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Added missing quat constexpr #955
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95b1cdbbfe
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@ -102,67 +102,67 @@ namespace glm
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GLM_FUNC_DECL qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v);
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/// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
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GLM_FUNC_DECL GLM_EXPLICIT qua(vec<3, T, Q> const& eulerAngles);
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GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT qua(vec<3, T, Q> const& eulerAngles);
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GLM_FUNC_DECL GLM_EXPLICIT qua(mat<3, 3, T, Q> const& q);
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GLM_FUNC_DECL GLM_EXPLICIT qua(mat<4, 4, T, Q> const& q);
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// -- Unary arithmetic operators --
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GLM_FUNC_DECL qua<T, Q>& operator=(qua<T, Q> const& q) GLM_DEFAULT;
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator=(qua<T, Q> const& q) GLM_DEFAULT;
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template<typename U>
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GLM_FUNC_DECL qua<T, Q>& operator=(qua<U, Q> const& q);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator=(qua<U, Q> const& q);
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template<typename U>
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GLM_FUNC_DECL qua<T, Q>& operator+=(qua<U, Q> const& q);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator+=(qua<U, Q> const& q);
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template<typename U>
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GLM_FUNC_DECL qua<T, Q>& operator-=(qua<U, Q> const& q);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator-=(qua<U, Q> const& q);
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template<typename U>
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GLM_FUNC_DECL qua<T, Q>& operator*=(qua<U, Q> const& q);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator*=(qua<U, Q> const& q);
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template<typename U>
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GLM_FUNC_DECL qua<T, Q>& operator*=(U s);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator*=(U s);
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template<typename U>
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GLM_FUNC_DECL qua<T, Q>& operator/=(U s);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator/=(U s);
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};
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// -- Unary bit operators --
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> operator+(qua<T, Q> const& q);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator+(qua<T, Q> const& q);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> operator-(qua<T, Q> const& q);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator-(qua<T, Q> const& q);
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// -- Binary operators --
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> operator+(qua<T, Q> const& q, qua<T, Q> const& p);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator+(qua<T, Q> const& q, qua<T, Q> const& p);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> operator-(qua<T, Q> const& q, qua<T, Q> const& p);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator-(qua<T, Q> const& q, qua<T, Q> const& p);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> operator*(qua<T, Q> const& q, qua<T, Q> const& p);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator*(qua<T, Q> const& q, qua<T, Q> const& p);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> operator*(qua<T, Q> const& q, vec<3, T, Q> const& v);
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GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(qua<T, Q> const& q, vec<3, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua<T, Q> const& q);
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GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua<T, Q> const& q);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<4, T, Q> operator*(qua<T, Q> const& q, vec<4, T, Q> const& v);
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GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(qua<T, Q> const& q, vec<4, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua<T, Q> const& q);
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GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua<T, Q> const& q);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> operator*(qua<T, Q> const& q, T const& s);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator*(qua<T, Q> const& q, T const& s);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> operator*(T const& s, qua<T, Q> const& q);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator*(T const& s, qua<T, Q> const& q);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> operator/(qua<T, Q> const& q, T const& s);
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator/(qua<T, Q> const& q, T const& s);
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// -- Boolean operators --
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@ -15,7 +15,7 @@ namespace detail
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template<typename T, qualifier Q, bool Aligned>
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struct compute_dot<qua<T, Q>, T, Aligned>
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{
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static GLM_FUNC_QUALIFIER T call(qua<T, Q> const& a, qua<T, Q> const& b)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(qua<T, Q> const& a, qua<T, Q> const& b)
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{
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vec<4, T, Q> tmp(a.w * b.w, a.x * b.x, a.y * b.y, a.z * b.z);
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return (tmp.x + tmp.y) + (tmp.z + tmp.w);
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@ -25,7 +25,7 @@ namespace detail
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template<typename T, qualifier Q, bool Aligned>
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struct compute_quat_add
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{
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static qua<T, Q> call(qua<T, Q> const& q, qua<T, Q> const& p)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua<T, Q> call(qua<T, Q> const& q, qua<T, Q> const& p)
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{
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return qua<T, Q>(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z);
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}
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@ -34,7 +34,7 @@ namespace detail
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template<typename T, qualifier Q, bool Aligned>
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struct compute_quat_sub
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{
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static qua<T, Q> call(qua<T, Q> const& q, qua<T, Q> const& p)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua<T, Q> call(qua<T, Q> const& q, qua<T, Q> const& p)
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{
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return qua<T, Q>(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z);
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}
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@ -43,7 +43,7 @@ namespace detail
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template<typename T, qualifier Q, bool Aligned>
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struct compute_quat_mul_scalar
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{
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static qua<T, Q> call(qua<T, Q> const& q, T s)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua<T, Q> call(qua<T, Q> const& q, T s)
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{
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return qua<T, Q>(q.w * s, q.x * s, q.y * s, q.z * s);
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}
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@ -52,7 +52,7 @@ namespace detail
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template<typename T, qualifier Q, bool Aligned>
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struct compute_quat_div_scalar
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{
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static qua<T, Q> call(qua<T, Q> const& q, T s)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua<T, Q> call(qua<T, Q> const& q, T s)
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{
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return qua<T, Q>(q.w / s, q.x / s, q.y / s, q.z / s);
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}
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@ -61,7 +61,7 @@ namespace detail
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template<typename T, qualifier Q, bool Aligned>
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struct compute_quat_mul_vec4
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{
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static vec<4, T, Q> call(qua<T, Q> const& q, vec<4, T, Q> const& v)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(qua<T, Q> const& q, vec<4, T, Q> const& v)
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{
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return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w);
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}
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@ -172,7 +172,7 @@ namespace detail
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q>::qua(vec<3, T, Q> const& eulerAngle)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(vec<3, T, Q> const& eulerAngle)
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{
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vec<3, T, Q> c = glm::cos(eulerAngle * T(0.5));
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vec<3, T, Q> s = glm::sin(eulerAngle * T(0.5));
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@ -213,7 +213,7 @@ namespace detail
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# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator=(qua<T, Q> const& q)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator=(qua<T, Q> const& q)
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{
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this->w = q.w;
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this->x = q.x;
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@ -225,7 +225,7 @@ namespace detail
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template<typename T, qualifier Q>
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template<typename U>
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GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator=(qua<U, Q> const& q)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator=(qua<U, Q> const& q)
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{
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this->w = static_cast<T>(q.w);
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this->x = static_cast<T>(q.x);
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@ -236,21 +236,21 @@ namespace detail
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template<typename T, qualifier Q>
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template<typename U>
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GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator+=(qua<U, Q> const& q)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator+=(qua<U, Q> const& q)
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{
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return (*this = detail::compute_quat_add<T, Q, detail::is_aligned<Q>::value>::call(*this, qua<T, Q>(q)));
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}
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template<typename T, qualifier Q>
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template<typename U>
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GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator-=(qua<U, Q> const& q)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator-=(qua<U, Q> const& q)
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{
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return (*this = detail::compute_quat_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, qua<T, Q>(q)));
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}
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template<typename T, qualifier Q>
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template<typename U>
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GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator*=(qua<U, Q> const& r)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator*=(qua<U, Q> const& r)
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{
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qua<T, Q> const p(*this);
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qua<T, Q> const q(r);
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@ -264,14 +264,14 @@ namespace detail
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template<typename T, qualifier Q>
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template<typename U>
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GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator*=(U s)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator*=(U s)
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{
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return (*this = detail::compute_quat_mul_scalar<T, Q, detail::is_aligned<Q>::value>::call(*this, static_cast<U>(s)));
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}
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template<typename T, qualifier Q>
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template<typename U>
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GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator/=(U s)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator/=(U s)
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{
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return (*this = detail::compute_quat_div_scalar<T, Q, detail::is_aligned<Q>::value>::call(*this, static_cast<U>(s)));
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}
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@ -279,13 +279,13 @@ namespace detail
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// -- Unary bit operators --
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> operator+(qua<T, Q> const& q)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator+(qua<T, Q> const& q)
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{
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return q;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> operator-(qua<T, Q> const& q)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator-(qua<T, Q> const& q)
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{
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return qua<T, Q>(-q.w, -q.x, -q.y, -q.z);
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}
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@ -293,25 +293,25 @@ namespace detail
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// -- Binary operators --
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> operator+(qua<T, Q> const& q, qua<T, Q> const& p)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator+(qua<T, Q> const& q, qua<T, Q> const& p)
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{
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return qua<T, Q>(q) += p;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> operator-(qua<T, Q> const& q, qua<T, Q> const& p)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator-(qua<T, Q> const& q, qua<T, Q> const& p)
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{
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return qua<T, Q>(q) -= p;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> operator*(qua<T, Q> const& q, qua<T, Q> const& p)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator*(qua<T, Q> const& q, qua<T, Q> const& p)
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{
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return qua<T, Q>(q) *= p;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(qua<T, Q> const& q, vec<3, T, Q> const& v)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(qua<T, Q> const& q, vec<3, T, Q> const& v)
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{
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vec<3, T, Q> const QuatVector(q.x, q.y, q.z);
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vec<3, T, Q> const uv(glm::cross(QuatVector, v));
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@ -321,38 +321,38 @@ namespace detail
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua<T, Q> const& q)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua<T, Q> const& q)
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{
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return glm::inverse(q) * v;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(qua<T, Q> const& q, vec<4, T, Q> const& v)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(qua<T, Q> const& q, vec<4, T, Q> const& v)
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{
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return detail::compute_quat_mul_vec4<T, Q, detail::is_aligned<Q>::value>::call(q, v);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua<T, Q> const& q)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua<T, Q> const& q)
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{
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return glm::inverse(q) * v;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> operator*(qua<T, Q> const& q, T const& s)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator*(qua<T, Q> const& q, T const& s)
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{
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return qua<T, Q>(
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q.w * s, q.x * s, q.y * s, q.z * s);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> operator*(T const& s, qua<T, Q> const& q)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator*(T const& s, qua<T, Q> const& q)
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{
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return q * s;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> operator/(qua<T, Q> const& q, T const& s)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator/(qua<T, Q> const& q, T const& s)
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{
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return qua<T, Q>(
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q.w / s, q.x / s, q.y / s, q.z / s);
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@ -37,7 +37,7 @@ namespace glm
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///
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/// @see gtx_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> quat_identity();
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GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> quat_identity();
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/// Compute a cross product between a quaternion and a vector.
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///
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@ -166,7 +166,7 @@ namespace glm
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///
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/// @see gtx_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T length2(qua<T, Q> const& q);
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GLM_FUNC_DECL GLM_CONSTEXPR T length2(qua<T, Q> const& q);
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/// @}
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}//namespace glm
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> quat_identity()
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> quat_identity()
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{
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return qua<T, Q>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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}
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@ -70,7 +70,7 @@ namespace glm
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}
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||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T length2(qua<T, Q> const& q)
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR T length2(qua<T, Q> const& q)
|
||||
{
|
||||
return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
|
||||
}
|
||||
|
@ -58,6 +58,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
|
||||
- Improved Neon support with more functions optimized #950
|
||||
- Added CMake GLM interface #963
|
||||
- Added fma implementation based on std::fma #969
|
||||
- Added missing quat constexpr #955
|
||||
|
||||
#### Fixes:
|
||||
- Fixed equal ULP variation when using negative sign #965
|
||||
|
Loading…
Reference in New Issue
Block a user