Improved doxygens documentation

This commit is contained in:
Christophe Riccio 2011-05-16 19:28:59 +01:00
parent 96a0a678ad
commit 231bcde7e3

View File

@ -20,13 +20,12 @@
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_matrix_transform
/// @file glm/gtc/matrix_transform.hpp
/// @date 2009-04-29 / 2011-05-16
/// @author Christophe Riccio
///
/// @ref gtc_matrix_transform
/// @see core (dependence)
/// @see gtc_matrix_transform
/// @see gtx_transform
/// @see gtx_transform2
///////////////////////////////////////////////////////////////////////////////////
@ -58,6 +57,7 @@ namespace matrix_transform
/// @see - gtx_transform:
/// - @link glm::gtx::transform::translate(T x, T y, T z) translate(T x, T y, T z) @endlink
/// - @link glm::gtx::transform::translate(detail::tmat4x4<T> const & m, T x, T y, T z) translate(mat4x4<T> const & m, T x, T y, T z) @endlink
/// - @link glm::gtx::transform::translate(detail::tvec3<T> const & v) translate(vec3<T> const & v) @endlink
template <typename T>
detail::tmat4x4<T> translate(
detail::tmat4x4<T> const & m,
@ -68,6 +68,7 @@ namespace matrix_transform
/// @see - gtx_transform:
/// - @link glm::gtx::transform::rotate(T angle, T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) @endlink
/// - @link glm::gtx::transform::rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z) rotate(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
/// - @link glm::gtx::transform::rotate(T angle, detail::tvec3<T> const & v) rotate(T const & angle, vec3<T> const & v) @endlink
template <typename T>
detail::tmat4x4<T> rotate(
detail::tmat4x4<T> const & m,
@ -77,8 +78,9 @@ namespace matrix_transform
/// Builds a scale 4 * 4 matrix created from 3 scalars.
/// @see - gtc_matrix_transform
/// @see - gtx_transform:
/// - @link glm::gtx::transform::scale(T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) @endlink
/// - @link glm::gtx::transform::scale(detail::tmat4x4<T> const & m, T x, T y, T z) rotate(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
/// - @link glm::gtx::transform::scale(T x, T y, T z) scale(T const & x, T const & y, T const & z) @endlink
/// - @link glm::gtx::transform::scale(detail::tmat4x4<T> const & m, T x, T y, T z) scale(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
/// - @link glm::gtx::transform::scale(detail::tvec3<T> const & v) scale(vec3<T> const & v) @endlink
template <typename T>
detail::tmat4x4<T> scale(
detail::tmat4x4<T> const & m,