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template<typename T > |
GLM_FUNC_QUALIFIER
detail::tvec3< T > | ballRand (T const &Radius) |
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template<typename T > |
detail::tvec2< T > | circularRand (T const &Radius) |
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template<typename T > |
detail::tvec2< T > | diskRand (T const &Radius) |
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template<typename genType > |
genType | gaussRand (genType const &Mean, genType const &Deviation) |
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template<typename genType > |
genType | linearRand (genType const &Min, genType const &Max) |
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template<typename T > |
detail::tvec3< T > | sphericalRand (T const &Radius) |
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Generate random number from various distribution methods.
<glm/gtc/random.hpp> need to be included to use these functionalities.
GLM_FUNC_QUALIFIER detail::tvec3<T> glm::ballRand |
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T const & |
Radius | ) |
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Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.
- Parameters
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- See Also
- GLM_GTC_random
detail::tvec2<T> glm::circularRand |
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T const & |
Radius | ) |
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Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.
- Parameters
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- See Also
- GLM_GTC_random
detail::tvec2<T> glm::diskRand |
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T const & |
Radius | ) |
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Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.
- Parameters
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- See Also
- GLM_GTC_random
genType glm::gaussRand |
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genType const & |
Mean, |
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genType const & |
Deviation |
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) |
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Generate random numbers in the interval [Min, Max], according a gaussian distribution.
- Parameters
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- See Also
- GLM_GTC_random
genType glm::linearRand |
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genType const & |
Min, |
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genType const & |
Max |
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) |
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Generate random numbers in the interval [Min, Max], according a linear distribution.
- Parameters
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- Template Parameters
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genType | Value type. Currently supported: half (not recommanded), float or double scalars and vectors. |
- See Also
- GLM_GTC_random
detail::tvec3<T> glm::sphericalRand |
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T const & |
Radius | ) |
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Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.
- Parameters
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- See Also
- GLM_GTC_random