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Added mix function tests
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@ -216,11 +216,11 @@ namespace test_mix
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// vec2 with bool
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{
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for(std::size_t i = 0; i < sizeof(TestBVec2) / sizeof(test<glm::vec2, bool>); ++i)
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for(std::size_t i = 0; i < sizeof(TestVec2Bool) / sizeof(test<glm::vec2, bool>); ++i)
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{
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glm::vec2 Result = glm::mix(TestBVec2[i].x, TestBVec2[i].y, TestBVec2[i].a);
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Error += glm::epsilonEqual(Result.x, TestBVec2[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.y, TestBVec2[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
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glm::vec2 Result = glm::mix(TestVec2Bool[i].x, TestVec2Bool[i].y, TestVec2Bool[i].a);
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Error += glm::epsilonEqual(Result.x, TestVec2Bool[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.y, TestVec2Bool[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
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}
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}
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