1.0.0 API documentation
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Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | rotate (mat< 3, 3, T, Q > const &m, T angle) |
Builds a rotation 3 * 3 matrix created from an angle. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | scale (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v) |
Builds a scale 3 * 3 matrix created from a vector of 2 components. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | shearX (mat< 3, 3, T, Q > const &m, T y) |
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | shearY (mat< 3, 3, T, Q > const &m, T x) |
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | translate (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v) |
Builds a translation 3 * 3 matrix created from a vector of 2 components. More... | |
Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
Defines functions that generate common 2d transformation matrices.
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::rotate | ( | mat< 3, 3, T, Q > const & | m, |
T | angle | ||
) |
Builds a rotation 3 * 3 matrix created from an angle.
m | Input matrix multiplied by this translation matrix. |
angle | Rotation angle expressed in radians. |
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::scale | ( | mat< 3, 3, T, Q > const & | m, |
vec< 2, T, Q > const & | v | ||
) |
Builds a scale 3 * 3 matrix created from a vector of 2 components.
m | Input matrix multiplied by this translation matrix. |
v | Coordinates of a scale vector. |
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::shearX | ( | mat< 3, 3, T, Q > const & | m, |
T | y | ||
) |
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
m | Input matrix multiplied by this translation matrix. |
y | Shear factor. |
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::shearY | ( | mat< 3, 3, T, Q > const & | m, |
T | x | ||
) |
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
m | Input matrix multiplied by this translation matrix. |
x | Shear factor. |
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::translate | ( | mat< 3, 3, T, Q > const & | m, |
vec< 2, T, Q > const & | v | ||
) |
Builds a translation 3 * 3 matrix created from a vector of 2 components.
m | Input matrix multiplied by this translation matrix. |
v | Coordinates of a translation vector. |