detail::GLI_FOURCC_DXT5:
Loader.BlockSize = 16;
Loader.Format = DXT5;
break;
case detail::GLI_FOURCC_R16F:
Loader.BlockSize = 2;
Loader.Format = R16F;
break;
case detail::GLI_FOURCC_G16R16F:
Loader.BlockSize = 4;
Loader.Format = RG16F;
break;
case detail::GLI_FOURCC_A16B16G16R16F:
Loader.BlockSize = 8;
Loader.Format = RGBA16F;
break;
case detail::GLI_FOURCC_R32F:
Loader.BlockSize = 4;
Loader.Format = R32F;
break;
case detail::GLI_FOURCC_G32R32F:
Loader.BlockSize = 8;
Loader.Format = RG32F;
break;
case detail::GLI_FOURCC_A32B32G32R32F:
Loader.BlockSize = 16;
Loader.Format = RGBA32F;
break;
default:
assert(0);
return texture2D();
}
}
else if(SurfaceDesc.format.flags & detail::GLI_DDPF_RGB)
{
switch(SurfaceDesc.format.bpp)
{
case 8:
Loader.BlockSize = 2;
Loader.Format = R8U;
break;
case 16:
Loader.BlockSize = 2;
Loader.Format = RG8U;
break;
case 24:
Loader.BlockSize = 3;
Loader.Format = RGB8U;
break;
case 32:
Loader.BlockSize = 4;
Loader.Format = RGBA8U;
break;
}
}
else
{
}
gli::format Format = Loader.Format;
std::streamoff Curr = FileIn.tellg();
FileIn.seekg(0, std::ios_base::end);
std::streamoff End = FileIn.tellg();
FileIn.seekg(Curr, std::ios_base::beg);
std::vector<glm::byte> Data(std::size_t(End - Curr), 0);
std::size_t Offset = 0;
FileIn.read((char*)&Data[0], std::streamsize(Data.size()));
//image Image(glm::min(MipMapCount, Levels));//SurfaceDesc.mipMapLevels);
std::size_t MipMapCount = (SurfaceDesc.flags & detail::GLI_DDSD_MIPMAPCOUNT) ? SurfaceDesc.mipMapLevels : 1;
//if(Loader.Format == DXT1 || Loader.Format == DXT3 || Loader.Format == DXT5)
// MipMapCount -= 2;
texture2D Image(MipMapCount);
for(std::size_t Level = 0; Level < Image.levels() && (Width || Height); ++Level)
{
Width = glm::max(std::size_t(Width), std::size_t(1));
Height = glm::max(std::size_t(Height), std::size_t(1));
std::size_t MipmapSize = 0;
if(Loader.Format == DXT1 || Loader.Format == DXT3 || Loader.Format == DXT5)
MipmapSize = ((Width + 3) >> 2) * ((Height + 3) >> 2) * Loader.BlockSize;
else
MipmapSize = Width * Height * Loader.BlockSize;
std::vector<glm::byte> MipmapData(MipmapSize, 0);
memcpy(&MipmapData[0], &Data[0] + Offset, MipmapSize);
image2D::dimensions_type Dimensions(Width, Height);
Image[Level] = image2D(Dimensions, Format, MipmapData);
Offset += MipmapSize;
Width >>= 1;
Height >>= 1;
}
return Image;
}
inline textureCube loadTextureCubeDDS9
(
std::string const & Filename
)
{
std::ifstream FileIn(Filename.c_str(), std::ios::in | std::ios::binary);
if(FileIn.fail())
return textureCube();
detail::ddsHeader SurfaceDesc;
char Magic[4];
//* Read magic number and check if valid .dds file
FileIn.read((char*)&Magic, sizeof(Magic));
assert(strncmp(Magic, "DDS ", 4) == 0);
// Get the surface descriptor
FileIn.read((char*)&SurfaceDesc, sizeof(SurfaceDesc));
std::size_t Width = SurfaceDesc.width;
std::size_t Height = SurfaceDesc.height;
//std::size_t Levels = glm::max(glm::highestBit(Width), glm::highestBit(Height));
detail::DDLoader Loader;
if(SurfaceDesc.format.flags & detail::GLI_DDPF_FOURCC)
{
switch(SurfaceDesc.format.fourCC)
{
case detail::GLI_FOURCC_DX10:
assert(0);
break;
case detail::GLI_FOURCC_DXT1:
Loader.BlockSize = 8;
Loader.Format = DXT1;
break;
case detail::GLI_FOURCC_DXT3:
Loader.BlockSize = 16;
Loader.Format = DXT3;
break;
case detail::GLI_FOURCC_DXT5:
Loader.BlockSize = 16;
Loader.Format = DXT5;
break;
case detail::GLI_FOURCC_R16F:
Loader.BlockSize = 2;
Loader.Format = R16F;
break;
case detail::GLI_FOURCC_G16R16F:
Loader.BlockSize = 4;
Loader.Format = RG16F;
break;
case detail::GLI_FOURCC_A16B16G16R16F:
Loader.BlockSize = 8;
Loader.Format = RGBA16F;
break;
case detail::GLI_FOURCC_R32F:
Loader.BlockSize = 4;
Loader.Format = R32F;
break;
case detail::GLI_FOURCC_G32R32F:
Loader.BlockSize = 8;
Loader.Format = RG32F;
break;
case detail::GLI_FOURCC_A32B32G32R32F:
Loader.BlockSize = 16;
Loader.Format = RGBA32F;
break;
default:
assert(0);
return textureCube();
}
}
else if(SurfaceDesc.format.flags & detail::GLI_DDPF_RGB)
{
switch(SurfaceDesc.format.bpp)
{
case 8:
Loader.BlockSize = 2;
Loader.Format = R8U;
break;
case 16:
Loader.BlockSize = 2;
Loader.Format = RG8U;
break;
case 24:
Loader.BlockSize = 3;
Loader.Format = RGB8U;
break;
case 32:
Loader.BlockSize = 4;
Loader.Format = RGBA8U;
break;
}
}
else
{
}
gli::format Format = Loader.Format;
std::streamoff Curr = FileIn.tellg();
FileIn.seekg(0, std::ios_base::end);
std::streamoff End = FileIn.tellg();
FileIn.seekg(Curr, std::ios_base::beg);
std::vector<glm::byte> Data(std::size_t(End - Curr), 0);
std::size_t Offset = 0;
FileIn.read((char*)&Data[0], std::streamsize(Data.size()));
//image Image(glm::min(MipMapCount, Levels));//SurfaceDesc.mipMapLevels);
std::size_t MipMapCount = (SurfaceDesc.flags & detail::GLI_DDSD_MIPMAPCOUNT) ? SurfaceDesc.mipMapLevels : 1;
//if(Loader.Format == DXT1 || Loader.Format == DXT3 || Loader.Format == DXT5)
// MipMapCount -= 2;
textureCube Texture(MipMapCount);
for(textureCube::size_type Face = 0; Face < FACE_MAX; ++Face)
{
Width = SurfaceDesc.width;
Height = SurfaceDesc.height;
for(textureCube::size_type Level = 0; Level < Texture.levels() && (Width || Height); ++Level)
{
Width = glm::max(std::size_t(Width), std::size_t(1));
Height = glm::max(std::size_t(Height), std::size_t(1));
std::size_t MipmapSize = 0;
if(Loader.Format == DXT1 || Loader.Format == DXT3 || Loader.Format == DXT5)
MipmapSize = ((Width + 3) >> 2) * ((Height + 3) >> 2) * Loader.BlockSize;
else
MipmapSize = Width * Height * Loader.BlockSize;
std::vector<glm::byte> MipmapData(MipmapSize, 0);
memcpy(&MipmapData[0], &Data[0] + Offset, MipmapSize);
textureCube::dimensions_type Dimensions(Width, Height);
Texture[textureCube::face_type(Face)][Level] = image2D(Dimensions, Format, MipmapData);
Offset += MipmapSize;
Width >>= 1;
Height >>= 1;
}
}
return Texture;
}
inline void saveDDS9
(
texture2D const & Texture,
std::string const & Filename
)
{
std::ofstream FileOut(Filename.c_str(), std::ios::out | std::ios::binary);
if (!FileOut)
return;
char const * Magic = "DDS ";
FileOut.write((char*)Magic, sizeof(char) * 4);
glm::uint32 Caps = detail::GLI_DDSD_CAPS | detail::GLI_DDSD_HEIGHT | detail::GLI_DDSD_WIDTH | detail::GLI_DDSD_PIXELFORMAT;
detail::ddsHeader SurfaceDesc;
SurfaceDesc.size = sizeof(detail::ddsHeader);
SurfaceDesc.flags = Caps | (detail::isCompressed(Texture) ? detail::GLI_DDSD_LINEARSIZE : detail::GLI_DDSD_PITCH) | (Texture.levels() > 1 ? detail::GLI_DDSD_MIPMAPCOUNT : 0); //659463;
SurfaceDesc.width = Texture[0].dimensions().x;
SurfaceDesc.height = Texture[0].dimensions().y;
SurfaceDesc.pitch = loader_dds9::detail::isCompressed(Texture) ? size(Texture, LINEAR_SIZE) : 32;
SurfaceDesc.depth = 0;
SurfaceDesc.mipMapLevels = glm::uint32(Texture.levels());
SurfaceDesc.format.size = sizeof(detail::ddsPixelFormat);
SurfaceDesc.format.flags = detail::getFormatFlags(Texture);
SurfaceDesc.format.fourCC = detail::getFormatFourCC(Texture);
SurfaceDesc.format.bpp = detail::getFormatBPP(Texture);
SurfaceDesc.format.redMask = 0;
SurfaceDesc.format.greenMask = 0;
SurfaceDesc.format.blueMask = 0;
SurfaceDesc.format.alphaMask = 0;
SurfaceDesc.surfaceFlags = detail::GLI_DDSCAPS_TEXTURE | (Texture.levels() > 1 ? detail::GLI_DDSCAPS_MIPMAP : 0);
SurfaceDesc.cubemapFlags = 0;
FileOut.write((char*)&SurfaceDesc, sizeof(SurfaceDesc));
for(texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
{
texture2D::size_type ImageSize = size(Texture[Level], gli::LINEAR_SIZE);
FileOut.write((char*)(Texture[Level].data()), ImageSize);
}
if(FileOut.fail() || FileOut.bad())
return;
FileOut.close ();
}
inline void saveTextureCubeDDS9
(
textureCube const & Texture,
std::string const & Filename
)
{
std::ofstream FileOut(Filename.c_str(), std::ios::out | std::ios::binary);
if (!FileOut || Texture.empty())
return;
char const * Magic = "DDS ";
FileOut.write((char*)Magic, sizeof(char) * 4);
glm::uint32 Caps = detail::GLI_DDSD_CAPS | detail::GLI_DDSD_HEIGHT | detail::GLI_DDSD_WIDTH | detail::GLI_DDSD_PIXELFORMAT | detail::GLI_DDSCAPS_COMPLEX;
detail::ddsHeader SurfaceDesc;
SurfaceDesc.size = sizeof(detail::ddsHeader);
SurfaceDesc.flags = Caps | (detail::isCompressed(Texture[POSITIVE_X]) ? detail::GLI_DDSD_LINEARSIZE : detail::GLI_DDSD_PITCH) | (Texture.levels() > 1 ? detail::GLI_DDSD_MIPMAPCOUNT : 0); //659463;
SurfaceDesc.width = Texture[POSITIVE_X][0].dimensions().x;
SurfaceDesc.height = Texture[POSITIVE_X][0].dimensions().y;
SurfaceDesc.pitch = loader_dds9::detail::isCompressed(Texture[POSITIVE_X]) ? size(Texture[POSITIVE_X], LINEAR_SIZE) : 32;
SurfaceDesc.depth = 0;
SurfaceDesc.mipMapLevels = glm::uint32(Texture.levels());
SurfaceDesc.format.size = sizeof(detail::ddsPixelFormat);
SurfaceDesc.format.flags = detail::getFormatFlags(Texture[POSITIVE_X]);
SurfaceDesc.format.fourCC = detail::getFormatFourCC(Texture[POSITIVE_X]);
SurfaceDesc.format.bpp = detail::getFormatBPP(Texture[POSITIVE_X]);
SurfaceDesc.format.redMask = 0;
SurfaceDesc.format.greenMask = 0;
SurfaceDesc.format.blueMask = 0;
SurfaceDesc.format.alphaMask = 0;
SurfaceDesc.surfaceFlags = detail::GLI_DDSCAPS_TEXTURE | (Texture.levels() > 1 ? detail::GLI_DDSCAPS_MIPMAP : 0);
SurfaceDesc.cubemapFlags =
detail::GLI_DDSCAPS2_CUBEMAP | detail::GLI_DDSCAPS2_CUBEMAP_POSITIVEX | detail::GLI_DDSCAPS2_CUBEMAP_NEGATIVEX | detail::GLI_DDSCAPS2_CUBEMAP_POSITIVEY | detail::GLI_DDSCAPS2_CUBEMAP_NEGATIVEY | detail::GLI_DDSCAPS2_CUBEMAP_POSITIVEZ | detail::GLI_DDSCAPS2_CUBEMAP_NEGATIVEZ;
FileOut.write((char*)&SurfaceDesc, sizeof(SurfaceDesc));
for(textureCube::size_type Face = 0; Face < FACE_MAX; ++Face)
for(texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
{
texture2D::size_type ImageSize = size(Texture[textureCube::face_type(Face)][Level], gli::LINEAR_SIZE);
FileOut.write((char*)(Texture[textureCube::face_type(Face)][Level].data()), ImageSize);
}
if(FileOut.fail() || FileOut.bad())
return;
FileOut.close ();
}
}//namespace loader_dds9
}//namespace gtx
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-08
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/loader_tga.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GTX_LOADER_TGA_INCLUDED
#define GLI_GTX_LOADER_TGA_INCLUDED
#include "../gli.hpp"
#include <string>
#include <fstream>
namespace gli{
namespace gtx{
namespace loader_tga
{
texture2D loadTGA(
std::string const & Filename);
void saveTGA(
texture2D const & Image,
std::string const & Filename);
}//namespace loader_tga
}//namespace gtx
}//namespace gli
namespace gli{using namespace gtx::loader_tga;}
#include "loader_tga.inl"
#endif//GLI_GTX_LOADER_TGA_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-08
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/loader_tga.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli{
namespace gtx{
namespace loader_tga
{
inline texture2D loadTGA
(
std::string const & Filename
)
{
std::ifstream FileIn(Filename.c_str(), std::ios::in | std::ios::binary);
if(!FileIn)
return texture2D();
unsigned char IdentificationFieldSize;
unsigned char ColorMapType;
unsigned char ImageType;
unsigned short ColorMapOrigin;
unsigned short ColorMapLength;
unsigned char ColorMapEntrySize;
unsigned short OriginX;
unsigned short OriginY;
unsigned short Width;
unsigned short Height;
unsigned char TexelSize;
unsigned char Descriptor;
FileIn.read((char*)&IdentificationFieldSize, sizeof(IdentificationFieldSize));
FileIn.read((char*)&ColorMapType, sizeof(ColorMapType));
FileIn.read((char*)&ImageType, sizeof(ImageType));
FileIn.read((char*)&ColorMapOrigin, sizeof(ColorMapOrigin));
FileIn.read((char*)&ColorMapLength, sizeof(ColorMapLength));
FileIn.read((char*)&ColorMapEntrySize, sizeof(ColorMapEntrySize));
FileIn.read((char*)&OriginX, sizeof(OriginX));
FileIn.read((char*)&OriginY, sizeof(OriginY));
FileIn.read((char*)&Width, sizeof(Width));
FileIn.read((char*)&Height, sizeof(Height));
FileIn.read((char*)&TexelSize, sizeof(TexelSize));
FileIn.read((char*)&Descriptor, sizeof(Descriptor));
gli::format Format = gli::FORMAT_NULL;
if(TexelSize == 24)
Format = gli::RGB8U;
else if(TexelSize == 32)
Format = gli::RGBA8U;
else
assert(0);
image2D Mipmap(texture2D::dimensions_type(Width, Height), Format);
if (FileIn.fail() || FileIn.bad())
{
assert(0);
return texture2D();
}
switch(ImageType)
{
default:
assert(0);
return texture2D();
case 2:
FileIn.seekg(18 + ColorMapLength, std::ios::beg);
char* IdentificationField = new char[IdentificationFieldSize + 1];
FileIn.read(IdentificationField, IdentificationFieldSize);
IdentificationField[IdentificationFieldSize] = '\0';
delete[] IdentificationField;
std::size_t DataSize = Width * Height * (TexelSize >> 3);
FileIn.read((char*)Mipmap.data(), std::streamsize(DataSize));
if(FileIn.fail() || FileIn.bad())
return texture2D();
break;
}
FileIn.close();
texture2D Image(1);
Image[0] = Mipmap;
// TGA images are saved in BGR or BGRA format.
if(TexelSize == 24)
Image.swizzle<glm::u8vec3>(glm::B, glm::G, glm::R, glm::A);
if(TexelSize == 32)
Image.swizzle<glm::u8vec4>(glm::B, glm::G, glm::R, glm::A);
return Image;
}
inline void saveTGA
(
gli::texture2D const & ImageIn,
std::string const & Filename
)
{
std::ofstream FileOut(Filename.c_str(), std::ios::out | std::ios::binary);
if (!FileOut)
return;
gli::texture2D Image = duplicate(ImageIn);
unsigned char IdentificationFieldSize = 1;
unsigned char ColorMapType = 0;
unsigned char ImageType = 2;
unsigned short ColorMapOrigin = 0;
unsigned short ColorMapLength = 0;
unsigned char ColorMapEntrySize = 0;
unsigned short OriginX = 0;
unsigned short OriginY = 0;
unsigned short Width = Image[0].dimensions().x;
unsigned short Height = Image[0].dimensions().y;
unsigned char TexelSize = (unsigned char)(Image[0].value_size());
unsigned char Descriptor = 0;
if(TexelSize == 24)
Image.swizzle<glm::u8vec3>(glm::B, glm::G, glm::R, glm::A);
if(TexelSize == 32)
Image.swizzle<glm::u8vec4>(glm::B, glm::G, glm::R, glm::A);
FileOut.write((char*)&IdentificationFieldSize, sizeof(IdentificationFieldSize));
FileOut.write((char*)&ColorMapType, sizeof(ColorMapType));
FileOut.write((char*)&ImageType, sizeof(ImageType));
FileOut.write((char*)&ColorMapOrigin, sizeof(ColorMapOrigin));
FileOut.write((char*)&ColorMapLength, sizeof(ColorMapLength));
FileOut.write((char*)&ColorMapEntrySize, sizeof(ColorMapEntrySize));
FileOut.write((char*)&OriginX, sizeof(OriginX));
FileOut.write((char*)&OriginY, sizeof(OriginY));
FileOut.write((char*)&Width, sizeof(Width));
FileOut.write((char*)&Height, sizeof(Height));
FileOut.write((char*)&TexelSize, sizeof(TexelSize));
FileOut.write((char*)&Descriptor, sizeof(Descriptor));
if (FileOut.fail () || FileOut.bad ())
return;
FileOut.seekp(18 + ColorMapLength, std::ios::beg);
char* IdentificationField = new char[IdentificationFieldSize + 1];
FileOut.write(IdentificationField, std::streamsize(IdentificationFieldSize));
delete[] IdentificationField;
FileOut.write((char*)Image[0].data(), std::streamsize(Image[0].capacity()));
if(FileOut.fail() || FileOut.bad())
return;
FileOut.close ();
}
}//namespace loader_tga
}//namespace gtx
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-09
// Updated : 2010-01-09
// Licence : This source is under MIT License
// File : gli/gtx/wavelet.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GTX_WAVELET_INCLUDED
#define GLI_GTX_WAVELET_INCLUDED
namespace gli{
namespace gtx{
namespace wavelet
{
}//namespace wavelet
}//namespace gtx
}//namespace gli
namespace gli{using namespace gtx::wavelet;}
#include "wavelet.inl"
#endif//GLI_GTX_WAVELET_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-09
// Updated : 2010-01-09
// Licence : This source is under MIT License
// File : gli/gtx/wavelet.inl
///////////////////////////////////////////////////////////////////////////////////////////////////

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@ -9,6 +9,7 @@
#include <glm/glm.hpp>
#include <glm/gtx/noise.hpp>
#include <gli/gli.hpp>
#include <iostream>
int test_simplex()