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Updated TODO list items
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<release version="0.9.6">In place operations.</release>
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</schedule>
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<todo>
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<entry>bit rotation.</entry>
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<entry>frexp</entry>
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<entry>RGBE.</entry>
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<entry>row matrices.</entry>
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<entry>Optimize *mat4 inverse.</entry>
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<entry>fixed numbers</entry>
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<entry>row and column major matrices</entry>
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</todo>
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@ -1547,16 +1544,7 @@
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<page_news>
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<news index="0061" date="02/03/2011" title="GLM 0.9.1.0 final released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<paragraph>
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The stable version, GLM 0.9.0.8, adds the operator * for quaternion products and deprecated the cross function previously used for the same purpose.
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Also, it clarifies that GLM is a header only library when a user try to build it. Once more, there is nothing to build.
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</paragraph>
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<paragraph>
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The development version, GLM 0.9.1 beta, provides an improved <link href="http://glm.g-truc.net/html-0.9.1/index.html">API documentation</link> by
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<link href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&User=23530">Alfonse Reinheart</link>,
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author of <link href="http://www.arcsynthesis.org/gltut/">a great OpenGL tutorial</link> which uses GLM.
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This version also improves the SIMD extensions and it fixes many bugs.
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</paragraph>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0 (zip,)</source>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.7z/download">GLM 0.9.1.0 (7z)</source>
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