Modules
GTX Extensions (Experimental)

Modules

 GLM_GTX_associated_min_max
 
 GLM_GTX_bit
 
 GLM_GTX_closest_point
 
 GLM_GTX_color_cast
 
 GLM_GTX_color_space
 
 GLM_GTX_color_space_YCoCg
 
 GLM_GTX_compatibility
 
 GLM_GTX_component_wise
 
 GLM_GTX_euler_angles
 
 GLM_GTX_extend
 
 GLM_GTX_extented_min_max
 
 GLM_GTX_fast_exponential
 
 GLM_GTX_fast_square_root
 
 GLM_GTX_fast_trigonometry
 
 GLM_GTX_gradient_paint
 
 GLM_GTX_handed_coordinate_space
 
 GLM_GTX_inertia
 
 GLM_GTX_int_10_10_10_2
 
 GLM_GTX_integer
 
 GLM_GTX_intersect
 
 GLM_GTX_log_base
 
 GLM_GTX_matrix_cross_product
 
 GLM_GTX_matrix_interpolation
 
 GLM_GTX_matrix_major_storage
 
 GLM_GTX_matrix_operation
 
 GLM_GTX_matrix_query
 
 GLM_GTX_mixed_producte
 
 GLM_GTX_multiple
 
 GLM_GTX_norm
 
 GLM_GTX_normal
 
 GLM_GTX_normalize_dot
 
 GLM_GTX_number_precision
 
 GLM_GTX_ocl_type
 
 GLM_GTX_optimum_pow
 
 GLM_GTX_orthonormalize
 
 GLM_GTX_perpendicular
 
 GLM_GTX_polar_coordinates
 
 GLM_GTX_projection
 
 GLM_GTX_quaternion
 
 GLM_GTX_raw_data
 
 GLM_GTX_rotate_vector
 
 GLM_GTX_simd_mat4
 
 GLM_GTX_simd_vec4
 
 GLM_GTX_spline
 
 GLM_GTX_std_based_type
 
 GLM_GTX_string_cast
 
 GLM_GTX_transform
 
 GLM_GTX_transform2
 
 GLM_GTX_vec1
 
 GLM_GTX_vector_access
 
 GLM_GTX_vector_angle
 
 GLM_GTX_vector_query
 
 GLM_GTX_verbose_operator
 
 GLM_GTX_wrap
 

Detailed Description

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.

Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.