Merge pull request #1012 from bosmacs/master

Fix quaternion orientation in `glm::decompose` #1012
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Christophe 2020-11-21 22:27:46 +01:00 committed by GitHub
commit 1cf91a1009
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@ -159,9 +159,9 @@ namespace detail
root = sqrt(trace + static_cast<T>(1.0)); root = sqrt(trace + static_cast<T>(1.0));
Orientation.w = static_cast<T>(0.5) * root; Orientation.w = static_cast<T>(0.5) * root;
root = static_cast<T>(0.5) / root; root = static_cast<T>(0.5) / root;
Orientation.x = root * (Row[1].z - Row[2].y); Orientation.x = root * (Row[2].y - Row[1].z);
Orientation.y = root * (Row[2].x - Row[0].z); Orientation.y = root * (Row[0].z - Row[2].x);
Orientation.z = root * (Row[0].y - Row[1].x); Orientation.z = root * (Row[1].x - Row[0].y);
} // End if > 0 } // End if > 0
else else
{ {