0.9.8 API documenation
matrix_decompose.hpp
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1 
13 #pragma once
14 
15 // Dependencies
16 #include "../mat4x4.hpp"
17 #include "../vec3.hpp"
18 #include "../vec4.hpp"
19 #include "../geometric.hpp"
20 #include "../gtc/quaternion.hpp"
21 #include "../gtc/matrix_transform.hpp"
22 
23 #ifndef GLM_ENABLE_EXPERIMENTAL
24 # error "GLM: GLM_GTX_matrix_decompose is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
25 #endif
26 
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
28 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
29 #endif
30 
31 namespace glm
32 {
35 
38  template <typename T, precision P>
39  GLM_FUNC_DECL bool decompose(
40  tmat4x4<T, P> const & modelMatrix,
41  tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);
42 
44 }//namespace glm
45 
46 #include "matrix_decompose.inl"
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
Definition: _noise.hpp:11
GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness.
GLM_FUNC_DECL bool decompose(tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)
Decomposes a model matrix to translations, rotation and scale components.