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Fixed TODO
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@ -31,7 +31,7 @@ PROJECT_NAME =
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# This could be handy for archiving the generated documentation or
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# if some version control system is used.
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PROJECT_NUMBER = 0.9.2
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PROJECT_NUMBER = 0.9.3
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer
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@ -28,9 +28,6 @@
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/// @see core (dependence)
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/// @see gtc_half_float (dependence)
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///
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/// @todo Study constructors with angles and axis
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/// @todo Study constructors with vec3 that are the imaginary component of quaternion
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///
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/// @defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions
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/// @ingroup gtc
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///
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@ -34,9 +34,6 @@
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/// @brief Build matrices from Euler angles.
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///
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/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
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///
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/// @todo mat2 mat2GTX(const vec2& angles) undefined
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/// @todo mat3 mat3GTX(const vec2& angles) undefined
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_euler_angles
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@ -34,8 +34,6 @@
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/// @brief Various way to compute vector norms.
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///
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/// <glm/gtx/norm.hpp> need to be included to use these functionalities.
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///
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/// @todo Study the validity of the notion of length2 to quaternion
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_norm
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@ -34,9 +34,6 @@
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/// @brief Extented quaternion types and functions
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///
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/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities.
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///
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/// @todo Study constructors with angles and axis
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/// @todo Study constructors with vec3 that are the imaginary component of quaternion
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_quaternion
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