0.9.6
func_common.hpp
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1 
36 #pragma once
37 
38 #include "setup.hpp"
39 #include "precision.hpp"
40 #include "type_int.hpp"
41 #include "_fixes.hpp"
42 
43 namespace glm
44 {
47 
54  template <typename genType>
55  GLM_FUNC_DECL genType abs(genType x);
56 
57  template <typename T, precision P, template <typename, precision> class vecType>
58  GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
59 
66  template <typename T, precision P, template <typename, precision> class vecType>
67  GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
68 
75  template <typename T, precision P, template <typename, precision> class vecType>
76  GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
77 
85  template <typename T, precision P, template <typename, precision> class vecType>
86  GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
87 
98  template <typename T, precision P, template <typename, precision> class vecType>
99  GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
100 
110  template <typename T, precision P, template <typename, precision> class vecType>
111  GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
112 
120  template <typename T, precision P, template <typename, precision> class vecType>
121  GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
122 
129  template <typename genType>
130  GLM_FUNC_DECL genType fract(genType x);
131 
132  template <typename T, precision P, template <typename, precision> class vecType>
133  GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
134 
142  template <typename genType>
143  GLM_FUNC_DECL genType mod(genType x, genType y);
144 
145  template <typename T, precision P, template <typename, precision> class vecType>
146  GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
147 
148  template <typename T, precision P, template <typename, precision> class vecType>
149  GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
150 
160  template <typename genType>
161  GLM_FUNC_DECL genType modf(genType x, genType & i);
162 
169  template <typename genType>
170  GLM_FUNC_DECL genType min(genType x, genType y);
171 
172  template <typename T, precision P, template <typename, precision> class vecType>
173  GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
174 
175  template <typename T, precision P, template <typename, precision> class vecType>
176  GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
177 
184  template <typename genType>
185  GLM_FUNC_DECL genType max(genType x, genType y);
186 
187  template <typename T, precision P, template <typename, precision> class vecType>
188  GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
189 
190  template <typename T, precision P, template <typename, precision> class vecType>
191  GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
192 
200  template <typename genType>
201  GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
202 
203  template <typename T, precision P, template <typename, precision> class vecType>
204  GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
205 
206  template <typename T, precision P, template <typename, precision> class vecType>
207  GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
208 
251  template <typename T, typename U, precision P, template <typename, precision> class vecType>
252  GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
253 
254  template <typename T, typename U, precision P, template <typename, precision> class vecType>
255  GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
256 
257  template <typename genTypeT, typename genTypeU>
258  GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
259 
264  template <typename genType>
265  GLM_FUNC_DECL genType step(genType edge, genType x);
266 
271  template <template <typename, precision> class vecType, typename T, precision P>
272  GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
273 
278  template <template <typename, precision> class vecType, typename T, precision P>
279  GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
280 
295  template <typename genType>
296  GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
297 
298  template <typename T, precision P, template <typename, precision> class vecType>
299  GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
300 
301  template <typename T, precision P, template <typename, precision> class vecType>
302  GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
303 
316  template <typename T, precision P, template <typename, precision> class vecType>
317  GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
318 
329  template <typename T, precision P, template <typename, precision> class vecType>
330  GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
331 
338  GLM_FUNC_DECL int floatBitsToInt(float const & v);
339 
346  template <template <typename, precision> class vecType, precision P>
347  GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
348 
355  GLM_FUNC_DECL uint floatBitsToUint(float const & v);
356 
363  template <template <typename, precision> class vecType, precision P>
364  GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
365 
374  GLM_FUNC_DECL float intBitsToFloat(int const & v);
375 
384  template <template <typename, precision> class vecType, precision P>
385  GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
386 
395  GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
396 
405  template <template <typename, precision> class vecType, precision P>
406  GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
407 
414  template <typename genType>
415  GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
416 
431  template <typename genType, typename genIType>
432  GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
433 
445  template <typename genType, typename genIType>
446  GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
447 
449 }//namespace glm
450 
451 #include "func_common.inl"
452 
GLM_FUNC_DECL vecType< bool, P > isinf(vecType< T, P > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:302
GLM_FUNC_DECL genType mod(genType x, genType y)
Modulus.
GLM_FUNC_DECL vecType< T, P > roundEven(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
GLM_FUNC_DECL vecType< T, P > exp(vecType< T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x.
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x.
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x.
GLM_FUNC_DECL genType ldexp(genType const &x, genIType const &exp)
Builds a floating-point number from x and the corresponding integral exponent of two in exp...
GLM_FUNC_DECL vecType< T, P > step(vecType< T, P > const &edge, vecType< T, P > const &x)
Returns 0.0 if x < edge, otherwise it returns 1.0.
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x.
Definition: _noise.hpp:31
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL vecType< bool, P > isnan(vecType< T, P > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
GLM_FUNC_DECL genType modf(genType x, genType &i)
Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL vecType< float, P > uintBitsToFloat(vecType< uint, P > const &v)
Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...
GLM_FUNC_DECL vecType< uint, P > floatBitsToUint(vecType< float, P > const &v)
Returns a unsigned integer value representing the encoding of a floating-point value.
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
GLM_FUNC_DECL vecType< int, P > floatBitsToInt(vecType< float, P > const &v)
Returns a signed integer value representing the encoding of a floating-point value.
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
GLM_FUNC_DECL genType frexp(genType const &x, genIType &exp)
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x).
GLM_FUNC_DECL vecType< float, P > intBitsToFloat(vecType< int, P > const &v)
Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...