Add intersection functions. More...
Functions | |
template<typename genType > | |
bool | intersectLineSphere (genType const &point0, genType const &point1, genType const ¢er, typename genType::value_type radius, genType &position, genType &normal) |
template<typename genType > | |
bool | intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position) |
template<typename genType > | |
bool | intersectRaySphere (genType const &orig, genType const &dir, genType const ¢er, typename genType::value_type radius, genType &position, genType &normal) |
template<typename genType > | |
bool | intersectRayTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition) |
Add intersection functions.
<glm/gtx/intersect.hpp> need to be included to use these functionalities.
bool glm::intersectLineSphere | ( | genType const & | point0, |
genType const & | point1, | ||
genType const & | center, | ||
typename genType::value_type | radius, | ||
genType & | position, | ||
genType & | normal | ||
) |
Compute the intersection of a line and a sphere.
From GLM_GTX_intersect extension
bool glm::intersectLineTriangle | ( | genType const & | orig, |
genType const & | dir, | ||
genType const & | vert0, | ||
genType const & | vert1, | ||
genType const & | vert2, | ||
genType & | position | ||
) |
Compute the intersection of a line and a triangle.
From GLM_GTX_intersect extension.
bool glm::intersectRaySphere | ( | genType const & | orig, |
genType const & | dir, | ||
genType const & | center, | ||
typename genType::value_type | radius, | ||
genType & | position, | ||
genType & | normal | ||
) |
Compute the intersection of a ray and a sphere.
From GLM_GTX_intersect extension.
bool glm::intersectRayTriangle | ( | genType const & | orig, |
genType const & | dir, | ||
genType const & | vert0, | ||
genType const & | vert1, | ||
genType const & | vert2, | ||
genType & | baryPosition | ||
) |
Compute the intersection of a ray and a triangle.
From GLM_GTX_intersect extension.