1.0.0 API documentation
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Functions | |
template<typename T > | |
GLM_FUNC_DECL vec< 3, T, defaultp > | ballRand (T Radius) |
Generate a random 3D vector which coordinates are regularly distributed within the volume of a ball of a given radius. More... | |
template<typename T > | |
GLM_FUNC_DECL vec< 2, T, defaultp > | circularRand (T Radius) |
Generate a random 2D vector which coordinates are regularly distributed on a circle of a given radius. More... | |
template<typename T > | |
GLM_FUNC_DECL vec< 2, T, defaultp > | diskRand (T Radius) |
Generate a random 2D vector which coordinates are regularly distributed within the area of a disk of a given radius. More... | |
template<typename genType > | |
GLM_FUNC_DECL genType | gaussRand (genType Mean, genType Deviation) |
Generate random numbers in the interval [Min, Max], according a gaussian distribution. More... | |
template<typename genType > | |
GLM_FUNC_DECL genType | linearRand (genType Min, genType Max) |
Generate random numbers in the interval [Min, Max], according a linear distribution. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max) |
Generate random numbers in the interval [Min, Max], according a linear distribution. More... | |
template<typename T > | |
GLM_FUNC_DECL vec< 3, T, defaultp > | sphericalRand (T Radius) |
Generate a random 3D vector which coordinates are regularly distributed on a sphere of a given radius. More... | |
Include <glm/gtc/random.hpp> to use the features of this extension.
Generate random number from various distribution methods.
GLM_FUNC_DECL vec<3, T, defaultp> glm::ballRand | ( | T | Radius | ) |
Generate a random 3D vector which coordinates are regularly distributed within the volume of a ball of a given radius.
GLM_FUNC_DECL vec<2, T, defaultp> glm::circularRand | ( | T | Radius | ) |
Generate a random 2D vector which coordinates are regularly distributed on a circle of a given radius.
GLM_FUNC_DECL vec<2, T, defaultp> glm::diskRand | ( | T | Radius | ) |
Generate a random 2D vector which coordinates are regularly distributed within the area of a disk of a given radius.
GLM_FUNC_DECL genType glm::gaussRand | ( | genType | Mean, |
genType | Deviation | ||
) |
Generate random numbers in the interval [Min, Max], according a gaussian distribution.
GLM_FUNC_DECL genType glm::linearRand | ( | genType | Min, |
genType | Max | ||
) |
Generate random numbers in the interval [Min, Max], according a linear distribution.
Min | Minimum value included in the sampling |
Max | Maximum value included in the sampling |
genType | Value type. Currently supported: float or double scalars. |
GLM_FUNC_DECL vec<L, T, Q> glm::linearRand | ( | vec< L, T, Q > const & | Min, |
vec< L, T, Q > const & | Max | ||
) |
Generate random numbers in the interval [Min, Max], according a linear distribution.
Min | Minimum value included in the sampling |
Max | Maximum value included in the sampling |
T | Value type. Currently supported: float or double. |
GLM_FUNC_DECL vec<3, T, defaultp> glm::sphericalRand | ( | T | Radius | ) |
Generate a random 3D vector which coordinates are regularly distributed on a sphere of a given radius.