mirror of
https://github.com/g-truc/glm.git
synced 2024-11-10 12:41:54 +00:00
Merge branch '0.9.2' into gtx_ulp
This commit is contained in:
commit
3910e046b5
@ -27,23 +27,31 @@ namespace glm
|
|||||||
///@{
|
///@{
|
||||||
|
|
||||||
//! Returns x if x >= 0; otherwise, it returns -x.
|
//! Returns x if x >= 0; otherwise, it returns -x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genFIType>
|
template <typename genFIType>
|
||||||
genFIType abs(genFIType const & x);
|
genFIType abs(genFIType const & x);
|
||||||
|
|
||||||
//! Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
|
//! Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genFIType>
|
template <typename genFIType>
|
||||||
genFIType sign(genFIType const & x);
|
genFIType sign(genFIType const & x);
|
||||||
|
|
||||||
//! Returns a value equal to the nearest integer that is less then or equal to x.
|
//! Returns a value equal to the nearest integer that is less then or equal to x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType floor(genType const & x);
|
genType floor(genType const & x);
|
||||||
|
|
||||||
//! Returns a value equal to the nearest integer to x
|
//! Returns a value equal to the nearest integer to x
|
||||||
//! whose absolute value is not larger than the absolute value of x.
|
//! whose absolute value is not larger than the absolute value of x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType trunc(genType const & x);
|
genType trunc(genType const & x);
|
||||||
|
|
||||||
@ -52,31 +60,41 @@ namespace glm
|
|||||||
//! implementation, presumably the direction that is fastest.
|
//! implementation, presumably the direction that is fastest.
|
||||||
//! This includes the possibility that round(x) returns the
|
//! This includes the possibility that round(x) returns the
|
||||||
//! same value as roundEven(x) for all values of x.
|
//! same value as roundEven(x) for all values of x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType round(genType const & x);
|
genType round(genType const & x);
|
||||||
|
|
||||||
//! Returns a value equal to the nearest integer to x.
|
//! Returns a value equal to the nearest integer to x.
|
||||||
//! A fractional part of 0.5 will round toward the nearest even
|
//! A fractional part of 0.5 will round toward the nearest even
|
||||||
//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType roundEven(genType const & x);
|
genType roundEven(genType const & x);
|
||||||
|
|
||||||
//! Returns a value equal to the nearest integer
|
//! Returns a value equal to the nearest integer
|
||||||
//! that is greater than or equal to x.
|
//! that is greater than or equal to x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType ceil(genType const & x);
|
genType ceil(genType const & x);
|
||||||
|
|
||||||
//! Return x - floor(x).
|
//! Return x - floor(x).
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType fract(genType const & x);
|
genType fract(genType const & x);
|
||||||
|
|
||||||
//! Modulus. Returns x - y * floor(x / y)
|
//! Modulus. Returns x - y * floor(x / y)
|
||||||
//! for each component in x using the floating point value y.
|
//! for each component in x using the floating point value y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType mod(
|
genType mod(
|
||||||
genType const & x,
|
genType const & x,
|
||||||
@ -84,7 +102,9 @@ namespace glm
|
|||||||
|
|
||||||
//! Modulus. Returns x - y * floor(x / y)
|
//! Modulus. Returns x - y * floor(x / y)
|
||||||
//! for each component in x using the floating point value y.
|
//! for each component in x using the floating point value y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType mod(
|
genType mod(
|
||||||
genType const & x,
|
genType const & x,
|
||||||
@ -94,14 +114,18 @@ namespace glm
|
|||||||
//! part (as a whole number floating point value). Both the
|
//! part (as a whole number floating point value). Both the
|
||||||
//! return value and the output parameter will have the same
|
//! return value and the output parameter will have the same
|
||||||
//! sign as x.
|
//! sign as x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType modf(
|
genType modf(
|
||||||
genType const & x,
|
genType const & x,
|
||||||
genType & i);
|
genType & i);
|
||||||
|
|
||||||
//! Returns y if y < x; otherwise, it returns x.
|
//! Returns y if y < x; otherwise, it returns x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType min(
|
genType min(
|
||||||
genType const & x,
|
genType const & x,
|
||||||
@ -113,7 +137,9 @@ namespace glm
|
|||||||
typename genType::value_type const & y);
|
typename genType::value_type const & y);
|
||||||
|
|
||||||
//! Returns y if x < y; otherwise, it returns x.
|
//! Returns y if x < y; otherwise, it returns x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType max(
|
genType max(
|
||||||
genType const & x,
|
genType const & x,
|
||||||
@ -126,7 +152,9 @@ namespace glm
|
|||||||
|
|
||||||
//! Returns min(max(x, minVal), maxVal) for each component in x
|
//! Returns min(max(x, minVal), maxVal) for each component in x
|
||||||
//! using the floating-point values minVal and maxVal.
|
//! using the floating-point values minVal and maxVal.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType clamp(
|
genType clamp(
|
||||||
genType const & x,
|
genType const & x,
|
||||||
@ -156,7 +184,8 @@ namespace glm
|
|||||||
//! genType mix(genType x, genType y, genType(a))
|
//! genType mix(genType x, genType y, genType(a))
|
||||||
//! where a is a Boolean vector.
|
//! where a is a Boolean vector.
|
||||||
//!
|
//!
|
||||||
//! From GLSL 1.30.08 specification, section 8.3
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
//!
|
//!
|
||||||
//! \param[in] x Floating point scalar or vector.
|
//! \param[in] x Floating point scalar or vector.
|
||||||
//! \param[in] y Floating point scalar or vector.
|
//! \param[in] y Floating point scalar or vector.
|
||||||
@ -167,7 +196,9 @@ namespace glm
|
|||||||
genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
|
genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
|
||||||
|
|
||||||
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
|
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType step(
|
genType step(
|
||||||
genType const & edge,
|
genType const & edge,
|
||||||
@ -187,7 +218,9 @@ namespace glm
|
|||||||
//! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
|
//! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
|
||||||
//! return t * t * (3 – 2 * t);
|
//! return t * t * (3 – 2 * t);
|
||||||
//! Results are undefined if edge0 >= edge1.
|
//! Results are undefined if edge0 >= edge1.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType smoothstep(
|
genType smoothstep(
|
||||||
genType const & edge0,
|
genType const & edge0,
|
||||||
@ -205,7 +238,9 @@ namespace glm
|
|||||||
//! floating point representations. Returns false otherwise,
|
//! floating point representations. Returns false otherwise,
|
||||||
//! including for implementations with no NaN
|
//! including for implementations with no NaN
|
||||||
//! representations.
|
//! representations.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
typename genType::bool_type isnan(genType const & x);
|
typename genType::bool_type isnan(genType const & x);
|
||||||
|
|
||||||
@ -214,35 +249,56 @@ namespace glm
|
|||||||
//! set of floating point representations. Returns false
|
//! set of floating point representations. Returns false
|
||||||
//! otherwise, including for implementations with no infinity
|
//! otherwise, including for implementations with no infinity
|
||||||
//! representations.
|
//! representations.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
typename genType::bool_type isinf(genType const & x);
|
typename genType::bool_type isinf(genType const & x);
|
||||||
|
|
||||||
//! Returns a signed or unsigned integer value representing
|
//! Returns a signed integer value representing
|
||||||
//! the encoding of a floating-point value. The floatingpoint
|
//! the encoding of a floating-point value. The floatingpoint
|
||||||
//! value's bit-level representation is preserved.
|
//! value's bit-level representation is preserved.
|
||||||
//! (From GLSL 4.00.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.3
|
||||||
template <typename genType, typename genIType>
|
template <typename genType, typename genIType>
|
||||||
genIType floatBitsToInt(genType const & value);
|
genIType floatBitsToInt(genType const & value);
|
||||||
|
|
||||||
//! Returns a signed or unsigned integer value representing
|
//! Returns a unsigned integer value representing
|
||||||
//! the encoding of a floating-point value. The floatingpoint
|
//! the encoding of a floating-point value. The floatingpoint
|
||||||
//! value's bit-level representation is preserved.
|
//! value's bit-level representation is preserved.
|
||||||
//! (From GLSL 4.00.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.3
|
||||||
template <typename genType, typename genUType>
|
template <typename genType, typename genUType>
|
||||||
genUType floatBitsToInt(genType const & value);
|
genUType floatBitsToUint(genType const & value);
|
||||||
|
|
||||||
//! Returns a floating-point value corresponding to a signed
|
//! Returns a floating-point value corresponding to a signed
|
||||||
//! or unsigned integer encoding of a floating-point value.
|
//! integer encoding of a floating-point value.
|
||||||
//! If an inf or NaN is passed in, it will not signal, and the
|
//! If an inf or NaN is passed in, it will not signal, and the
|
||||||
//! resulting floating point value is unspecified. Otherwise,
|
//! resulting floating point value is unspecified. Otherwise,
|
||||||
//! the bit-level representation is preserved.
|
//! the bit-level representation is preserved.
|
||||||
//! (From GLSL 4.00.08 specification, section 8.3)
|
//!
|
||||||
template <typename genType, typename genIUType>
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||||
genType intBitsToFloat(genIUType const & value);
|
//! \li GLSL 4.00.08 specification, section 8.3
|
||||||
|
template <typename genType, typename genIType>
|
||||||
|
genType intBitsToFloat(genIType const & value);
|
||||||
|
|
||||||
|
//! Returns a floating-point value corresponding to a
|
||||||
|
//! unsigned integer encoding of a floating-point value.
|
||||||
|
//! If an inf or NaN is passed in, it will not signal, and the
|
||||||
|
//! resulting floating point value is unspecified. Otherwise,
|
||||||
|
//! the bit-level representation is preserved.
|
||||||
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.3
|
||||||
|
template <typename genType, typename genUType>
|
||||||
|
genType uintBitsToFloat(genUType const & value);
|
||||||
|
|
||||||
//! Computes and returns a * b + c.
|
//! Computes and returns a * b + c.
|
||||||
//! (From GLSL 4.00.08 specification, section 8.3)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.3
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType fma(genType const & a, genType const & b, genType const & c);
|
genType fma(genType const & a, genType const & b, genType const & c);
|
||||||
|
|
||||||
|
@ -25,40 +25,54 @@ namespace glm
|
|||||||
///@{
|
///@{
|
||||||
|
|
||||||
//! Returns x raised to the y power.
|
//! Returns x raised to the y power.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.2
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType pow(genType const & x, genType const & y);
|
genType pow(genType const & x, genType const & y);
|
||||||
|
|
||||||
//! Returns the natural exponentiation of x, i.e., e^x.
|
//! Returns the natural exponentiation of x, i.e., e^x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.2
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType exp(genType const & x);
|
genType exp(genType const & x);
|
||||||
|
|
||||||
//! Returns the natural logarithm of x, i.e.,
|
//! Returns the natural logarithm of x, i.e.,
|
||||||
//! returns the value y which satisfies the equation x = e^y.
|
//! returns the value y which satisfies the equation x = e^y.
|
||||||
//! Results are undefined if x <= 0.
|
//! Results are undefined if x <= 0.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.2
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType log(genType const & x);
|
genType log(genType const & x);
|
||||||
|
|
||||||
//! Returns 2 raised to the x power.
|
//! Returns 2 raised to the x power.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.2
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType exp2(genType const & x);
|
genType exp2(genType const & x);
|
||||||
|
|
||||||
//! Returns the base 2 log of x, i.e., returns the value y,
|
//! Returns the base 2 log of x, i.e., returns the value y,
|
||||||
//! which satisfies the equation x = 2 ^ y.
|
//! which satisfies the equation x = 2 ^ y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.2
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType log2(genType const & x);
|
genType log2(genType const & x);
|
||||||
|
|
||||||
//! Returns the positive square root of x.
|
//! Returns the positive square root of x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.2
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType sqrt(genType const & x);
|
genType sqrt(genType const & x);
|
||||||
|
|
||||||
//! Returns the reciprocal of the positive square root of x.
|
//! Returns the reciprocal of the positive square root of x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.2
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType inversesqrt(genType const & x);
|
genType inversesqrt(genType const & x);
|
||||||
|
|
||||||
|
@ -25,40 +25,52 @@ namespace glm
|
|||||||
///@{
|
///@{
|
||||||
|
|
||||||
//! Returns the length of x, i.e., sqrt(x * x).
|
//! Returns the length of x, i.e., sqrt(x * x).
|
||||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.4
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
typename genType::value_type length(
|
typename genType::value_type length(
|
||||||
genType const & x);
|
genType const & x);
|
||||||
|
|
||||||
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.4
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
typename genType::value_type distance(
|
typename genType::value_type distance(
|
||||||
genType const & p0,
|
genType const & p0,
|
||||||
genType const & p1);
|
genType const & p1);
|
||||||
|
|
||||||
//! Returns the dot product of x and y, i.e., result = x * y.
|
//! Returns the dot product of x and y, i.e., result = x * y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.4
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
typename genType::value_type dot(
|
typename genType::value_type dot(
|
||||||
genType const & x,
|
genType const & x,
|
||||||
genType const & y);
|
genType const & y);
|
||||||
|
|
||||||
//! Returns the cross product of x and y.
|
//! Returns the cross product of x and y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.4
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tvec3<T> cross(
|
detail::tvec3<T> cross(
|
||||||
detail::tvec3<T> const & x,
|
detail::tvec3<T> const & x,
|
||||||
detail::tvec3<T> const & y);
|
detail::tvec3<T> const & y);
|
||||||
|
|
||||||
//! Returns a vector in the same direction as x but with length of 1.
|
//! Returns a vector in the same direction as x but with length of 1.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.4
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType normalize(
|
genType normalize(
|
||||||
genType const & x);
|
genType const & x);
|
||||||
|
|
||||||
//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
|
//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.4
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType faceforward(
|
genType faceforward(
|
||||||
genType const & N,
|
genType const & N,
|
||||||
@ -67,7 +79,9 @@ namespace glm
|
|||||||
|
|
||||||
//! For the incident vector I and surface orientation N,
|
//! For the incident vector I and surface orientation N,
|
||||||
//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
|
//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.4
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType reflect(
|
genType reflect(
|
||||||
genType const & I,
|
genType const & I,
|
||||||
@ -76,7 +90,9 @@ namespace glm
|
|||||||
//! For the incident vector I and surface normal N,
|
//! For the incident vector I and surface normal N,
|
||||||
//! and the ratio of indices of refraction eta,
|
//! and the ratio of indices of refraction eta,
|
||||||
//! return the refraction vector.
|
//! return the refraction vector.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.4
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType refract(
|
genType refract(
|
||||||
genType const & I,
|
genType const & I,
|
||||||
|
@ -28,7 +28,8 @@ namespace glm
|
|||||||
//! modulo pow(2, 32). The value carry is set to 0 if the sum was
|
//! modulo pow(2, 32). The value carry is set to 0 if the sum was
|
||||||
//! less than pow(2, 32), or to 1 otherwise.
|
//! less than pow(2, 32), or to 1 otherwise.
|
||||||
//!
|
//!
|
||||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.8
|
||||||
template <typename genUType>
|
template <typename genUType>
|
||||||
genUType uaddCarry(
|
genUType uaddCarry(
|
||||||
genUType const & x,
|
genUType const & x,
|
||||||
@ -39,7 +40,8 @@ namespace glm
|
|||||||
//! the difference if non-negative, or pow(2, 32) plus the difference
|
//! the difference if non-negative, or pow(2, 32) plus the difference
|
||||||
//! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
|
//! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
|
||||||
//!
|
//!
|
||||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.8
|
||||||
template <typename genUType>
|
template <typename genUType>
|
||||||
genUType usubBorrow(
|
genUType usubBorrow(
|
||||||
genUType const & x,
|
genUType const & x,
|
||||||
@ -49,7 +51,9 @@ namespace glm
|
|||||||
//! Multiplies 32-bit integers x and y, producing a 64-bit
|
//! Multiplies 32-bit integers x and y, producing a 64-bit
|
||||||
//! result. The 32 least-significant bits are returned in lsb.
|
//! result. The 32 least-significant bits are returned in lsb.
|
||||||
//! The 32 most-significant bits are returned in msb.
|
//! The 32 most-significant bits are returned in msb.
|
||||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.8
|
||||||
template <typename genUType>
|
template <typename genUType>
|
||||||
void umulExtended(
|
void umulExtended(
|
||||||
genUType const & x,
|
genUType const & x,
|
||||||
@ -60,7 +64,9 @@ namespace glm
|
|||||||
//! Multiplies 32-bit integers x and y, producing a 64-bit
|
//! Multiplies 32-bit integers x and y, producing a 64-bit
|
||||||
//! result. The 32 least-significant bits are returned in lsb.
|
//! result. The 32 least-significant bits are returned in lsb.
|
||||||
//! The 32 most-significant bits are returned in msb.
|
//! The 32 most-significant bits are returned in msb.
|
||||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.8
|
||||||
template <typename genIType>
|
template <typename genIType>
|
||||||
void imulExtended(
|
void imulExtended(
|
||||||
genIType const & x,
|
genIType const & x,
|
||||||
@ -79,7 +85,8 @@ namespace glm
|
|||||||
//! offset and bits is greater than the number of bits used
|
//! offset and bits is greater than the number of bits used
|
||||||
//! to store the operand.
|
//! to store the operand.
|
||||||
//!
|
//!
|
||||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.8
|
||||||
template <typename genIUType>
|
template <typename genIUType>
|
||||||
genIUType bitfieldExtract(
|
genIUType bitfieldExtract(
|
||||||
genIUType const & Value,
|
genIUType const & Value,
|
||||||
@ -96,7 +103,8 @@ namespace glm
|
|||||||
//! offset and bits is greater than the number of bits used to
|
//! offset and bits is greater than the number of bits used to
|
||||||
//! store the operand.
|
//! store the operand.
|
||||||
//!
|
//!
|
||||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.8
|
||||||
template <typename genIUType>
|
template <typename genIUType>
|
||||||
genIUType bitfieldInsert(
|
genIUType bitfieldInsert(
|
||||||
genIUType const & Base,
|
genIUType const & Base,
|
||||||
@ -107,19 +115,25 @@ namespace glm
|
|||||||
//! Returns the reversal of the bits of value.
|
//! Returns the reversal of the bits of value.
|
||||||
//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
|
//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
|
||||||
//! where bits is the total number of bits used to represent value.
|
//! where bits is the total number of bits used to represent value.
|
||||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.8
|
||||||
template <typename genIUType>
|
template <typename genIUType>
|
||||||
genIUType bitfieldReverse(genIUType const & value);
|
genIUType bitfieldReverse(genIUType const & value);
|
||||||
|
|
||||||
//! Returns the number of bits set to 1 in the binary representation of value.
|
//! Returns the number of bits set to 1 in the binary representation of value.
|
||||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.8
|
||||||
template <typename T, template <typename> class C>
|
template <typename T, template <typename> class C>
|
||||||
typename C<T>::signed_type bitCount(C<T> const & Value);
|
typename C<T>::signed_type bitCount(C<T> const & Value);
|
||||||
|
|
||||||
//! Returns the bit number of the least significant bit set to
|
//! Returns the bit number of the least significant bit set to
|
||||||
//! 1 in the binary representation of value.
|
//! 1 in the binary representation of value.
|
||||||
//! If value is zero, -1 will be returned.
|
//! If value is zero, -1 will be returned.
|
||||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.8
|
||||||
template <typename T, template <typename> class C>
|
template <typename T, template <typename> class C>
|
||||||
typename C<T>::signed_type findLSB(C<T> const & Value);
|
typename C<T>::signed_type findLSB(C<T> const & Value);
|
||||||
|
|
||||||
@ -127,7 +141,9 @@ namespace glm
|
|||||||
//! For positive integers, the result will be the bit number of the most significant bit set to 1.
|
//! For positive integers, the result will be the bit number of the most significant bit set to 1.
|
||||||
//! For negative integers, the result will be the bit number of the most significant
|
//! For negative integers, the result will be the bit number of the most significant
|
||||||
//! bit set to 0. For a value of zero or negative one, -1 will be returned.
|
//! bit set to 0. For a value of zero or negative one, -1 will be returned.
|
||||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.8
|
||||||
template <typename T, template <typename> class C>
|
template <typename T, template <typename> class C>
|
||||||
typename C<T>::signed_type findMSB(C<T> const & Value);
|
typename C<T>::signed_type findMSB(C<T> const & Value);
|
||||||
|
|
||||||
|
@ -26,7 +26,9 @@ namespace glm
|
|||||||
|
|
||||||
//! Multiply matrix x by matrix y component-wise, i.e.,
|
//! Multiply matrix x by matrix y component-wise, i.e.,
|
||||||
//! result[i][j] is the scalar product of x[i][j] and y[i][j].
|
//! result[i][j] is the scalar product of x[i][j] and y[i][j].
|
||||||
//! (From GLSL 1.30.08 specification, section 8.5)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.5
|
||||||
template <typename matType>
|
template <typename matType>
|
||||||
matType matrixCompMult(
|
matType matrixCompMult(
|
||||||
matType const & x,
|
matType const & x,
|
||||||
@ -35,50 +37,66 @@ namespace glm
|
|||||||
//! Treats the first parameter c as a column vector
|
//! Treats the first parameter c as a column vector
|
||||||
//! and the second parameter r as a row vector
|
//! and the second parameter r as a row vector
|
||||||
//! and does a linear algebraic matrix multiply c * r.
|
//! and does a linear algebraic matrix multiply c * r.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.5)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.5
|
||||||
template <typename vecType, typename matType>
|
template <typename vecType, typename matType>
|
||||||
matType outerProduct(
|
matType outerProduct(
|
||||||
vecType const & c,
|
vecType const & c,
|
||||||
vecType const & r);
|
vecType const & r);
|
||||||
|
|
||||||
//! Returns the transposed matrix of x
|
//! Returns the transposed matrix of x
|
||||||
//! (From GLSL 1.30.08 specification, section 8.5)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.5
|
||||||
template <typename matType>
|
template <typename matType>
|
||||||
typename matType::transpose_type transpose(
|
typename matType::transpose_type transpose(
|
||||||
matType const & x);
|
matType const & x);
|
||||||
|
|
||||||
//! Return the determinant of a mat2 matrix.
|
//! Return the determinant of a mat2 matrix.
|
||||||
//! (From GLSL 1.50.09 specification, section 8.5)..
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.5
|
||||||
template <typename T>
|
template <typename T>
|
||||||
typename detail::tmat2x2<T>::value_type determinant(
|
typename detail::tmat2x2<T>::value_type determinant(
|
||||||
detail::tmat2x2<T> const & m);
|
detail::tmat2x2<T> const & m);
|
||||||
|
|
||||||
//! Return the determinant of a mat3 matrix.
|
//! Return the determinant of a mat3 matrix.
|
||||||
//! (From GLSL 1.50.09 specification, section 8.5).
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.5
|
||||||
template <typename T>
|
template <typename T>
|
||||||
typename detail::tmat3x3<T>::value_type determinant(
|
typename detail::tmat3x3<T>::value_type determinant(
|
||||||
detail::tmat3x3<T> const & m);
|
detail::tmat3x3<T> const & m);
|
||||||
|
|
||||||
//! Return the determinant of a mat4 matrix.
|
//! Return the determinant of a mat4 matrix.
|
||||||
//! (From GLSL 1.50.09 specification, section 8.5).
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.5
|
||||||
template <typename T>
|
template <typename T>
|
||||||
typename detail::tmat4x4<T>::value_type determinant(
|
typename detail::tmat4x4<T>::value_type determinant(
|
||||||
detail::tmat4x4<T> const & m);
|
detail::tmat4x4<T> const & m);
|
||||||
|
|
||||||
//! Return the inverse of a mat2 matrix.
|
//! Return the inverse of a mat2 matrix.
|
||||||
//! (From GLSL 1.40.07 specification, section 8.5).
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
|
||||||
|
//! \li GLSL 1.40.07 specification, section 8.5
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat2x2<T> inverse(
|
detail::tmat2x2<T> inverse(
|
||||||
detail::tmat2x2<T> const & m);
|
detail::tmat2x2<T> const & m);
|
||||||
|
|
||||||
//! Return the inverse of a mat3 matrix.
|
//! Return the inverse of a mat3 matrix.
|
||||||
//! (From GLSL 1.40.07 specification, section 8.5).
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
|
||||||
|
//! \li GLSL 1.40.07 specification, section 8.5
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat3x3<T> inverse(
|
detail::tmat3x3<T> inverse(
|
||||||
detail::tmat3x3<T> const & m);
|
detail::tmat3x3<T> const & m);
|
||||||
|
|
||||||
//! Return the inverse of a mat4 matrix.
|
//! Return the inverse of a mat4 matrix.
|
||||||
//! (From GLSL 1.40.07 specification, section 8.5).
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
|
||||||
|
//! \li GLSL 1.40.07 specification, section 8.5
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> inverse(
|
detail::tmat4x4<T> inverse(
|
||||||
detail::tmat4x4<T> const & m);
|
detail::tmat4x4<T> const & m);
|
||||||
|
@ -24,23 +24,31 @@ namespace glm
|
|||||||
/// \addtogroup core_funcs
|
/// \addtogroup core_funcs
|
||||||
///@{
|
///@{
|
||||||
|
|
||||||
// Returns a 1D noise value based on the input value x.
|
//! Returns a 1D noise value based on the input value x.
|
||||||
// From GLSL 1.30.08 specification, section 8.9.
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.9
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
typename genType::value_type noise1(genType const & x);
|
typename genType::value_type noise1(genType const & x);
|
||||||
|
|
||||||
// Returns a 2D noise value based on the input value x.
|
//! Returns a 2D noise value based on the input value x.
|
||||||
// From GLSL 1.30.08 specification, section 8.9.
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.9
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
detail::tvec2<typename genType::value_type> noise2(genType const & x);
|
detail::tvec2<typename genType::value_type> noise2(genType const & x);
|
||||||
|
|
||||||
// Returns a 3D noise value based on the input value x.
|
//! Returns a 3D noise value based on the input value x.
|
||||||
// From GLSL 1.30.08 specification, section 8.9.
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.9
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
detail::tvec3<typename genType::value_type> noise3(genType const & x);
|
detail::tvec3<typename genType::value_type> noise3(genType const & x);
|
||||||
|
|
||||||
// Returns a 4D noise value based on the input value x.
|
//! Returns a 4D noise value based on the input value x.
|
||||||
// From GLSL 1.30.08 specification, section 8.9.
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.9
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
detail::tvec4<typename genType::value_type> noise4(genType const & x);
|
detail::tvec4<typename genType::value_type> noise4(genType const & x);
|
||||||
|
|
||||||
|
@ -24,15 +24,101 @@ namespace glm
|
|||||||
/// \addtogroup core_funcs
|
/// \addtogroup core_funcs
|
||||||
///@{
|
///@{
|
||||||
|
|
||||||
|
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||||
|
//! Then, the results are packed into the returned 32-bit unsigned integer.
|
||||||
|
//!
|
||||||
|
//! The conversion for component c of v to fixed point is done as follows:
|
||||||
|
//! packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
|
||||||
|
//!
|
||||||
|
//! The first component of the vector will be written to the least significant bits of the output;
|
||||||
|
//! the last component will be written to the most significant bits.
|
||||||
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.4
|
||||||
detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
|
detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
|
||||||
|
|
||||||
|
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||||
|
//! Then, the results are packed into the returned 32-bit unsigned integer.
|
||||||
|
//!
|
||||||
|
//! The conversion for component c of v to fixed point is done as follows:
|
||||||
|
//! packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
|
||||||
|
//!
|
||||||
|
//! The first component of the vector will be written to the least significant bits of the output;
|
||||||
|
//! the last component will be written to the most significant bits.
|
||||||
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.4
|
||||||
detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
|
detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
|
||||||
|
|
||||||
|
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||||
|
//! Then, the results are packed into the returned 32-bit unsigned integer.
|
||||||
|
//!
|
||||||
|
//! The conversion for component c of v to fixed point is done as follows:
|
||||||
|
//! packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
|
||||||
|
//!
|
||||||
|
//! The first component of the vector will be written to the least significant bits of the output;
|
||||||
|
//! the last component will be written to the most significant bits.
|
||||||
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.4
|
||||||
detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
|
detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
|
||||||
|
|
||||||
|
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||||
|
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||||
|
//!
|
||||||
|
//! The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||||
|
//! unpackUnorm2x16: f / 65535.0
|
||||||
|
//!
|
||||||
|
//! The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||||
|
//! the last component will be extracted from the most significant bits.
|
||||||
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.4
|
||||||
detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
|
detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
|
||||||
|
|
||||||
|
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||||
|
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||||
|
//!
|
||||||
|
//! The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||||
|
//! unpackUnorm4x8: f / 255.0
|
||||||
|
//!
|
||||||
|
//! The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||||
|
//! the last component will be extracted from the most significant bits.
|
||||||
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.4
|
||||||
detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
|
detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
|
||||||
|
|
||||||
|
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||||
|
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||||
|
//!
|
||||||
|
//! The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||||
|
//! unpackSnorm4x8: clamp(f / 127.0, -1, +1)
|
||||||
|
//!
|
||||||
|
//! The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||||
|
//! the last component will be extracted from the most significant bits.
|
||||||
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.4
|
||||||
detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
|
detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
|
||||||
|
|
||||||
|
//! Returns a double-precision value obtained by packing the components of v into a 64-bit value.
|
||||||
|
//! If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
|
||||||
|
//! Otherwise, the bit- level representation of v is preserved.
|
||||||
|
//! The first vector component specifies the 32 least significant bits;
|
||||||
|
//! the second component specifies the 32 most significant bits.
|
||||||
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.4
|
||||||
double packDouble2x32(detail::tvec2<detail::uint32> const & v);
|
double packDouble2x32(detail::tvec2<detail::uint32> const & v);
|
||||||
|
|
||||||
|
//! Returns a two-component unsigned integer vector representation of v.
|
||||||
|
//! The bit-level representation of v is preserved.
|
||||||
|
//! The first component of the vector contains the 32 least significant bits of the double;
|
||||||
|
//! the second component consists the 32 most significant bits.
|
||||||
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
|
||||||
|
//! \li GLSL 4.00.08 specification, section 8.4
|
||||||
detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
|
detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
|
||||||
|
|
||||||
///@}
|
///@}
|
||||||
|
@ -27,43 +27,57 @@ namespace glm
|
|||||||
///@{
|
///@{
|
||||||
|
|
||||||
//! Converts degrees to radians and returns the result.
|
//! Converts degrees to radians and returns the result.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType radians(genType const & degrees);
|
genType radians(genType const & degrees);
|
||||||
|
|
||||||
//! Converts radians to degrees and returns the result.
|
//! Converts radians to degrees and returns the result.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType degrees(genType const & radians);
|
genType degrees(genType const & radians);
|
||||||
|
|
||||||
//! The standard trigonometric sine function.
|
//! The standard trigonometric sine function.
|
||||||
//! The values returned by this function will range from [-1, 1].
|
//! The values returned by this function will range from [-1, 1].
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType sin(genType const & angle);
|
genType sin(genType const & angle);
|
||||||
|
|
||||||
//! The standard trigonometric cosine function.
|
//! The standard trigonometric cosine function.
|
||||||
//! The values returned by this function will range from [-1, 1].
|
//! The values returned by this function will range from [-1, 1].
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType cos(genType const & angle);
|
genType cos(genType const & angle);
|
||||||
|
|
||||||
//! The standard trigonometric tangent function.
|
//! The standard trigonometric tangent function.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType tan(genType const & angle);
|
genType tan(genType const & angle);
|
||||||
|
|
||||||
//! Arc sine. Returns an angle whose sine is x.
|
//! Arc sine. Returns an angle whose sine is x.
|
||||||
//! The range of values returned by this function is [-PI/2, PI/2].
|
//! The range of values returned by this function is [-PI/2, PI/2].
|
||||||
//! Results are undefined if |x| > 1.
|
//! Results are undefined if |x| > 1.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType asin(genType const & x);
|
genType asin(genType const & x);
|
||||||
|
|
||||||
//! Arc cosine. Returns an angle whose sine is x.
|
//! Arc cosine. Returns an angle whose sine is x.
|
||||||
//! The range of values returned by this function is [0, PI].
|
//! The range of values returned by this function is [0, PI].
|
||||||
//! Results are undefined if |x| > 1.
|
//! Results are undefined if |x| > 1.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType acos(genType const & x);
|
genType acos(genType const & x);
|
||||||
|
|
||||||
@ -72,45 +86,61 @@ namespace glm
|
|||||||
//! quadrant the angle is in. The range of values returned
|
//! quadrant the angle is in. The range of values returned
|
||||||
//! by this function is [-PI, PI]. Results are undefined
|
//! by this function is [-PI, PI]. Results are undefined
|
||||||
//! if x and y are both 0.
|
//! if x and y are both 0.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType atan(genType const & y, genType const & x);
|
genType atan(genType const & y, genType const & x);
|
||||||
|
|
||||||
//! Arc tangent. Returns an angle whose tangent is y_over_x.
|
//! Arc tangent. Returns an angle whose tangent is y_over_x.
|
||||||
//! The range of values returned by this function is [-PI/2, PI/2].
|
//! The range of values returned by this function is [-PI/2, PI/2].
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType atan(genType const & y_over_x);
|
genType atan(genType const & y_over_x);
|
||||||
|
|
||||||
//! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
|
//! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType sinh(genType const & angle);
|
genType sinh(genType const & angle);
|
||||||
|
|
||||||
//! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
|
//! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType cosh(genType const & angle);
|
genType cosh(genType const & angle);
|
||||||
|
|
||||||
//! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
|
//! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType tanh(genType const & angle);
|
genType tanh(genType const & angle);
|
||||||
|
|
||||||
//! Arc hyperbolic sine; returns the inverse of sinh.
|
//! Arc hyperbolic sine; returns the inverse of sinh.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType asinh(genType const & x);
|
genType asinh(genType const & x);
|
||||||
|
|
||||||
//! Arc hyperbolic cosine; returns the non-negative inverse
|
//! Arc hyperbolic cosine; returns the non-negative inverse
|
||||||
//! of cosh. Results are undefined if x < 1.
|
//! of cosh. Results are undefined if x < 1.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType acosh(genType const & x);
|
genType acosh(genType const & x);
|
||||||
|
|
||||||
//! Arc hyperbolic tangent; returns the inverse of tanh.
|
//! Arc hyperbolic tangent; returns the inverse of tanh.
|
||||||
//! Results are undefined if abs(x) >= 1.
|
//! Results are undefined if abs(x) >= 1.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.1
|
||||||
template <typename genType>
|
template <typename genType>
|
||||||
genType atanh(genType const & x);
|
genType atanh(genType const & x);
|
||||||
|
|
||||||
|
@ -20,7 +20,7 @@ namespace glm
|
|||||||
|
|
||||||
namespace core{
|
namespace core{
|
||||||
namespace function{
|
namespace function{
|
||||||
//! Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification.
|
//! Define vector relational functions from Section 8.6 of GLSL 1.30.8 specification.
|
||||||
//! Included in glm namespace.
|
//! Included in glm namespace.
|
||||||
namespace vector_relational
|
namespace vector_relational
|
||||||
{
|
{
|
||||||
@ -28,7 +28,9 @@ namespace glm
|
|||||||
///@{
|
///@{
|
||||||
|
|
||||||
//! Returns the component-wise comparison result of x < y.
|
//! Returns the component-wise comparison result of x < y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.6
|
||||||
template <typename T, template <typename> class vecType>
|
template <typename T, template <typename> class vecType>
|
||||||
inline typename vecType<T>::bool_type lessThan
|
inline typename vecType<T>::bool_type lessThan
|
||||||
(
|
(
|
||||||
@ -49,7 +51,9 @@ namespace glm
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! Returns the component-wise comparison of result x <= y.
|
//! Returns the component-wise comparison of result x <= y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.6
|
||||||
template <typename T, template <typename> class vecType>
|
template <typename T, template <typename> class vecType>
|
||||||
inline typename vecType<T>::bool_type lessThanEqual
|
inline typename vecType<T>::bool_type lessThanEqual
|
||||||
(
|
(
|
||||||
@ -69,7 +73,9 @@ namespace glm
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! Returns the component-wise comparison of result x > y.
|
//! Returns the component-wise comparison of result x > y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.6
|
||||||
template <typename T, template <typename> class vecType>
|
template <typename T, template <typename> class vecType>
|
||||||
inline typename vecType<T>::bool_type greaterThan
|
inline typename vecType<T>::bool_type greaterThan
|
||||||
(
|
(
|
||||||
@ -89,7 +95,9 @@ namespace glm
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! Returns the component-wise comparison of result x >= y.
|
//! Returns the component-wise comparison of result x >= y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.6
|
||||||
template <typename T, template <typename> class vecType>
|
template <typename T, template <typename> class vecType>
|
||||||
inline typename vecType<T>::bool_type greaterThanEqual
|
inline typename vecType<T>::bool_type greaterThanEqual
|
||||||
(
|
(
|
||||||
@ -109,7 +117,9 @@ namespace glm
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! Returns the component-wise comparison of result x == y.
|
//! Returns the component-wise comparison of result x == y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.6
|
||||||
template <typename T, template <typename> class vecType>
|
template <typename T, template <typename> class vecType>
|
||||||
inline typename vecType<T>::bool_type equal
|
inline typename vecType<T>::bool_type equal
|
||||||
(
|
(
|
||||||
@ -127,7 +137,9 @@ namespace glm
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! Returns the component-wise comparison of result x != y.
|
//! Returns the component-wise comparison of result x != y.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.6
|
||||||
template <typename T, template <typename> class vecType>
|
template <typename T, template <typename> class vecType>
|
||||||
inline typename vecType<T>::bool_type notEqual
|
inline typename vecType<T>::bool_type notEqual
|
||||||
(
|
(
|
||||||
@ -145,7 +157,9 @@ namespace glm
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! Returns true if any component of x is true.
|
//! Returns true if any component of x is true.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.6
|
||||||
template <template <typename> class vecType>
|
template <template <typename> class vecType>
|
||||||
inline bool any(vecType<bool> const & v)
|
inline bool any(vecType<bool> const & v)
|
||||||
{
|
{
|
||||||
@ -159,7 +173,9 @@ namespace glm
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! Returns true if all components of x are true.
|
//! Returns true if all components of x are true.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.6
|
||||||
template <template <typename> class vecType>
|
template <template <typename> class vecType>
|
||||||
inline bool all(vecType<bool> const & v)
|
inline bool all(vecType<bool> const & v)
|
||||||
{
|
{
|
||||||
@ -173,7 +189,10 @@ namespace glm
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! Returns the component-wise logical complement of x.
|
//! Returns the component-wise logical complement of x.
|
||||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
//! /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
|
||||||
|
//!
|
||||||
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
|
||||||
|
//! \li GLSL 1.30.08 specification, section 8.6
|
||||||
template <template <typename> class vecType>
|
template <template <typename> class vecType>
|
||||||
inline vecType<bool> not_(vecType<bool> const & v)
|
inline vecType<bool> not_(vecType<bool> const & v)
|
||||||
{
|
{
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
|
|
||||||
// Dependency:
|
// Dependency:
|
||||||
#include "../glm.hpp"
|
#include "../glm.hpp"
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||||
# pragma message("GLM: GLM_GTC_type_ptr extension included")
|
# pragma message("GLM: GLM_GTC_type_ptr extension included")
|
||||||
@ -420,23 +421,23 @@ namespace glm
|
|||||||
template<typename T>
|
template<typename T>
|
||||||
inline detail::tmat2x2<T> make_mat2(T const * const ptr)
|
inline detail::tmat2x2<T> make_mat2(T const * const ptr)
|
||||||
{
|
{
|
||||||
return make_mat2x2(Result);
|
return make_mat2x2(ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Build a matrix from a pointer.
|
//! Build a matrix from a pointer.
|
||||||
//! From GLM_GTC_type_ptr extension.
|
//! From GLM_GTC_type_ptr extension.
|
||||||
template<typename T>
|
template<typename T>
|
||||||
inline detail::tmat3<T> make_mat3(T const * const ptr)
|
inline detail::tmat3x3<T> make_mat3(T const * const ptr)
|
||||||
{
|
{
|
||||||
return make_mat3x3(Result);
|
return make_mat3x3(ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Build a matrix from a pointer.
|
//! Build a matrix from a pointer.
|
||||||
//! From GLM_GTC_type_ptr extension.
|
//! From GLM_GTC_type_ptr extension.
|
||||||
template<typename T>
|
template<typename T>
|
||||||
inline detail::tmat4<T> make_mat4(T const * const ptr)
|
inline detail::tmat4x4<T> make_mat4(T const * const ptr)
|
||||||
{
|
{
|
||||||
return make_mat4x4(Result);
|
return make_mat4x4(ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
///@}
|
///@}
|
||||||
|
Loading…
Reference in New Issue
Block a user