0.9.7
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Functions | |
template<typename T , precision P> | |
GLM_FUNC_DECL bool | leftHanded (tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal) |
template<typename T , precision P> | |
GLM_FUNC_DECL bool | rightHanded (tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal) |
To know if a set of three basis vectors defines a right or left-handed coordinate system.
<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
GLM_FUNC_DECL bool glm::leftHanded | ( | tvec3< T, P > const & | tangent, |
tvec3< T, P > const & | binormal, | ||
tvec3< T, P > const & | normal | ||
) |
Return if a trihedron left handed or not.
From GLM_GTX_handed_coordinate_space extension.
GLM_FUNC_DECL bool glm::rightHanded | ( | tvec3< T, P > const & | tangent, |
tvec3< T, P > const & | binormal, | ||
tvec3< T, P > const & | normal | ||
) |
Return if a trihedron right handed or not.
From GLM_GTX_handed_coordinate_space extension.