1.0.0 API documentation
Functions
GLM_GTX_matrix_interpolation

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL void axisAngle (mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
 Get the axis and angle of the rotation from a matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix (vec< 3, T, Q > const &Axis, T const Angle)
 Build a matrix from axis and angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation (mat< 4, 4, T, Q > const &Mat)
 Extracts the rotation part of a matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
 Build a interpolation of 4 * 4 matrixes. More...
 

Detailed Description

Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.

Allows to directly interpolate two matrices.

Function Documentation

◆ axisAngle()

GLM_FUNC_DECL void glm::axisAngle ( mat< 4, 4, T, Q > const &  Mat,
vec< 3, T, Q > &  Axis,
T &  Angle 
)

Get the axis and angle of the rotation from a matrix.

From GLM_GTX_matrix_interpolation extension.

◆ axisAngleMatrix()

GLM_FUNC_DECL mat<4, 4, T, Q> glm::axisAngleMatrix ( vec< 3, T, Q > const &  Axis,
T const  Angle 
)

Build a matrix from axis and angle.

From GLM_GTX_matrix_interpolation extension.

◆ extractMatrixRotation()

GLM_FUNC_DECL mat<4, 4, T, Q> glm::extractMatrixRotation ( mat< 4, 4, T, Q > const &  Mat)

Extracts the rotation part of a matrix.

From GLM_GTX_matrix_interpolation extension.

◆ interpolate()

GLM_FUNC_DECL mat<4, 4, T, Q> glm::interpolate ( mat< 4, 4, T, Q > const &  m1,
mat< 4, 4, T, Q > const &  m2,
T const  Delta 
)

Build a interpolation of 4 * 4 matrixes.

From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.