1.0.0 API documentation
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Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR vec< 3, T, Q > | cross (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y) |
Returns the cross product of x and y. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL T | distance (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1) |
Returns the distance between p0 and p1, i.e., length(p0 - p1). More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR T | dot (vec< L, T, Q > const &x, vec< L, T, Q > const &y) |
Returns the dot product of x and y, i.e., result = x * y. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | faceforward (vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref) |
If dot(Nref, I) < 0.0, return N, otherwise, return -N. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL T | length (vec< L, T, Q > const &x) |
Returns the length of x, i.e., sqrt(x * x). More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | normalize (vec< L, T, Q > const &x) |
Returns a vector in the same direction as x but with length of 1. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | reflect (vec< L, T, Q > const &I, vec< L, T, Q > const &N) |
For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | refract (vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta) |
For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More... | |
These operate on vectors as vectors, not component-wise.
Include <glm/geometric.hpp> to use these core features.
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> glm::cross | ( | vec< 3, T, Q > const & | x, |
vec< 3, T, Q > const & | y | ||
) |
Returns the cross product of x and y.
T | Floating-point scalar types. |
GLM_FUNC_DECL T glm::distance | ( | vec< L, T, Q > const & | p0, |
vec< L, T, Q > const & | p1 | ||
) |
Returns the distance between p0 and p1, i.e., length(p0 - p1).
L | An integer between 1 and 4 included that qualify the dimension of the vector. |
T | Floating-point scalar types. |
GLM_FUNC_DECL GLM_CONSTEXPR T glm::dot | ( | vec< L, T, Q > const & | x, |
vec< L, T, Q > const & | y | ||
) |
Returns the dot product of x and y, i.e., result = x * y.
L | An integer between 1 and 4 included that qualify the dimension of the vector. |
T | Floating-point scalar types. |
GLM_FUNC_DECL vec<L, T, Q> glm::faceforward | ( | vec< L, T, Q > const & | N, |
vec< L, T, Q > const & | I, | ||
vec< L, T, Q > const & | Nref | ||
) |
If dot(Nref, I) < 0.0, return N, otherwise, return -N.
L | An integer between 1 and 4 included that qualify the dimension of the vector. |
T | Floating-point scalar types. |
GLM_FUNC_DECL T glm::length | ( | vec< L, T, Q > const & | x | ) |
Returns the length of x, i.e., sqrt(x * x).
L | An integer between 1 and 4 included that qualify the dimension of the vector. |
T | Floating-point scalar types. |
GLM_FUNC_DECL vec<L, T, Q> glm::normalize | ( | vec< L, T, Q > const & | x | ) |
Returns a vector in the same direction as x but with length of 1.
According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
L | An integer between 1 and 4 included that qualify the dimension of the vector. |
T | Floating-point scalar types. |
GLM_FUNC_DECL vec<L, T, Q> glm::reflect | ( | vec< L, T, Q > const & | I, |
vec< L, T, Q > const & | N | ||
) |
For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
L | An integer between 1 and 4 included that qualify the dimension of the vector. |
T | Floating-point scalar types. |
GLM_FUNC_DECL vec<L, T, Q> glm::refract | ( | vec< L, T, Q > const & | I, |
vec< L, T, Q > const & | N, | ||
T | eta | ||
) |
For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.
L | An integer between 1 and 4 included that qualify the dimension of the vector. |
T | Floating-point scalar types. |