Fixed inline

This commit is contained in:
Christophe Riccio 2011-03-02 11:44:14 +00:00
parent 2d92a012bf
commit f73ebcedb9

View File

@ -1005,8 +1005,7 @@ inline void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
out[3] = _mm_mul_ps(Inv3, Rcp0);
}
void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
inline void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
{
float a = glm::radians(Angle);
float c = cos(a);
@ -1076,7 +1075,7 @@ void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out
sse_mul_ps(in, Result, out);
}
void sse_outer_ps(__m128 const & c, __m128 const & r, __m128 out[4])
inline void sse_outer_ps(__m128 const & c, __m128 const & r, __m128 out[4])
{
out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0)));
out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1)));