Merge branch '0.9.2' of ssh://ogl-math.git.sourceforge.net/gitroot/ogl-math/ogl-math into 0.9.2

This commit is contained in:
Christophe Riccio 2011-05-27 20:21:27 +01:00
commit 5d2350f7c8
8 changed files with 88 additions and 31 deletions

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@ -452,7 +452,7 @@
**/
/*!
\defgroup gtx_vector_access GLM_GTX_vector_angle: Vector access
\defgroup gtx_vector_access GLM_GTX_vector_access: Vector access
\ingroup gtx
\brief Function to set values to vectors

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@ -135,13 +135,10 @@
// G++
#elif defined(__GNUC__) || defined(__llvm__) || defined(__clang__)
# if defined (__llvm__)
# pragma message("LLVM")
# define GLM_COMPILER_GCC_EXTRA GLM_COMPILER_GCC_LLVM
# elif defined (__clang__)
# pragma message("CLANG")
# define GLM_COMPILER_GCC_EXTRA GLM_COMPILER_GCC_CLANG
# else
# pragma message("GCC")
# define GLM_COMPILER_GCC_EXTRA 0
# endif
#

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@ -352,6 +352,42 @@ namespace half_float ///< GLM_GTC_half_float extension: Add support for half pre
/// From GLM_GTC_half_float extension.
typedef detail::tmat4x4<detail::thalf> hmat4;
/// 2 * 2 matrix of half-precision floating-point numbers.
/// From GLM_GTC_half_float extension.
typedef detail::tmat2x2<detail::thalf> hmat2x2;
/// 2 * 3 matrix of half-precision floating-point numbers.
/// From GLM_GTC_half_float extension.
typedef detail::tmat2x3<detail::thalf> hmat2x3;
/// 2 * 4 matrix of half-precision floating-point numbers.
/// From GLM_GTC_half_float extension.
typedef detail::tmat2x4<detail::thalf> hmat2x4;
/// 3 * 2 matrix of half-precision floating-point numbers.
/// From GLM_GTC_half_float extension.
typedef detail::tmat3x2<detail::thalf> hmat3x2;
/// 3 * 3 matrix of half-precision floating-point numbers.
/// From GLM_GTC_half_float extension.
typedef detail::tmat3x3<detail::thalf> hmat3x3;
/// 3 * 4 matrix of half-precision floating-point numbers.
/// From GLM_GTC_half_float extension.
typedef detail::tmat3x4<detail::thalf> hmat3x4;
/// 4 * 2 matrix of half-precision floating-point numbers.
/// From GLM_GTC_half_float extension.
typedef detail::tmat4x2<detail::thalf> hmat4x2;
/// 4 * 3 matrix of half-precision floating-point numbers.
/// From GLM_GTC_half_float extension.
typedef detail::tmat4x3<detail::thalf> hmat4x3;
/// 4 * 4 matrix of half-precision floating-point numbers.
/// From GLM_GTC_half_float extension.
typedef detail::tmat4x4<detail::thalf> hmat4x4;
/// @}
}// namespace half_float

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@ -74,6 +74,11 @@ namespace detail
detail::tquat<T> operator- (
detail::tquat<T> const & q);
template <typename T>
detail::tquat<T> operator+ (
detail::tquat<T> const & q,
detail::tquat<T> const & p);
template <typename T>
detail::tquat<T> operator* (
detail::tquat<T> const & q,
@ -154,7 +159,7 @@ namespace quaternion ///< GLM_GTC_quaternion extension: Quaternion types and fun
detail::tquat<T> mix(
detail::tquat<T> const & x,
detail::tquat<T> const & y,
typename detail::tquat<T>::value_type const & a);
T const & a);
//! Returns the q conjugate.
//! From GLM_GTC_quaternion extension.

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@ -147,20 +147,6 @@ namespace detail{
//////////////////////////////////////////////////////////////
// tquat<valType> external operators
template <typename T>
GLM_FUNC_QUALIFIER detail::tquat<T> operator*
(
detail::tquat<T> const & q,
detail::tquat<T> const & p
)
{
return detail::tquat<T>(
q.w + p.w,
q.x + p.x,
q.y + p.y,
q.z + p.z);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tquat<T> operator-
(
@ -170,6 +156,20 @@ namespace detail{
return detail::tquat<T>(-q.w, -q.x, -q.y, -q.z);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tquat<T> operator+
(
detail::tquat<T> const & q,
detail::tquat<T> const & p
)
{
return detail::tquat<T>(
q.w + p.w,
q.x + p.x,
q.y + p.y,
q.z + p.z);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tquat<T> operator*
(

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@ -149,7 +149,7 @@ namespace quaternion
detail::tquat<T> const & x
)
{
return acos(x.w) * T(2);
return glm::degrees(acos(x.w) * T(2));
}
template <typename T>

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@ -23,11 +23,12 @@ int test_quat_slerp()
{
int Error = 0;
glm::quat A(0.0f, glm::vec3(0, 0, 1));
glm::quat B(90.0f, glm::vec3(0, 0, 1));
glm::quat A(glm::vec3(0, 0, 1));
glm::quat B(glm::vec3(0, 1, 0));
glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D(glm::normalize(glm::vec3(0, 1, 1)));
Error += C != glm::quat(45.f, glm::vec3(0, 0, 1)) ? 0 : 1;
Error += C == D ? 0 : 1;
return Error;
}

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@ -11,31 +11,48 @@
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/epsilon.hpp>
int test_quat_angleAxis()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_angle()
{
int Error = 0;
{
glm::quat Q(45.0f, glm::vec3(0, 0, 1));
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += L == 1.0f ? 0 : 1;
Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
}
{
glm::quat Q(45.0f, glm::vec3(0, 0, 2));
glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(0, 1, 1)));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += L == 1.0f ? 0 : 1;
Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
}
{
glm::quat Q(45.0f, glm::vec3(1, 2, 3));
glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(1, 2, 3)));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += L == 1.0f ? 0 : 1;
Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
}
@ -48,6 +65,7 @@ int main()
int Error = 0;
Error += test_quat_angle();
Error += test_quat_angleAxis();
return Error;
}