Handles the interaction between pointers and vector, matrix types.
This extension defines an overloaded function, glm::value_ptr, which takes any of the core template types. It returns a pointer to the memory layout of the object. Matrix types store their values in column-major order.
This is useful for uploading data to matrices or copying data to buffer objects.
Example:
#include <glm/glm.hpp> #include <glm/gtc/type_ptr.hpp> glm::vec3 aVector(3); glm::mat4 someMatrix(1.0); glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector)); glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
<glm/gtc/type_ptr.hpp> need to be included to use these functionalities.