OpenGL Mathematics

GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for 3D graphics.


OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.

The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation.

However, this project isn't limited by GLSL features. An extension system allows to extend GLSL capabilities. It allows GLM to be a great subtitute for some OpenGL 3 deprecated functions, to work following a clean programmable approach.

GLM is release under MIT license and available for all version of GCC from version 3.4 and Visual Studio from version 8.0 as a platform independent library.

You can checkout SVN development sources from https://glf.svn.sourceforge.net/svnroot/glf/sdk.

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