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Christophe Riccio 2016-11-01 15:59:31 +01:00
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![Alt](/doc/manual/g-truc.png "G-Truc Logo")
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## Introduction
OpenGL Mathematics (GLM) is a C++ mathematics library for graphics C++ programs based on the [*OpenGL Shading Language*](http://www.opengl.org/registry/) (GLSL) specifications.
GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy
to use.
This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers,
noise, etc...
This library works perfectly with [*OpenGL*](http://www.opengl.org) but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing /
rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
* [Apple Clang](https://developer.apple.com/Library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) 5.0 and higher\
* [GCC](http://gcc.gnu.org/) 4.6 and higher
* [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers) XE 2013 and higher\
* [LLVM](http://llvm.org/) 3.2 and higher
* [Visual C++](http://www.visualstudio.com/) 2010 and higher
* [CUDA](https://developer.nvidia.com/about-cuda) 4.0 and higher (experimental)
* Any conform C++98 or C++11 compiler
The source code and the documentation, including this manual, are licensed under [the Happy Bunny License (Modified MIT) and the MIT License](http://glm.g-truc.net/copying.txt).
Thanks for contributing to the project by [submitting reports](https://github.com/g-truc/glm/issues) for bugs and feature requests. Any feedback is welcome at
[*glm@g-truc.net*](mailto:glm@g-truc.net).
---
## Table of Contents
+ [0. Licenses](#section0)