0.9.9 API documenation
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Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension. More...
Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL bool | leftHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal) |
Return if a trihedron left handed or not. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL bool | rightHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal) |
Return if a trihedron right handed or not. More... | |
Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
To know if a set of three basis vectors defines a right or left-handed coordinate system.
GLM_FUNC_DECL bool glm::leftHanded | ( | vec< 3, T, Q > const & | tangent, |
vec< 3, T, Q > const & | binormal, | ||
vec< 3, T, Q > const & | normal | ||
) |
Return if a trihedron left handed or not.
From GLM_GTX_handed_coordinate_space extension.
GLM_FUNC_DECL bool glm::rightHanded | ( | vec< 3, T, Q > const & | tangent, |
vec< 3, T, Q > const & | binormal, | ||
vec< 3, T, Q > const & | normal | ||
) |
Return if a trihedron right handed or not.
From GLM_GTX_handed_coordinate_space extension.