Extented quaternion types and functions. More...
Functions | |
template<typename valType > | |
valType | angle (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tquat< valType > | angleAxis (valType const &angle, valType const &x, valType const &y, valType const &z) |
template<typename valType > | |
detail::tquat< valType > | angleAxis (valType const &angle, detail::tvec3< valType > const &axis) |
template<typename valType > | |
detail::tvec3< valType > | axis (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tvec3< valType > | cross (detail::tquat< valType > const &q, detail::tvec3< valType > const &v) |
template<typename valType > | |
detail::tvec3< valType > | cross (detail::tvec3< valType > const &v, detail::tquat< valType > const &q) |
template<typename valType > | |
detail::tvec3< valType > | eulerAngles (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tquat< valType > | exp (detail::tquat< valType > const &q, valType const &exponent) |
template<typename valType > | |
valType | extractRealComponent (detail::tquat< valType > const &q) |
template<typename T > | |
detail::tquat< T > | fastMix (detail::tquat< T > const &x, detail::tquat< T > const &y, T const &a) |
template<typename valType > | |
detail::tquat< valType > | intermediate (detail::tquat< valType > const &prev, detail::tquat< valType > const &curr, detail::tquat< valType > const &next) |
template<typename valType > | |
detail::tquat< valType > | log (detail::tquat< valType > const &q) |
template<typename valType > | |
valType | pitch (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tquat< valType > | pow (detail::tquat< valType > const &x, valType const &y) |
template<typename valType > | |
valType | roll (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tvec3< valType > | rotate (detail::tquat< valType > const &q, detail::tvec3< valType > const &v) |
template<typename valType > | |
detail::tvec4< valType > | rotate (detail::tquat< valType > const &q, detail::tvec4< valType > const &v) |
template<typename T > | |
detail::tquat< T > | shortMix (detail::tquat< T > const &x, detail::tquat< T > const &y, T const &a) |
template<typename valType > | |
detail::tquat< valType > | squad (detail::tquat< valType > const &q1, detail::tquat< valType > const &q2, detail::tquat< valType > const &s1, detail::tquat< valType > const &s2, valType const &h) |
template<typename valType > | |
detail::tmat3x3< valType > | toMat3 (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tmat4x4< valType > | toMat4 (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tquat< valType > | toQuat (detail::tmat4x4< valType > const &x) |
template<typename valType > | |
detail::tquat< valType > | toQuat (detail::tmat3x3< valType > const &x) |
template<typename valType > | |
valType | yaw (detail::tquat< valType > const &x) |
Extented quaternion types and functions.
<glm/gtx/quaternion.hpp> need to be included to use these functionalities.
valType glm::angle | ( | detail::tquat< valType > const & | x | ) |
Returns the quaternion rotation angle.
From GLM_GTX_quaternion extension.
detail::tquat<valType> glm::angleAxis | ( | valType const & | angle, |
valType const & | x, | ||
valType const & | y, | ||
valType const & | z | ||
) |
Build a quaternion from an angle and a normalized axis.
From GLM_GTX_quaternion extension.
detail::tquat<valType> glm::angleAxis | ( | valType const & | angle, |
detail::tvec3< valType > const & | axis | ||
) |
Build a quaternion from an angle and a normalized axis.
From GLM_GTX_quaternion extension.
detail::tvec3<valType> glm::axis | ( | detail::tquat< valType > const & | x | ) |
Returns the q rotation axis.
From GLM_GTX_quaternion extension.
detail::tvec3<valType> glm::cross | ( | detail::tquat< valType > const & | q, |
detail::tvec3< valType > const & | v | ||
) |
Compute a cross product between a quaternion and a vector.
From GLM_GTX_quaternion extension.
detail::tvec3<valType> glm::cross | ( | detail::tvec3< valType > const & | v, |
detail::tquat< valType > const & | q | ||
) |
Compute a cross product between a vector and a quaternion.
From GLM_GTX_quaternion extension.
detail::tvec3<valType> glm::eulerAngles | ( | detail::tquat< valType > const & | x | ) |
Returns euler angles, yitch as x, yaw as y, roll as z.
From GLM_GTX_quaternion extension.
detail::tquat<valType> glm::exp | ( | detail::tquat< valType > const & | q, |
valType const & | exponent | ||
) |
Returns a exp of a quaternion.
From GLM_GTX_quaternion extension.
valType glm::extractRealComponent | ( | detail::tquat< valType > const & | q | ) |
Extract the real component of a quaternion.
From GLM_GTX_quaternion extension.
detail::tquat<T> glm::fastMix | ( | detail::tquat< T > const & | x, |
detail::tquat< T > const & | y, | ||
T const & | a | ||
) |
Quaternion normalized linear interpolation.
From GLM_GTX_quaternion extension.
detail::tquat<valType> glm::intermediate | ( | detail::tquat< valType > const & | prev, |
detail::tquat< valType > const & | curr, | ||
detail::tquat< valType > const & | next | ||
) |
Returns an intermediate control point for squad interpolation.
From GLM_GTX_quaternion extension.
detail::tquat<valType> glm::log | ( | detail::tquat< valType > const & | q | ) |
Returns a log of a quaternion.
From GLM_GTX_quaternion extension.
valType glm::pitch | ( | detail::tquat< valType > const & | x | ) |
Returns pitch value of euler angles in degrees.
From GLM_GTX_quaternion extension.
detail::tquat<valType> glm::pow | ( | detail::tquat< valType > const & | x, |
valType const & | y | ||
) |
Returns x raised to the y power.
From GLM_GTX_quaternion extension.
valType glm::roll | ( | detail::tquat< valType > const & | x | ) |
Returns roll value of euler angles in degrees.
From GLM_GTX_quaternion extension.
detail::tvec3<valType> glm::rotate | ( | detail::tquat< valType > const & | q, |
detail::tvec3< valType > const & | v | ||
) |
Returns quarternion square root.
From GLM_GTX_quaternion extension. Rotates a 3 components vector by a quaternion. From GLM_GTX_transform extension.
detail::tvec4<valType> glm::rotate | ( | detail::tquat< valType > const & | q, |
detail::tvec4< valType > const & | v | ||
) |
Rotates a 4 components vector by a quaternion.
From GLM_GTX_transform extension.
detail::tquat<T> glm::shortMix | ( | detail::tquat< T > const & | x, |
detail::tquat< T > const & | y, | ||
T const & | a | ||
) |
Quaternion interpolation using the rotation short path.
From GLM_GTX_quaternion extension.
detail::tquat<valType> glm::squad | ( | detail::tquat< valType > const & | q1, |
detail::tquat< valType > const & | q2, | ||
detail::tquat< valType > const & | s1, | ||
detail::tquat< valType > const & | s2, | ||
valType const & | h | ||
) |
Compute a point on a path according squad equation.
q1 and q2 are control points; s1 and s2 are intermediate control points. From GLM_GTX_quaternion extension.
detail::tmat3x3<valType> glm::toMat3 | ( | detail::tquat< valType > const & | x | ) |
Converts a quaternion to a 3 * 3 matrix.
From GLM_GTX_quaternion extension.
Definition at line 189 of file gtx/quaternion.hpp.
References glm::mat3_cast().
detail::tmat4x4<valType> glm::toMat4 | ( | detail::tquat< valType > const & | x | ) |
Converts a quaternion to a 4 * 4 matrix.
From GLM_GTX_quaternion extension.
Definition at line 195 of file gtx/quaternion.hpp.
References glm::mat4_cast().
detail::tquat<valType> glm::toQuat | ( | detail::tmat4x4< valType > const & | x | ) |
Converts a 4 * 4 matrix to a quaternion.
From GLM_GTX_quaternion extension.
Definition at line 207 of file gtx/quaternion.hpp.
References glm::quat_cast().
detail::tquat<valType> glm::toQuat | ( | detail::tmat3x3< valType > const & | x | ) |
Converts a 3 * 3 matrix to a quaternion.
From GLM_GTX_quaternion extension.
Definition at line 201 of file gtx/quaternion.hpp.
References glm::quat_cast().
valType glm::yaw | ( | detail::tquat< valType > const & | x | ) |
Returns yaw value of euler angles in degrees.
From GLM_GTX_quaternion extension.