0.9.9 API documentation
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Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | rotate (T angle, vec< 3, T, Q > const &v) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | scale (vec< 3, T, Q > const &v) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | translate (vec< 3, T, Q > const &v) |
Include <glm/gtx/transform.hpp> to use the features of this extension.
Add transformation matrices
GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotate | ( | T | angle, |
vec< 3, T, Q > const & | v | ||
) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
GLM_FUNC_DECL mat<4, 4, T, Q> glm::scale | ( | vec< 3, T, Q > const & | v | ) |
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL mat<4, 4, T, Q> glm::translate | ( | vec< 3, T, Q > const & | v | ) |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.