glm::gtx::rotate_vector Namespace Reference

GLM_GTX_rotate_vector extension: Function to directly rotate a vector. More...

Functions

template<typename T >
detail::tmat4x4< T > orientation (const detail::tvec3< T > &Normal, const detail::tvec3< T > &Up)
 Build a rotation matrix from a normal and a up vector.
template<typename T >
detail::tvec4< T > rotate (const detail::tvec4< T > &v, T angle, const detail::tvec3< T > &normal)
 Rotate a four dimentionnals vector around an axis.
template<typename T >
detail::tvec3< T > rotate (const detail::tvec3< T > &v, T angle, const detail::tvec3< T > &normal)
 Rotate a three dimentionnals vector around an axis.
template<typename T >
detail::tvec2< T > rotate (const detail::tvec2< T > &v, T angle)
 Rotate a two dimentionnals vector.
template<typename T >
detail::tvec4< T > rotateX (const detail::tvec4< T > &v, T angle)
 Rotate a four dimentionnals vector around the X axis.
template<typename T >
detail::tvec3< T > rotateX (const detail::tvec3< T > &v, T angle)
 Rotate a three dimentionnals vector around the X axis.
template<typename T >
detail::tvec4< T > rotateY (const detail::tvec4< T > &v, T angle)
 Rotate a four dimentionnals vector around the X axis.
template<typename T >
detail::tvec3< T > rotateY (const detail::tvec3< T > &v, T angle)
 Rotate a three dimentionnals vector around the Y axis.
template<typename T >
detail::tvec4< T > rotateZ (const detail::tvec4< T > &v, T angle)
 Rotate a four dimentionnals vector around the X axis.
template<typename T >
detail::tvec3< T > rotateZ (const detail::tvec3< T > &v, T angle)
 Rotate a three dimentionnals vector around the Z axis.

Detailed Description

GLM_GTX_rotate_vector extension: Function to directly rotate a vector.


Function Documentation

detail::tmat4x4<T> glm::gtx::rotate_vector::orientation ( const detail::tvec3< T > &  Normal,
const detail::tvec3< T > &  Up 
)

Build a rotation matrix from a normal and a up vector.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotate ( const detail::tvec4< T > &  v,
angle,
const detail::tvec3< T > &  normal 
)

Rotate a four dimentionnals vector around an axis.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotate ( const detail::tvec3< T > &  v,
angle,
const detail::tvec3< T > &  normal 
)

Rotate a three dimentionnals vector around an axis.

From GLM_GTX_rotate_vector extension.

detail::tvec2<T> glm::gtx::rotate_vector::rotate ( const detail::tvec2< T > &  v,
angle 
)

Rotate a two dimentionnals vector.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotateX ( const detail::tvec4< T > &  v,
angle 
)

Rotate a four dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotateX ( const detail::tvec3< T > &  v,
angle 
)

Rotate a three dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotateY ( const detail::tvec4< T > &  v,
angle 
)

Rotate a four dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotateY ( const detail::tvec3< T > &  v,
angle 
)

Rotate a three dimentionnals vector around the Y axis.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotateZ ( const detail::tvec4< T > &  v,
angle 
)

Rotate a four dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotateZ ( const detail::tvec3< T > &  v,
angle 
)

Rotate a three dimentionnals vector around the Z axis.

From GLM_GTX_rotate_vector extension.


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