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Modules
Here is a list of all modules:
GTC Extensions (Stable)
GLM_GTC_half_float: Half-precision floating-point based types and functions
GLM_GTC_matrix_access: Access matrix rows and columns
GLM_GTC_matrix_integer: Integer matrix types
GLM_GTC_matrix_inverse: Additional matrix inverse function
GLM_GTC_matrix_transform: Matrix transform functions
GLM_GTC_noise: Procedural noise functions
GLM_GTC_quaternion: Quaternion types and functions
GLM_GTC_random: Random number generation
GLM_GTC_swizzle: Swizzle 'operator' implementation
GLM_GTC_type_precision: Vector and matrix types with defined precisions
GLM_GTC_type_ptr: Memory layout access
GTX Extensions (Experimental)
GLM_GTX_associated_min_max: Associated Min/Max
GLM_GTX_bit: Extended bitwise operations
GLM_GTX_closest_point: Find closest point
GLM_GTX_color_cast: Color conversion
GLM_GTX_color_space: RGB to HSV conversion
GLM_GTX_color_space_YCoCg: RGB to YCoCg conversion
GLM_GTX_compatibility: Cg and HLSL compatibility
GLM_GTX_component_wise: Component wise
GLM_GTX_constants: Provide build-in constants
GLM_GTX_epsilon: Epsilon comparison
GLM_GTX_euler_angles: Matrix from euler angles
GLM_GTX_extend: Position extending
GLM_GTX_extented_min_max: Extended min max
GLM_GTX_fast_exponential: Fast exponentiation functions
GLM_GTX_fast_square_root: Fast square root functions
GLM_GTX_fast_trigonometry: Fast trigonometric functions
GLM_GTX_gradient_paint: Procedural gradient color
GLM_GTX_handed_coordinate_space: Space Handedness
GLM_GTX_inertia: Intertial matrix
GLM_GTX_int_10_10_10_2: Packed integer
GLM_GTX_integer: Extended integer functions
GLM_GTX_intersect: Intersection tests
GLM_GTX_log_base: Log with base
GLM_GTX_matrix_cross_product: Cross product matrix form
GLM_GTX_matrix_interpolation: Rotation and translation matrix interpolation
GLM_GTX_matrix_major_storage: Build matrix
GLM_GTX_matrix_operation: Extended matrix operations
GLM_GTX_matrix_query: Query matrix properties
GLM_GTX_mixed_producte: Mixed product
GLM_GTX_multiple: Multiples
GLM_GTX_noise: Procedural noise functions
GLM_GTX_norm: Vector norm calculations
GLM_GTX_normal: Compute normals
GLM_GTX_normalize_dot: Normalize dot product
GLM_GTX_number_precision: Number precision
GLM_GTX_ocl_type: OpenCL types
GLM_GTX_optimum_pow: Optimum pow
GLM_GTX_orthonormalize: Orthonormalize
GLM_GTX_perpendicular: Perpendicular
GLM_GTX_polar_coordinates: Polar coordinates
GLM_GTX_projection: Projection
GLM_GTX_quaternion: Extented quaternion types and functions
GLM_GTX_random: Random
GLM_GTX_raw_data: Raw data
GLM_GTX_reciprocal: Reciprocal
GLM_GTX_rotate_vector: Rotate vector
GLM_GTX_simd_mat4: SIMD mat4 type and functions
GLM_GTX_simd_vec4: SIMD vec4 type and functions
GLM_GTX_spline: Spline
GLM_GTX_std_based_type: Add types based on STL
GLM_GTX_string_cast: String cast
GLM_GTX_transform: Extented transformation matrices
GLM_GTX_transform2: Extra transformation matrices
GLM_GTX_ulp: Accuracy measurement
GLM_GTX_vec1: Add vec1 types
GLM_GTX_vector_access: Vector access
GLM_GTX_vector_angle: Vector angle
GLM_GTX_vector_query: Vector query
GLM_GTX_verbose_operator: Verbose operator
GLM_GTX_wrap: Texture coordinate wrap modes
VIRTREV Extensions
GLM_VIRTREV_xstream: xml like output
GLM Core
Common functions
Exponential functions
Geometric functions
Integer functions
Matrix functions
Noise functions
Floating-Point Pack and Unpack Functions
Angle and Trigonometry Functions
Vector Relational Functions
Types
Precision types
Template types
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