1.0.0 API documentation
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Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL void | axisAngle (mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle) |
Get the axis and angle of the rotation from a matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | axisAngleMatrix (vec< 3, T, Q > const &Axis, T const Angle) |
Build a matrix from axis and angle. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | extractMatrixRotation (mat< 4, 4, T, Q > const &Mat) |
Extracts the rotation part of a matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta) |
Build a interpolation of 4 * 4 matrixes. More... | |
Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
Allows to directly interpolate two matrices.
GLM_FUNC_DECL void glm::axisAngle | ( | mat< 4, 4, T, Q > const & | Mat, |
vec< 3, T, Q > & | Axis, | ||
T & | Angle | ||
) |
Get the axis and angle of the rotation from a matrix.
From GLM_GTX_matrix_interpolation extension.
GLM_FUNC_DECL mat<4, 4, T, Q> glm::axisAngleMatrix | ( | vec< 3, T, Q > const & | Axis, |
T const | Angle | ||
) |
Build a matrix from axis and angle.
From GLM_GTX_matrix_interpolation extension.
GLM_FUNC_DECL mat<4, 4, T, Q> glm::extractMatrixRotation | ( | mat< 4, 4, T, Q > const & | Mat | ) |
Extracts the rotation part of a matrix.
From GLM_GTX_matrix_interpolation extension.
GLM_FUNC_DECL mat<4, 4, T, Q> glm::interpolate | ( | mat< 4, 4, T, Q > const & | m1, |
mat< 4, 4, T, Q > const & | m2, | ||
T const | Delta | ||
) |
Build a interpolation of 4 * 4 matrixes.
From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.