0.9.9 API documentation
|
Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | hsvColor (vec< 3, T, Q > const &rgbValue) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL T | luminosity (vec< 3, T, Q > const &color) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | rgbColor (vec< 3, T, Q > const &hsvValue) |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | saturation (T const s) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | saturation (T const s, vec< 3, T, Q > const &color) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, T, Q > | saturation (T const s, vec< 4, T, Q > const &color) |
Include <glm/gtx/color_space.hpp> to use the features of this extension.
Related to RGB to HSV conversions and operations.
GLM_FUNC_DECL vec<3, T, Q> glm::hsvColor | ( | vec< 3, T, Q > const & | rgbValue | ) |
Converts a color from RGB color space to its color in HSV color space.
GLM_FUNC_DECL T glm::luminosity | ( | vec< 3, T, Q > const & | color | ) |
Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
GLM_FUNC_DECL vec<3, T, Q> glm::rgbColor | ( | vec< 3, T, Q > const & | hsvValue | ) |
Converts a color from HSV color space to its color in RGB color space.
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::saturation | ( | T const | s | ) |
Build a saturation matrix.
GLM_FUNC_DECL vec<3, T, Q> glm::saturation | ( | T const | s, |
vec< 3, T, Q > const & | color | ||
) |
Modify the saturation of a color.
GLM_FUNC_DECL vec<4, T, Q> glm::saturation | ( | T const | s, |
vec< 4, T, Q > const & | color | ||
) |
Modify the saturation of a color.