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Improved doxygens documentation
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@ -20,13 +20,12 @@
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_matrix_transform
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/// @file glm/gtc/matrix_transform.hpp
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/// @date 2009-04-29 / 2011-05-16
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/// @author Christophe Riccio
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///
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/// @ref gtc_matrix_transform
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/// @see core (dependence)
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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/// @see gtx_transform2
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///////////////////////////////////////////////////////////////////////////////////
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@ -58,6 +57,7 @@ namespace matrix_transform
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/// @see - gtx_transform:
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/// - @link glm::gtx::transform::translate(T x, T y, T z) translate(T x, T y, T z) @endlink
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/// - @link glm::gtx::transform::translate(detail::tmat4x4<T> const & m, T x, T y, T z) translate(mat4x4<T> const & m, T x, T y, T z) @endlink
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/// - @link glm::gtx::transform::translate(detail::tvec3<T> const & v) translate(vec3<T> const & v) @endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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detail::tmat4x4<T> const & m,
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@ -68,6 +68,7 @@ namespace matrix_transform
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/// @see - gtx_transform:
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/// - @link glm::gtx::transform::rotate(T angle, T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::transform::rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z) rotate(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::transform::rotate(T angle, detail::tvec3<T> const & v) rotate(T const & angle, vec3<T> const & v) @endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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detail::tmat4x4<T> const & m,
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@ -77,8 +78,9 @@ namespace matrix_transform
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/// Builds a scale 4 * 4 matrix created from 3 scalars.
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/// @see - gtc_matrix_transform
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/// @see - gtx_transform:
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/// - @link glm::gtx::transform::scale(T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::transform::scale(detail::tmat4x4<T> const & m, T x, T y, T z) rotate(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::transform::scale(T x, T y, T z) scale(T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::transform::scale(detail::tmat4x4<T> const & m, T x, T y, T z) scale(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::transform::scale(detail::tvec3<T> const & v) scale(vec3<T> const & v) @endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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detail::tmat4x4<T> const & m,
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