1.0.0 API documentation
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Functions | |
template<typename genType > | |
GLM_FUNC_DECL bool | intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType()) |
Compute the intersection of a line and a sphere. More... | |
template<typename genType > | |
GLM_FUNC_DECL bool | intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position) |
Compute the intersection of a line and a triangle. More... | |
template<typename genType > | |
GLM_FUNC_DECL bool | intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance) |
Compute the intersection of a ray and a plane. More... | |
template<typename genType > | |
GLM_FUNC_DECL bool | intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal) |
Compute the intersection of a ray and a sphere. More... | |
template<typename genType > | |
GLM_FUNC_DECL bool | intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquared, typename genType::value_type &intersectionDistance) |
Compute the intersection distance of a ray and a sphere. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL bool | intersectRayTriangle (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance) |
Compute the intersection of a ray and a triangle. More... | |
Include <glm/gtx/intersect.hpp> to use the features of this extension.
Add intersection functions
GLM_FUNC_DECL bool glm::intersectLineSphere | ( | genType const & | point0, |
genType const & | point1, | ||
genType const & | sphereCenter, | ||
typename genType::value_type | sphereRadius, | ||
genType & | intersectionPosition1, | ||
genType & | intersectionNormal1, | ||
genType & | intersectionPosition2 = genType() , |
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genType & | intersectionNormal2 = genType() |
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) |
Compute the intersection of a line and a sphere.
From GLM_GTX_intersect extension
GLM_FUNC_DECL bool glm::intersectLineTriangle | ( | genType const & | orig, |
genType const & | dir, | ||
genType const & | vert0, | ||
genType const & | vert1, | ||
genType const & | vert2, | ||
genType & | position | ||
) |
Compute the intersection of a line and a triangle.
From GLM_GTX_intersect extension.
GLM_FUNC_DECL bool glm::intersectRayPlane | ( | genType const & | orig, |
genType const & | dir, | ||
genType const & | planeOrig, | ||
genType const & | planeNormal, | ||
typename genType::value_type & | intersectionDistance | ||
) |
Compute the intersection of a ray and a plane.
Ray direction and plane normal must be unit length. From GLM_GTX_intersect extension.
GLM_FUNC_DECL bool glm::intersectRaySphere | ( | genType const & | rayStarting, |
genType const & | rayNormalizedDirection, | ||
genType const & | sphereCenter, | ||
const typename genType::value_type | sphereRadius, | ||
genType & | intersectionPosition, | ||
genType & | intersectionNormal | ||
) |
Compute the intersection of a ray and a sphere.
From GLM_GTX_intersect extension.
GLM_FUNC_DECL bool glm::intersectRaySphere | ( | genType const & | rayStarting, |
genType const & | rayNormalizedDirection, | ||
genType const & | sphereCenter, | ||
typename genType::value_type const | sphereRadiusSquared, | ||
typename genType::value_type & | intersectionDistance | ||
) |
Compute the intersection distance of a ray and a sphere.
The ray direction vector is unit length. From GLM_GTX_intersect extension.
GLM_FUNC_DECL bool glm::intersectRayTriangle | ( | vec< 3, T, Q > const & | orig, |
vec< 3, T, Q > const & | dir, | ||
vec< 3, T, Q > const & | v0, | ||
vec< 3, T, Q > const & | v1, | ||
vec< 3, T, Q > const & | v2, | ||
vec< 2, T, Q > & | baryPosition, | ||
T & | distance | ||
) |
Compute the intersection of a ray and a triangle.
Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ From GLM_GTX_intersect extension.