Functions
GLM_GTX_inertia
GTX Extensions (Experimental)

Functions

template<typename T >
detail::tmat3x3< T > ballInertia3 (T const &Mass, T const &Radius)
 
template<typename T >
detail::tmat4x4< T > ballInertia4 (T const &Mass, T const &Radius)
 
template<typename T >
detail::tmat3x3< T > boxInertia3 (T const &Mass, detail::tvec3< T > const &Scale)
 
template<typename T >
detail::tmat4x4< T > boxInertia4 (T const &Mass, detail::tvec3< T > const &Scale)
 
template<typename T >
detail::tmat3x3< T > diskInertia3 (T const &Mass, T const &Radius)
 
template<typename T >
detail::tmat4x4< T > diskInertia4 (T const &Mass, T const &Radius)
 
template<typename T >
detail::tmat3x3< T > sphereInertia3 (T const &Mass, T const &Radius)
 
template<typename T >
detail::tmat4x4< T > sphereInertia4 (T const &Mass, T const &Radius)
 

Detailed Description

Create inertia matrices.

<glm/gtx/inertia.hpp> need to be included to use these functionalities.

Function Documentation

detail::tmat3x3<T> glm::ballInertia3 ( T const &  Mass,
T const &  Radius 
)

Build an inertia matrix for a ball.

From GLM_GTX_inertia extension.

detail::tmat4x4<T> glm::ballInertia4 ( T const &  Mass,
T const &  Radius 
)

Build an inertia matrix for a ball.

From GLM_GTX_inertia extension.

detail::tmat3x3<T> glm::boxInertia3 ( T const &  Mass,
detail::tvec3< T > const &  Scale 
)

Build an inertia matrix for a box.

From GLM_GTX_inertia extension.

detail::tmat4x4<T> glm::boxInertia4 ( T const &  Mass,
detail::tvec3< T > const &  Scale 
)

Build an inertia matrix for a box.

From GLM_GTX_inertia extension.

detail::tmat3x3<T> glm::diskInertia3 ( T const &  Mass,
T const &  Radius 
)

Build an inertia matrix for a disk.

From GLM_GTX_inertia extension.

detail::tmat4x4<T> glm::diskInertia4 ( T const &  Mass,
T const &  Radius 
)

Build an inertia matrix for a disk.

From GLM_GTX_inertia extension.

detail::tmat3x3<T> glm::sphereInertia3 ( T const &  Mass,
T const &  Radius 
)

Build an inertia matrix for a sphere.

From GLM_GTX_inertia extension.

detail::tmat4x4<T> glm::sphereInertia4 ( T const &  Mass,
T const &  Radius 
)

Build an inertia matrix for a sphere.

From GLM_GTX_inertia extension.