GLM_GTX_inertia extension: Create inertia matrices. More...
Functions | |
template<typename T > | |
detail::tmat3x3< T > | ballInertia3 (const T Mass, const T Radius) |
Build an inertia matrix for a ball. | |
template<typename T > | |
detail::tmat4x4< T > | ballInertia4 (const T Mass, const T Radius) |
Build an inertia matrix for a ball. | |
template<typename T > | |
detail::tmat3x3< T > | boxInertia3 (const T Mass, const detail::tvec3< T > &Scale) |
Build an inertia matrix for a box. | |
template<typename T > | |
detail::tmat4x4< T > | boxInertia4 (const T Mass, const detail::tvec3< T > &Scale) |
Build an inertia matrix for a box. | |
template<typename T > | |
detail::tmat3x3< T > | diskInertia3 (const T Mass, const T Radius) |
Build an inertia matrix for a disk. | |
template<typename T > | |
detail::tmat4x4< T > | diskInertia4 (const T Mass, const T Radius) |
Build an inertia matrix for a disk. | |
template<typename T > | |
detail::tmat3x3< T > | sphereInertia3 (const T Mass, const T Radius) |
Build an inertia matrix for a sphere. | |
template<typename T > | |
detail::tmat4x4< T > | sphereInertia4 (const T Mass, const T Radius) |
Build an inertia matrix for a sphere. |
GLM_GTX_inertia extension: Create inertia matrices.
detail::tmat3x3<T> glm::gtx::inertia::ballInertia3 | ( | const T | Mass, | |
const T | Radius | |||
) |
Build an inertia matrix for a ball.
From GLM_GTX_inertia extension.
detail::tmat4x4<T> glm::gtx::inertia::ballInertia4 | ( | const T | Mass, | |
const T | Radius | |||
) |
Build an inertia matrix for a ball.
From GLM_GTX_inertia extension.
detail::tmat3x3<T> glm::gtx::inertia::boxInertia3 | ( | const T | Mass, | |
const detail::tvec3< T > & | Scale | |||
) |
Build an inertia matrix for a box.
From GLM_GTX_inertia extension.
detail::tmat4x4<T> glm::gtx::inertia::boxInertia4 | ( | const T | Mass, | |
const detail::tvec3< T > & | Scale | |||
) |
Build an inertia matrix for a box.
From GLM_GTX_inertia extension.
detail::tmat3x3<T> glm::gtx::inertia::diskInertia3 | ( | const T | Mass, | |
const T | Radius | |||
) |
Build an inertia matrix for a disk.
From GLM_GTX_inertia extension.
detail::tmat4x4<T> glm::gtx::inertia::diskInertia4 | ( | const T | Mass, | |
const T | Radius | |||
) |
Build an inertia matrix for a disk.
From GLM_GTX_inertia extension.
detail::tmat3x3<T> glm::gtx::inertia::sphereInertia3 | ( | const T | Mass, | |
const T | Radius | |||
) |
Build an inertia matrix for a sphere.
From GLM_GTX_inertia extension.
detail::tmat4x4<T> glm::gtx::inertia::sphereInertia4 | ( | const T | Mass, | |
const T | Radius | |||
) |
Build an inertia matrix for a sphere.
From GLM_GTX_inertia extension.