mirror of
https://github.com/g-truc/glm.git
synced 2024-11-30 03:44:38 +00:00
Removed invalid FAQ 604
This commit is contained in:
parent
cfbb4d9b91
commit
f0b6ce7d75
@ -66,7 +66,6 @@
|
|||||||
+ [7.10. Why some GLM functions can crash because of division by zero?](#section7_10)
|
+ [7.10. Why some GLM functions can crash because of division by zero?](#section7_10)
|
||||||
+ [7.11. What unit for angles us used in GLM?](#section7_11)
|
+ [7.11. What unit for angles us used in GLM?](#section7_11)
|
||||||
+ [7.12. Windows headers cause build errors...](#section7_12)
|
+ [7.12. Windows headers cause build errors...](#section7_12)
|
||||||
+ [7.13. GLM doesn't use C++11 STL features but my compiler support C++11?](#section7_13)
|
|
||||||
+ [8. Code samples](#section8)
|
+ [8. Code samples](#section8)
|
||||||
+ [8.1. Compute a triangle normal](#section8_1)
|
+ [8.1. Compute a triangle normal](#section8_1)
|
||||||
+ [8.2. Matrix transform](#section8_2)
|
+ [8.2. Matrix transform](#section8_2)
|
||||||
@ -1136,11 +1135,6 @@ Some Windows headers define min and max as macros which may cause compatibility
|
|||||||
It is highly recommanded to [define NOMINMAX](http://stackoverflow.com/questions/4913922/possible-problems-with-nominmax-on-visual-c) before including Windows headers to workaround this issue.
|
It is highly recommanded to [define NOMINMAX](http://stackoverflow.com/questions/4913922/possible-problems-with-nominmax-on-visual-c) before including Windows headers to workaround this issue.
|
||||||
To workaround the incompatibility with these macros, GLM will systematically undef these macros if they are defined.
|
To workaround the incompatibility with these macros, GLM will systematically undef these macros if they are defined.
|
||||||
|
|
||||||
### <a name="section7_13"></a> 7.13. GLM doesn't use C++11 STL features but my compiler support C++11?
|
|
||||||
|
|
||||||
There are plenty of compilers' features to dedect C++11 support however C++11 STL support is particularly difficult to detect particularly with libstdc++ or on Android.
|
|
||||||
If a developer can garantee that a project is compiled with a C++11 STL, the developer can define GLM_LANG_STL11_FORCED before including GLM header to force the use of STL C++11 features.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
## <a name="section8"></a> 8. Code samples
|
## <a name="section8"></a> 8. Code samples
|
||||||
|
|
||||||
|
@ -68,7 +68,6 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
|
|||||||
- Optimised GTX_color_space_YCoCg YCoCgR conversions
|
- Optimised GTX_color_space_YCoCg YCoCgR conversions
|
||||||
- Optimized GTX_matrix_interpolation axisAngle function
|
- Optimized GTX_matrix_interpolation axisAngle function
|
||||||
- Added FAQ 12: Windows headers cause build errors... #557
|
- Added FAQ 12: Windows headers cause build errors... #557
|
||||||
- Added FAQ 13: GLM doesn't use C++11 STL features but my compiler support C++11? #604
|
|
||||||
- Removed GCC shadow warnings #595
|
- Removed GCC shadow warnings #595
|
||||||
|
|
||||||
#### Fixes:
|
#### Fixes:
|
||||||
|
Loading…
Reference in New Issue
Block a user