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template<length_t L, typename T , qualifier Q> |
T | levels (vec< L, T, Q > const &Extent) |
| Compute the number of mipmaps levels necessary to create a mipmap complete texture. More...
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Include <glm/gtx/texture.hpp> to use the features of this extension.
Wrapping mode of texture coordinates.
◆ levels()
T glm::levels |
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vec< L, T, Q > const & |
Extent | ) |
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Compute the number of mipmaps levels necessary to create a mipmap complete texture.
- Parameters
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Extent | Extent of the texture base level mipmap |
- Template Parameters
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L | Integer between 1 and 4 included that qualify the dimension of the vector |
T | Floating-point or signed integer scalar types |
Q | Value from qualifier enum |