Fixed TODO

This commit is contained in:
Christophe Riccio 2011-06-16 00:12:32 +01:00
parent 256583b667
commit c4851e39a1
5 changed files with 1 additions and 12 deletions

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@ -31,7 +31,7 @@ PROJECT_NAME =
# This could be handy for archiving the generated documentation or # This could be handy for archiving the generated documentation or
# if some version control system is used. # if some version control system is used.
PROJECT_NUMBER = 0.9.2 PROJECT_NUMBER = 0.9.3
# Using the PROJECT_BRIEF tag one can provide an optional one line description # Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer # for a project that appears at the top of each page and should give viewer

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@ -27,9 +27,6 @@
/// ///
/// @see core (dependence) /// @see core (dependence)
/// @see gtc_half_float (dependence) /// @see gtc_half_float (dependence)
///
/// @todo Study constructors with angles and axis
/// @todo Study constructors with vec3 that are the imaginary component of quaternion
/// ///
/// @defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions /// @defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions
/// @ingroup gtc /// @ingroup gtc

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@ -34,9 +34,6 @@
/// @brief Build matrices from Euler angles. /// @brief Build matrices from Euler angles.
/// ///
/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. /// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
///
/// @todo mat2 mat2GTX(const vec2& angles) undefined
/// @todo mat3 mat3GTX(const vec2& angles) undefined
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTX_euler_angles #ifndef GLM_GTX_euler_angles

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@ -34,8 +34,6 @@
/// @brief Various way to compute vector norms. /// @brief Various way to compute vector norms.
/// ///
/// <glm/gtx/norm.hpp> need to be included to use these functionalities. /// <glm/gtx/norm.hpp> need to be included to use these functionalities.
///
/// @todo Study the validity of the notion of length2 to quaternion
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTX_norm #ifndef GLM_GTX_norm

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@ -34,9 +34,6 @@
/// @brief Extented quaternion types and functions /// @brief Extented quaternion types and functions
/// ///
/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities. /// <glm/gtx/quaternion.hpp> need to be included to use these functionalities.
///
/// @todo Study constructors with angles and axis
/// @todo Study constructors with vec3 that are the imaginary component of quaternion
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTX_quaternion #ifndef GLM_GTX_quaternion