mirror of
https://github.com/g-truc/glm.git
synced 2024-11-10 04:31:47 +00:00
Updated TODO list items
This commit is contained in:
parent
f73ebcedb9
commit
4ae1d0d9e6
@ -141,11 +141,8 @@
|
||||
<release version="0.9.6">In place operations.</release>
|
||||
</schedule>
|
||||
<todo>
|
||||
<entry>bit rotation.</entry>
|
||||
<entry>frexp</entry>
|
||||
<entry>RGBE.</entry>
|
||||
<entry>row matrices.</entry>
|
||||
<entry>Optimize *mat4 inverse.</entry>
|
||||
<entry>fixed numbers</entry>
|
||||
<entry>row and column major matrices</entry>
|
||||
</todo>
|
||||
@ -1547,16 +1544,7 @@
|
||||
<page_news>
|
||||
|
||||
<news index="0061" date="02/03/2011" title="GLM 0.9.1.0 final released" image="goodies/logo.png" image-mini="image/logo-mini.png">
|
||||
<paragraph>
|
||||
The stable version, GLM 0.9.0.8, adds the operator * for quaternion products and deprecated the cross function previously used for the same purpose.
|
||||
Also, it clarifies that GLM is a header only library when a user try to build it. Once more, there is nothing to build.
|
||||
</paragraph>
|
||||
<paragraph>
|
||||
The development version, GLM 0.9.1 beta, provides an improved <link href="http://glm.g-truc.net/html-0.9.1/index.html">API documentation</link> by
|
||||
<link href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&User=23530">Alfonse Reinheart</link>,
|
||||
author of <link href="http://www.arcsynthesis.org/gltut/">a great OpenGL tutorial</link> which uses GLM.
|
||||
This version also improves the SIMD extensions and it fixes many bugs.
|
||||
</paragraph>
|
||||
|
||||
|
||||
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0 (zip,)</source>
|
||||
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.7z/download">GLM 0.9.1.0 (7z)</source>
|
||||
|
Loading…
Reference in New Issue
Block a user