0.9.9 API documenation
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Include <glm/gtx/rotate_vector.hpp> to use the features of this extension. More...
Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up) |
Build a rotation matrix from a normal and a up vector. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 2, T, Q > | rotate (vec< 2, T, Q > const &v, T const &angle) |
Rotate a two dimensional vector. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal) |
Rotate a three dimensional vector around an axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, T, Q > | rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal) |
Rotate a four dimensional vector around an axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | rotateX (vec< 3, T, Q > const &v, T const &angle) |
Rotate a three dimensional vector around the X axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, T, Q > | rotateX (vec< 4, T, Q > const &v, T const &angle) |
Rotate a four dimensional vector around the X axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | rotateY (vec< 3, T, Q > const &v, T const &angle) |
Rotate a three dimensional vector around the Y axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, T, Q > | rotateY (vec< 4, T, Q > const &v, T const &angle) |
Rotate a four dimensional vector around the Y axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | rotateZ (vec< 3, T, Q > const &v, T const &angle) |
Rotate a three dimensional vector around the Z axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, T, Q > | rotateZ (vec< 4, T, Q > const &v, T const &angle) |
Rotate a four dimensional vector around the Z axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a) |
Returns Spherical interpolation between two vectors. More... | |
Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
Function to directly rotate a vector
GLM_FUNC_DECL mat<4, 4, T, Q> glm::orientation | ( | vec< 3, T, Q > const & | Normal, |
vec< 3, T, Q > const & | Up | ||
) |
Build a rotation matrix from a normal and a up vector.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL vec<2, T, Q> glm::rotate | ( | vec< 2, T, Q > const & | v, |
T const & | angle | ||
) |
Rotate a two dimensional vector.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL vec<3, T, Q> glm::rotate | ( | vec< 3, T, Q > const & | v, |
T const & | angle, | ||
vec< 3, T, Q > const & | normal | ||
) |
Rotate a three dimensional vector around an axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL vec<4, T, Q> glm::rotate | ( | vec< 4, T, Q > const & | v, |
T const & | angle, | ||
vec< 3, T, Q > const & | normal | ||
) |
Rotate a four dimensional vector around an axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL vec<3, T, Q> glm::rotateX | ( | vec< 3, T, Q > const & | v, |
T const & | angle | ||
) |
Rotate a three dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL vec<4, T, Q> glm::rotateX | ( | vec< 4, T, Q > const & | v, |
T const & | angle | ||
) |
Rotate a four dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL vec<3, T, Q> glm::rotateY | ( | vec< 3, T, Q > const & | v, |
T const & | angle | ||
) |
Rotate a three dimensional vector around the Y axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL vec<4, T, Q> glm::rotateY | ( | vec< 4, T, Q > const & | v, |
T const & | angle | ||
) |
Rotate a four dimensional vector around the Y axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL vec<3, T, Q> glm::rotateZ | ( | vec< 3, T, Q > const & | v, |
T const & | angle | ||
) |
Rotate a three dimensional vector around the Z axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL vec<4, T, Q> glm::rotateZ | ( | vec< 4, T, Q > const & | v, |
T const & | angle | ||
) |
Rotate a four dimensional vector around the Z axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL vec<3, T, Q> glm::slerp | ( | vec< 3, T, Q > const & | x, |
vec< 3, T, Q > const & | y, | ||
T const & | a | ||
) |
Returns Spherical interpolation between two vectors.
x | A first vector |
y | A second vector |
a | Interpolation factor. The interpolation is defined beyond the range [0, 1]. |