43 #include "../gtc/constants.hpp"
44 #include "../gtc/quaternion.hpp"
45 #include "../gtx/norm.hpp"
47 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
48 # pragma message("GLM: GLM_GTX_quaternion extension included")
59 template<
typename T, precision P>
60 GLM_FUNC_DECL tvec3<T, P>
cross(
61 tquat<T, P>
const & q,
62 tvec3<T, P>
const & v);
67 template<
typename T, precision P>
68 GLM_FUNC_DECL tvec3<T, P>
cross(
69 tvec3<T, P>
const & v,
70 tquat<T, P>
const & q);
76 template<
typename T, precision P>
77 GLM_FUNC_DECL tquat<T, P>
squad(
78 tquat<T, P>
const & q1,
79 tquat<T, P>
const & q2,
80 tquat<T, P>
const & s1,
81 tquat<T, P>
const & s2,
87 template<
typename T, precision P>
89 tquat<T, P>
const & prev,
90 tquat<T, P>
const & curr,
91 tquat<T, P>
const & next);
96 template<
typename T, precision P>
97 GLM_FUNC_DECL tquat<T, P>
exp(
98 tquat<T, P>
const & q);
103 template<
typename T, precision P>
104 GLM_FUNC_DECL tquat<T, P>
log(
105 tquat<T, P>
const & q);
110 template<
typename T, precision P>
111 GLM_FUNC_DECL tquat<T, P>
pow(
112 tquat<T, P>
const & x,
125 template<
typename T, precision P>
126 GLM_FUNC_DECL tvec3<T, P>
rotate(
127 tquat<T, P>
const & q,
128 tvec3<T, P>
const & v);
133 template<
typename T, precision P>
134 GLM_FUNC_DECL tvec4<T, P>
rotate(
135 tquat<T, P>
const & q,
136 tvec4<T, P>
const & v);
141 template<
typename T, precision P>
143 tquat<T, P>
const & q);
148 template<
typename T, precision P>
150 tquat<T, P>
const & x){
return mat3_cast(x);}
155 template<
typename T, precision P>
157 tquat<T, P>
const & x){
return mat4_cast(x);}
162 template<
typename T, precision P>
164 tmat3x3<T, P>
const & x){
return quat_cast(x);}
169 template<
typename T, precision P>
171 tmat4x4<T, P>
const & x){
return quat_cast(x);}
176 template<
typename T, precision P>
178 tquat<T, P>
const & x,
179 tquat<T, P>
const & y,
185 template<
typename T, precision P>
186 GLM_FUNC_DECL tquat<T, P>
fastMix(
187 tquat<T, P>
const & x,
188 tquat<T, P>
const & y,
196 template<
typename T, precision P>
198 tvec3<T, P>
const & orig,
199 tvec3<T, P>
const & dest);
204 template<
typename T, precision P>
205 GLM_FUNC_DECL T
length2(tquat<T, P>
const & q);
210 #include "quaternion.inl"
GLM_FUNC_DECL tmat4x4< T, P > toMat4(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
GLM_FUNC_DECL tquat< T, P > shortMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion interpolation using the rotation short path.
GLM_FUNC_DECL tmat3x3< T, P > toMat3(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
GLM_FUNC_DECL tquat< T, P > intermediate(tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next)
Returns an intermediate control point for squad interpolation.
GLM_FUNC_DECL tquat< T, P > pow(tquat< T, P > const &x, T const &y)
Returns x raised to the y power.
GLM_FUNC_DECL T length2(tquat< T, P > const &q)
Returns the squared length of x.
GLM_FUNC_DECL tquat< T, P > rotation(tvec3< T, P > const &orig, tvec3< T, P > const &dest)
Compute the rotation between two vectors.
GLM_FUNC_DECL tquat< T, P > toQuat(tmat4x4< T, P > const &x)
Converts a 4 * 4 matrix to a quaternion.
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &v, tquat< T, P > const &q)
Compute a cross product between a vector and a quaternion.
GLM_FUNC_DECL tvec4< T, P > rotate(tquat< T, P > const &q, tvec4< T, P > const &v)
Rotates a 4 components vector by a quaternion.
GLM_FUNC_DECL tquat< T, P > fastMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion normalized linear interpolation.
GLM_FUNC_DECL tmat4x4< T, P > mat4_cast(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
GLM_FUNC_DECL tquat< T, P > exp(tquat< T, P > const &q)
Returns a exp of a quaternion.
GLM_FUNC_DECL T extractRealComponent(tquat< T, P > const &q)
Extract the real component of a quaternion.
GLM_FUNC_DECL tmat3x3< T, P > mat3_cast(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
GLM_FUNC_DECL tquat< T, P > squad(tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h)
Compute a point on a path according squad equation.
GLM_FUNC_DECL tquat< T, P > quat_cast(tmat3x3< T, P > const &x)
Converts a 3 * 3 matrix to a quaternion.
GLM_FUNC_DECL tquat< T, P > log(tquat< T, P > const &q)
Returns a log of a quaternion.