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More tests
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@ -19,11 +19,10 @@
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#pragma once
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// Dependencies
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#include "../mat4x4.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../gtc/constants.hpp"
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#include "../geometric.hpp"
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#include "../trigonometric.hpp"
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#include "../matrix.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_EXT_matrix_transform extension included")
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@ -1,7 +1,3 @@
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#include "../geometric.hpp"
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#include "../trigonometric.hpp"
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#include "../matrix.hpp"
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namespace glm
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{
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template<typename genType>
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@ -2,7 +2,7 @@
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/// @file glm/ext/quaternion_relational.hpp
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///
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/// @defgroup ext_quaternion_relational GLM_EXT_quaternion_relational
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/// @ingroup gtc
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/// @ingroup ext
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///
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/// Include <glm/ext/quaternion_relational.hpp> to use the features of this extension.
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///
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@ -3,7 +3,7 @@
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///
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/// @see core (dependence)
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///
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/// @defgroup ext_quaternion_common GLM_EXT_quaternion_transform
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/// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform
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/// @ingroup ext
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///
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/// Include <glm/ext/quaternion_transform.hpp> to use the features of this extension.
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@ -31,7 +31,9 @@ namespace glm
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/// @param q Source orientation
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/// @param angle Angle expressed in radians.
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/// @param axis Axis of the rotation
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/// @tparam T Floating-point scalar types.
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///
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_quaternion_transform
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template<typename T, qualifier Q>
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@ -12,9 +12,9 @@ glmCreateTestGTC(ext_scalar_int_sized)
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glmCreateTestGTC(ext_scalar_uint_sized)
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glmCreateTestGTC(ext_scalar_relational)
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glmCreateTestGTC(ext_vec1)
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glmCreateTestGTC(ext_vector_vec1)
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glmCreateTestGTC(ext_vector_bvec1)
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glmCreateTestGTC(ext_vector_dvec1)
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glmCreateTestGTC(ext_vector_ivec1)
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glmCreateTestGTC(ext_vector_uvec1)
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glmCreateTestGTC(ext_vector_bool1)
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glmCreateTestGTC(ext_vector_float1)
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glmCreateTestGTC(ext_vector_double1)
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glmCreateTestGTC(ext_vector_int1)
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glmCreateTestGTC(ext_vector_uint1)
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glmCreateTestGTC(ext_vector_relational)
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@ -1,10 +1,29 @@
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#include <glm/ext/matrix_relational.hpp>
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//#include <glm/ext/matrix_transform.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/vector_float3.hpp>
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static int test_translate()
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{
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int Error = 0;
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glm::mat4 const M(1.0f);
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glm::vec3 const V(1.0f);
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glm::mat4 const T = glm::translate(M, V);
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Error += glm::all(glm::equal(T[3], glm::vec4(1.0f), glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_translate();
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return Error;
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}
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