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Fixed pick implementation... again
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@ -338,8 +338,13 @@ namespace matrix_transform
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if(!(delta.x > T(0) && delta.y > T(0)))
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return Result; // Error
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detail::tvec3<T> Temp(
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(T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
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(T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
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T(0));
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// Translate and scale the picked region to the entire window
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Result = translate(Result, (T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x, (T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y, T(0));
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Result = translate(Result, Temp);
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return scale(Result, T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1));
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}
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