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Merge pull request #610 from elect86/patch-3
Update rotate_vector.hpp typos #610
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1b40d6b957
@ -87,21 +87,21 @@ namespace glm
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vec<3, T, P> const & v,
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vec<3, T, P> const & v,
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T const & angle);
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T const & angle);
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//! Rotate a four dimentionnals vector around the X axis.
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//! Rotate a four dimensional vector around the X axis.
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//! From GLM_GTX_rotate_vector extension.
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//! From GLM_GTX_rotate_vector extension.
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template<typename T, precision P>
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template<typename T, precision P>
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GLM_FUNC_DECL vec<4, T, P> rotateX(
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GLM_FUNC_DECL vec<4, T, P> rotateX(
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vec<4, T, P> const & v,
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vec<4, T, P> const & v,
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T const & angle);
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T const & angle);
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//! Rotate a four dimensional vector around the X axis.
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//! Rotate a four dimensional vector around the Y axis.
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//! From GLM_GTX_rotate_vector extension.
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//! From GLM_GTX_rotate_vector extension.
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template<typename T, precision P>
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template<typename T, precision P>
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GLM_FUNC_DECL vec<4, T, P> rotateY(
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GLM_FUNC_DECL vec<4, T, P> rotateY(
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vec<4, T, P> const & v,
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vec<4, T, P> const & v,
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T const & angle);
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T const & angle);
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//! Rotate a four dimensional vector around the X axis.
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//! Rotate a four dimensional vector around the Z axis.
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//! From GLM_GTX_rotate_vector extension.
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//! From GLM_GTX_rotate_vector extension.
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template<typename T, precision P>
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template<typename T, precision P>
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GLM_FUNC_DECL vec<4, T, P> rotateZ(
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GLM_FUNC_DECL vec<4, T, P> rotateZ(
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