1.0.0 API documentation
Functions
Geometric functions

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< 3, T, Q > cross (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the cross product of x and y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T distance (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
 Returns the distance between p0 and p1, i.e., length(p0 - p1). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T dot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the dot product of x and y, i.e., result = x * y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > faceforward (vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T length (vec< L, T, Q > const &x)
 Returns the length of x, i.e., sqrt(x * x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > normalize (vec< L, T, Q > const &x)
 Returns a vector in the same direction as x but with length of 1. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > reflect (vec< L, T, Q > const &I, vec< L, T, Q > const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > refract (vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
 

Detailed Description

These operate on vectors as vectors, not component-wise.

Include <glm/geometric.hpp> to use these core features.

Function Documentation

◆ cross()

GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> glm::cross ( vec< 3, T, Q > const &  x,
vec< 3, T, Q > const &  y 
)

Returns the cross product of x and y.

Template Parameters
TFloating-point scalar types.
See also
GLSL cross man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ distance()

GLM_FUNC_DECL T glm::distance ( vec< L, T, Q > const &  p0,
vec< L, T, Q > const &  p1 
)

Returns the distance between p0 and p1, i.e., length(p0 - p1).

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL distance man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ dot()

GLM_FUNC_DECL GLM_CONSTEXPR T glm::dot ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns the dot product of x and y, i.e., result = x * y.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL dot man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ faceforward()

GLM_FUNC_DECL vec<L, T, Q> glm::faceforward ( vec< L, T, Q > const &  N,
vec< L, T, Q > const &  I,
vec< L, T, Q > const &  Nref 
)

If dot(Nref, I) < 0.0, return N, otherwise, return -N.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL faceforward man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ length()

GLM_FUNC_DECL T glm::length ( vec< L, T, Q > const &  x)

Returns the length of x, i.e., sqrt(x * x).

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL length man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ normalize()

GLM_FUNC_DECL vec<L, T, Q> glm::normalize ( vec< L, T, Q > const &  x)

Returns a vector in the same direction as x but with length of 1.

According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL normalize man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ reflect()

GLM_FUNC_DECL vec<L, T, Q> glm::reflect ( vec< L, T, Q > const &  I,
vec< L, T, Q > const &  N 
)

For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL reflect man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ refract()

GLM_FUNC_DECL vec<L, T, Q> glm::refract ( vec< L, T, Q > const &  I,
vec< L, T, Q > const &  N,
eta 
)

For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL refract man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions