mirror of
https://github.com/g-truc/glm.git
synced 2024-11-22 08:54:35 +00:00
Added and to *GLM_EXT_scalar_common* and *GLM_EXT_vector_common*
This commit is contained in:
parent
c59117ebd0
commit
2a8664fe50
@ -151,6 +151,30 @@ namespace glm
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
///
|
||||
/// @param x The values of the argument must be greater or equal to zero.
|
||||
/// @tparam T floating point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see ext_scalar_common extension.
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL int iround(genType const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
///
|
||||
/// @param x The values of the argument must be greater or equal to zero.
|
||||
/// @tparam T floating point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see ext_scalar_common extension.
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL uint uround(genType const& x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
|
@ -149,4 +149,22 @@ namespace glm
|
||||
genType const Mirror = Clamp + Rest;
|
||||
return mix(Rest, static_cast<genType>(1) - Rest, Mirror >= static_cast<genType>(1));
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER int iround(genType const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
|
||||
assert(static_cast<genType>(0.0) <= x);
|
||||
|
||||
return static_cast<int>(x + static_cast<genType>(0.5));
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER uint uround(genType const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
|
||||
assert(static_cast<genType>(0.0) <= x);
|
||||
|
||||
return static_cast<uint>(x + static_cast<genType>(0.5));
|
||||
}
|
||||
}//namespace glm
|
||||
|
@ -198,6 +198,30 @@ namespace glm
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
///
|
||||
/// @param x The values of the argument must be greater or equal to zero.
|
||||
/// @tparam T floating point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see ext_vector_common extension.
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
///
|
||||
/// @param x The values of the argument must be greater or equal to zero.
|
||||
/// @tparam T floating point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see ext_vector_common extension.
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
|
@ -126,4 +126,22 @@ namespace glm
|
||||
vec<L, T, Q> const Mirror = Clamp + Rest;
|
||||
return mix(Rest, vec<L, T, Q>(1) - Rest, glm::greaterThanEqual(Mirror, vec<L, T, Q>(1)));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
|
||||
assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
|
||||
|
||||
return vec<L, int, Q>(x + static_cast<T>(0.5));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
|
||||
assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
|
||||
|
||||
return vec<L, uint, Q>(x + static_cast<T>(0.5));
|
||||
}
|
||||
}//namespace glm
|
||||
|
@ -19,6 +19,8 @@
|
||||
#include "../common.hpp"
|
||||
#include "../integer.hpp"
|
||||
#include "../exponential.hpp"
|
||||
#include "../ext/scalar_common.hpp"
|
||||
#include "../ext/vector_common.hpp"
|
||||
#include <limits>
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
@ -35,30 +37,6 @@ namespace glm
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_DECL genIUType log2(genIUType x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
///
|
||||
/// @param x The values of the argument must be greater or equal to zero.
|
||||
/// @tparam T floating point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see gtc_integer
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
///
|
||||
/// @param x The values of the argument must be greater or equal to zero.
|
||||
/// @tparam T floating point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see gtc_integer
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
|
||||
|
||||
/// @}
|
||||
} //namespace glm
|
||||
|
||||
|
@ -30,39 +30,4 @@ namespace detail
|
||||
};
|
||||
# endif//GLM_HAS_BITSCAN_WINDOWS
|
||||
}//namespace detail
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER int iround(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
|
||||
assert(static_cast<genType>(0.0) <= x);
|
||||
|
||||
return static_cast<int>(x + static_cast<genType>(0.5));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
|
||||
assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
|
||||
|
||||
return vec<L, int, Q>(x + static_cast<T>(0.5));
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER uint uround(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
|
||||
assert(static_cast<genType>(0.0) <= x);
|
||||
|
||||
return static_cast<uint>(x + static_cast<genType>(0.5));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
|
||||
assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
|
||||
|
||||
return vec<L, uint, Q>(x + static_cast<T>(0.5));
|
||||
}
|
||||
}//namespace glm
|
||||
|
@ -57,6 +57,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
|
||||
#### Features:
|
||||
- Added *GLM_EXT_scalar_reciprocal* with tests
|
||||
- Added *GLM_EXT_vector_reciprocal* with tests
|
||||
- Added `glm::iround` and `glm::uround` to *GLM_EXT_scalar_common* and *GLM_EXT_vector_common*
|
||||
|
||||
#### Improvements:
|
||||
- Added `constexpr` qualifier for `cross` product #1040
|
||||
|
@ -298,6 +298,36 @@ static int test_mirrorRepeat()
|
||||
return Error;
|
||||
}
|
||||
|
||||
static int test_iround()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
for(float f = 0.0f; f < 3.1f; f += 0.05f)
|
||||
{
|
||||
int RoundFast = static_cast<int>(glm::iround(f));
|
||||
int RoundSTD = static_cast<int>(glm::round(f));
|
||||
Error += RoundFast == RoundSTD ? 0 : 1;
|
||||
assert(!Error);
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
static int test_uround()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
for(float f = 0.0f; f < 3.1f; f += 0.05f)
|
||||
{
|
||||
int RoundFast = static_cast<int>(glm::uround(f));
|
||||
int RoundSTD = static_cast<int>(glm::round(f));
|
||||
Error += RoundFast == RoundSTD ? 0 : 1;
|
||||
assert(!Error);
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
@ -323,5 +353,8 @@ int main()
|
||||
Error += test_mirrorClamp();
|
||||
Error += test_mirrorRepeat();
|
||||
|
||||
Error += test_iround();
|
||||
Error += test_uround();
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
@ -303,6 +303,36 @@ static int test_mirrorRepeat()
|
||||
return Error;
|
||||
}
|
||||
|
||||
static int test_iround()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
for(float f = 0.0f; f < 3.1f; f += 0.05f)
|
||||
{
|
||||
int RoundFast = static_cast<int>(glm::iround(f));
|
||||
int RoundSTD = static_cast<int>(glm::round(f));
|
||||
Error += RoundFast == RoundSTD ? 0 : 1;
|
||||
assert(!Error);
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
static int test_uround()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
for(float f = 0.0f; f < 3.1f; f += 0.05f)
|
||||
{
|
||||
int RoundFast = static_cast<int>(glm::uround(f));
|
||||
int RoundSTD = static_cast<int>(glm::round(f));
|
||||
Error += RoundFast == RoundSTD ? 0 : 1;
|
||||
assert(!Error);
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
@ -328,5 +358,8 @@ int main()
|
||||
Error += test_mirrorClamp();
|
||||
Error += test_mirrorRepeat();
|
||||
|
||||
Error += test_iround();
|
||||
Error += test_uround();
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user