0.9.6
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Functions | |
template<typename genType > | |
GLM_FUNC_DECL genType | abs (genType x) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< T, P > | ceil (vecType< T, P > const &x) |
template<typename genType > | |
GLM_FUNC_DECL genType | clamp (genType x, genType minVal, genType maxVal) |
GLM_FUNC_DECL int | floatBitsToInt (float const &v) |
template<template< typename, precision > class vecType, precision P> | |
GLM_FUNC_DECL vecType< int, P > | floatBitsToInt (vecType< float, P > const &v) |
GLM_FUNC_DECL uint | floatBitsToUint (float const &v) |
template<template< typename, precision > class vecType, precision P> | |
GLM_FUNC_DECL vecType< uint, P > | floatBitsToUint (vecType< float, P > const &v) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< T, P > | floor (vecType< T, P > const &x) |
template<typename genType > | |
GLM_FUNC_DECL genType | fma (genType const &a, genType const &b, genType const &c) |
template<typename genType > | |
GLM_FUNC_DECL genType | fract (genType x) |
template<typename genType , typename genIType > | |
GLM_FUNC_DECL genType | frexp (genType const &x, genIType &exp) |
GLM_FUNC_DECL float | intBitsToFloat (int const &v) |
template<template< typename, precision > class vecType, precision P> | |
GLM_FUNC_DECL vecType< float, P > | intBitsToFloat (vecType< int, P > const &v) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< bool, P > | isinf (vecType< T, P > const &x) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< bool, P > | isnan (vecType< T, P > const &x) |
template<typename genType , typename genIType > | |
GLM_FUNC_DECL genType | ldexp (genType const &x, genIType const &exp) |
template<typename genType > | |
GLM_FUNC_DECL genType | max (genType x, genType y) |
template<typename genType > | |
GLM_FUNC_DECL genType | min (genType x, genType y) |
template<typename T , typename U , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< T, P > | mix (vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a) |
template<typename genType > | |
GLM_FUNC_DECL genType | mod (genType x, genType y) |
template<typename genType > | |
GLM_FUNC_DECL genType | modf (genType x, genType &i) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< T, P > | round (vecType< T, P > const &x) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< T, P > | roundEven (vecType< T, P > const &x) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< T, P > | sign (vecType< T, P > const &x) |
template<typename genType > | |
GLM_FUNC_DECL genType | smoothstep (genType edge0, genType edge1, genType x) |
template<typename genType > | |
GLM_FUNC_DECL genType | step (genType edge, genType x) |
template<template< typename, precision > class vecType, typename T , precision P> | |
GLM_FUNC_DECL vecType< T, P > | step (T edge, vecType< T, P > const &x) |
template<template< typename, precision > class vecType, typename T , precision P> | |
GLM_FUNC_DECL vecType< T, P > | step (vecType< T, P > const &edge, vecType< T, P > const &x) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< T, P > | trunc (vecType< T, P > const &x) |
GLM_FUNC_DECL float | uintBitsToFloat (uint const &v) |
template<template< typename, precision > class vecType, precision P> | |
GLM_FUNC_DECL vecType< float, P > | uintBitsToFloat (vecType< uint, P > const &v) |
OpenGL Mathematics (glm.g-truc.net)
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Definition in file func_common.hpp.